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Bubberstation/code/modules/admin/verbs/list_exposer.dm
Fikou a3fa541e2e Bridge Assistant Station Trait (#80279)
## About The Pull Request
adds a station trait which adds a new role, the bridge assistant
he is designed to help commandeer the bridge and help out other heads
when needed. he is armed with the mini energy gun (the one heads used to
have on kilostation), a flash, a toolbelt (with an inducer), some cool
shades and a swanky scarf.
as he is a nerd he is weak and unable to twohand weapons, preventing him
from wielding the fire axe.
currently he does not have a mindshield but he cannot roll antag
he currently has access to the bridge, announcement console, eva,
teleporter, gateway, maint, and a weapon permit (somewhat (not really
other than for nerds) interestingly this is the first job that isnt
assistant that doesnt have access to any lathes, so he doesnt have orm
access unlike all the other jobs (except assistant))
the trait also makes a coffee machine spawn on the bridge
here is some useful art of your role

![image](https://github.com/tgstation/tgstation/assets/23585223/905e5527-9069-4226-b160-8dedd1ea7b74)
and ingame screenshots

![image](https://github.com/tgstation/tgstation/assets/23585223/0aa537ac-a791-4249-a702-490584919fd9)

![image](https://github.com/tgstation/tgstation/assets/23585223/eb93e2d1-0291-4ade-9208-b1c0b68648c7)

![image](https://github.com/tgstation/tgstation/assets/23585223/1d3c2f11-8ac0-4ee9-91a5-176f81a08dcb)


## Why It's Good For The Game
Adds upon the station trait job system with a straight forward role that
IS just a human (unlike the cargorilla), and is pretty basic with no
custom assets or whatever other than hud icons
Having the bridge assistant in some rounds seems like a neat way to
protect it since it gets fucked up in like half the time, while also not
having enough mechanical depth or gameplay as to warrant it as a
permanent role

## Changelog
🆑
add: Bridge Assistant job accessible from a station trait.
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
2023-12-16 20:02:45 -05:00

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// All the procs that admins can use to view something like a global list in a cleaner manner than just View Variables are contained in this file.
/datum/admins/proc/list_bombers()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "<b>Bombing List</b><hr>"
for(var/entry in GLOB.bombers)
data += "[entry]<br>"
usr << browse(data, "window=bombers;size=800x500")
/datum/admins/proc/list_signalers()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "<b>Showing last [length(GLOB.investigate_signaler)] signalers.</b><hr>"
for(var/entry in GLOB.investigate_signaler)
data += "[entry]<BR>"
usr << browse(data, "window=lastsignalers;size=800x500")
/datum/admins/proc/list_law_changes()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "<b>Showing last [length(GLOB.lawchanges)] law changes.</b><hr>"
for(var/entry in GLOB.lawchanges)
data += "[entry]<BR>"
usr << browse(data, "window=lawchanges;size=800x500")
/datum/admins/proc/list_dna()
var/data = "<b>Showing DNA from blood.</b><hr>"
data += "<table cellspacing=5 border=1><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/entry in GLOB.human_list)
var/mob/living/carbon/human/subject = entry
if(subject.ckey)
data += "<tr><td>[subject]</td><td>[subject.dna.unique_enzymes]</td><td>[subject.dna.blood_type]</td></tr>"
data += "</table>"
usr << browse(data, "window=DNA;size=440x410")
/datum/admins/proc/list_fingerprints() //kid named fingerprints
var/data = "<b>Showing Fingerprints.</b><hr>"
data += "<table cellspacing=5 border=1><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/entry in GLOB.human_list)
var/mob/living/carbon/human/subject = entry
if(subject.ckey)
data += "<tr><td>[subject]</td><td>[md5(subject.dna.unique_identity)]</td></tr>"
data += "</table>"
usr << browse(data, "window=fingerprints;size=440x410")
/datum/admins/proc/show_manifest()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
GLOB.manifest.ui_interact(usr)
/datum/admins/proc/output_ai_laws()
var/law_bound_entities = 0
for(var/mob/living/silicon/subject as anything in GLOB.silicon_mobs)
law_bound_entities++
var/message = ""
if(isAI(subject))
message += "<b>AI [key_name(subject, usr)]'s laws:</b>"
else if(iscyborg(subject))
var/mob/living/silicon/robot/borg = subject
message += "<b>CYBORG [key_name(subject, usr)] [borg.connected_ai?"(Slaved to: [key_name(borg.connected_ai)])":"(Independent)"]: laws:</b>"
else if (ispAI(subject))
message += "<b>pAI [key_name(subject, usr)]'s laws:</b>"
else
message += "<b>SOMETHING SILICON [key_name(subject, usr)]'s laws:</b>"
message += "<br>"
if (!subject.laws)
message += "[key_name(subject, usr)]'s laws are null?? Contact a coder."
else
message += jointext(subject.laws.get_law_list(include_zeroth = TRUE), "<br>")
to_chat(usr, message, confidential = TRUE)
if(!law_bound_entities)
to_chat(usr, "<b>No law bound entities located</b>", confidential = TRUE)