mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 18:11:16 +00:00
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
206 lines
7.6 KiB
Plaintext
206 lines
7.6 KiB
Plaintext
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/obj/item/storage/belt/holster
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name = "shoulder holster"
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desc = "A rather plain but still cool looking holster that can hold a handgun."
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icon_state = "holster"
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inhand_icon_state = "holster"
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worn_icon_state = "holster"
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alternate_worn_layer = UNDER_SUIT_LAYER
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/holster/equipped(mob/user, slot)
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. = ..()
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if(slot & (ITEM_SLOT_BELT|ITEM_SLOT_SUITSTORE))
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ADD_CLOTHING_TRAIT(user, TRAIT_GUNFLIP)
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/obj/item/storage/belt/holster/dropped(mob/user)
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. = ..()
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REMOVE_CLOTHING_TRAIT(user, TRAIT_GUNFLIP)
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/obj/item/storage/belt/holster/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 1
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atom_storage.max_total_storage = 16
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atom_storage.set_holdable(list(
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/obj/item/gun/ballistic/automatic/pistol,
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/obj/item/gun/ballistic/revolver,
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/dueling,
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/obj/item/food/grown/banana,
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/obj/item/gun/energy/laser/thermal,
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/obj/item/gun/ballistic/rifle/boltaction, //fits if you make it an obrez
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/obj/item/gun/energy/laser/captain,
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/obj/item/gun/energy/e_gun/hos,
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))
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atom_storage.open_sound = 'sound/items/handling/holster_open.ogg'
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atom_storage.open_sound_vary = TRUE
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/obj/item/storage/belt/holster/energy
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name = "energy shoulder holsters"
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desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry."
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/obj/item/storage/belt/holster/energy/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 2
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.set_holdable(list(
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/dueling,
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/obj/item/food/grown/banana,
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/obj/item/gun/energy/laser/thermal,
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/obj/item/gun/energy/recharge/ebow,
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/obj/item/gun/energy/laser/captain,
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/obj/item/gun/energy/e_gun/hos,
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))
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/obj/item/storage/belt/holster/energy/thermal
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name = "thermal shoulder holsters"
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desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Meant to hold a twinned pair of thermal pistols, but can fit several kinds of energy handguns as well."
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/obj/item/storage/belt/holster/energy/thermal/PopulateContents()
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generate_items_inside(list(
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/obj/item/gun/energy/laser/thermal/inferno = 1,
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/obj/item/gun/energy/laser/thermal/cryo = 1,
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),src)
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/obj/item/storage/belt/holster/energy/disabler
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desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry. A production stamp indicates that it was shipped with a disabler."
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/obj/item/storage/belt/holster/energy/disabler/PopulateContents()
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generate_items_inside(list(
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/obj/item/gun/energy/disabler = 1,
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),src)
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/obj/item/storage/belt/holster/energy/smoothbore
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desc = "A rather plain pair of shoulder holsters with a bit of insulated padding inside. Designed to hold energy weaponry. Seems it was meant to fit two smoothbores."
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/obj/item/storage/belt/holster/energy/smoothbore/PopulateContents()
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generate_items_inside(list(
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/obj/item/gun/energy/disabler/smoothbore = 2,
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),src)
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/obj/item/storage/belt/holster/detective
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name = "detective's holster"
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desc = "A holster able to carry handguns and some ammo. WARNING: Badasses only."
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/holster/detective/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 3
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.set_holdable(list(
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/obj/item/gun/ballistic/automatic/pistol,
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/obj/item/ammo_box/magazine/m9mm, // Pistol magazines.
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/obj/item/ammo_box/magazine/m9mm_aps,
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/obj/item/ammo_box/magazine/m10mm,
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/obj/item/ammo_box/magazine/m45,
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/obj/item/ammo_box/magazine/m50,
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/obj/item/gun/ballistic/revolver,
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/obj/item/ammo_box/c38, // Revolver speedloaders.
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/obj/item/ammo_box/a357,
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/obj/item/ammo_box/strilka310,
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/obj/item/ammo_box/magazine/toy/pistol,
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/dueling,
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/obj/item/gun/energy/laser/thermal,
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/obj/item/gun/energy/laser/captain,
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/obj/item/gun/energy/e_gun/hos,
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/obj/item/gun/ballistic/rifle/boltaction, //fits if you make it an obrez
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))
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/obj/item/storage/belt/holster/detective/full/PopulateContents()
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generate_items_inside(list(
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/obj/item/ammo_box/c38 = 2,
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/obj/item/gun/ballistic/revolver/c38/detective = 1,
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), src)
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/obj/item/storage/belt/holster/detective/full/ert
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name = "marine's holster"
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desc = "Wearing this makes you feel badass, but you suspect it's just a repainted detective's holster from the NT surplus."
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icon_state = "syndicate_holster"
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inhand_icon_state = "syndicate_holster"
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worn_icon_state = "syndicate_holster"
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/obj/item/storage/belt/holster/detective/full/ert/PopulateContents()
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generate_items_inside(list(
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/obj/item/ammo_box/magazine/m45 = 2,
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/obj/item/gun/ballistic/automatic/pistol/m1911 = 1,
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),src)
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/obj/item/storage/belt/holster/chameleon
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name = "syndicate holster"
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desc = "A hip holster that uses chameleon technology to disguise itself, due to the added chameleon tech, it cannot be mounted onto armor."
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icon_state = "syndicate_holster"
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inhand_icon_state = "syndicate_holster"
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worn_icon_state = "syndicate_holster"
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w_class = WEIGHT_CLASS_NORMAL
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actions_types = list(/datum/action/item_action/chameleon/change/belt)
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/obj/item/storage/belt/holster/chameleon/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 2
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.set_holdable(list(
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/obj/item/gun/ballistic/automatic/pistol,
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/obj/item/ammo_box/magazine/m9mm,
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/obj/item/ammo_box/magazine/m9mm_aps,
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/obj/item/ammo_box/magazine/m10mm,
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/obj/item/ammo_box/magazine/m45,
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/obj/item/ammo_box/magazine/m50,
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/obj/item/gun/ballistic/revolver,
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/obj/item/ammo_box/c38,
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/obj/item/ammo_box/a357,
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/obj/item/ammo_box/strilka310,
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/obj/item/ammo_box/magazine/toy/pistol,
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/obj/item/gun/energy/recharge/ebow,
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/dueling,
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/obj/item/gun/energy/laser/captain,
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/obj/item/gun/energy/e_gun/hos,
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))
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atom_storage.silent = TRUE
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/obj/item/storage/belt/holster/nukie
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name = "operative holster"
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desc = "A deep shoulder holster capable of holding almost any form of firearm and its ammo."
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icon_state = "syndicate_holster"
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inhand_icon_state = "syndicate_holster"
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worn_icon_state = "syndicate_holster"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/holster/nukie/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 2
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atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
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atom_storage.set_holdable(list(
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/obj/item/gun, // ALL guns.
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/obj/item/ammo_box/magazine, // ALL magazines.
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/obj/item/ammo_box/c38, //There isn't a speedloader parent type, so I just put these three here by hand.
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/obj/item/ammo_box/a357, //I didn't want to just use /obj/item/ammo_box, because then this could hold huge boxes of ammo.
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/obj/item/ammo_box/strilka310,
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/obj/item/ammo_casing, // For shotgun shells, rockets, launcher grenades, and a few other things.
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/obj/item/grenade, // All regular grenades, the big grenade launcher fires these.
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))
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/obj/item/storage/belt/holster/nukie/cowboy
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desc = "A deep shoulder holster capable of holding almost any form of small firearm and its ammo. This one's specialized for handguns."
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/obj/item/storage/belt/holster/nukie/cowboy/Initialize(mapload)
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. = ..()
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atom_storage.max_slots = 3
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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/obj/item/storage/belt/holster/nukie/cowboy/full/PopulateContents()
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generate_items_inside(list(
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/obj/item/ammo_box/a357 = 2,
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/obj/item/gun/ballistic/revolver/syndicate/cowboy/nuclear = 1,
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), src)
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