Files
Bubberstation/code/modules/bitrunning/virtual_domain/domains/breeze_bay.dm
T
JeremiahandGitHub 7cb5738fcb Adds a modular bitrunning map, changes safehouse spawns (#79937)
## About The Pull Request
Primarily, this adds one new map to bitrunning that uses modular rooms.

<details>
<summary>pictures</summary>


![image](https://github.com/tgstation/tgstation/assets/42397676/48d78e05-1134-477c-a269-a4b71064058b)

![Screenshot 2023-11-25
133937](https://github.com/tgstation/tgstation/assets/42397676/851d6235-e939-465c-92e5-830886d50d9c)


![image](https://github.com/tgstation/tgstation/assets/42397676/6094dae6-fc3b-4cc4-9fd5-d7dd6d944cee)

</details>

I also added in some changes:
- Safehouses are now loaded using the modular map system rather than the
bespoke solution qservers had.
- Lowers the difficulty of psyker shuffle (which I felt was a little too
nightmarish) and boosts its rewards.
## Why It's Good For The Game
New maps
More integration with prior systems
## Changelog
🆑
add: Added a new modular bitrunning domain - Starfront Saloon.
balance: Psyker shuffle domain was made slightly easier and has been
given more rewards.
/🆑
2023-12-01 01:06:21 +01:00

23 lines
742 B
Plaintext

/datum/lazy_template/virtual_domain/breeze_bay
name = "Breeze Bay"
desc = "A beach front town with a large forest to the north."
help_text = "It's simple! Enjoy some rays, catch some fish, and have a good time! Don't get bit by the crabs, though."
key = "breeze_bay"
map_name = "breeze_bay"
reward_points = BITRUNNER_REWARD_LOW
/datum/lazy_template/virtual_domain/breeze_bay/setup_domain(list/created_atoms)
. = ..()
for(var/obj/item/fishing_rod/rod in created_atoms)
RegisterSignal(rod, COMSIG_FISHING_ROD_CAUGHT_FISH, PROC_REF(on_fish_caught))
/// Eventually reveal the cache
/datum/lazy_template/virtual_domain/breeze_bay/proc/on_fish_caught(datum/source, reward)
SIGNAL_HANDLER
if(isnull(reward))
return
add_points(2)