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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
85 lines
2.4 KiB
Plaintext
85 lines
2.4 KiB
Plaintext
/mob/living/basic/alien
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name = "alien hunter"
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desc = "Hiss!"
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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icon_state = "alienh"
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icon_living = "alienh"
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icon_dead = "alienh_dead"
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icon_gib = "syndicate_gib"
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gender = FEMALE
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status_flags = CANPUSH
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butcher_results = list(
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/obj/item/food/meat/slab/xeno = 4,
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/obj/item/stack/sheet/animalhide/xeno = 1,
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)
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maxHealth = 125
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health = 125
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bubble_icon = "alien"
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combat_mode = TRUE
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faction = list(ROLE_ALIEN)
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// Going for a dark purple here
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lighting_cutoff_red = 30
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lighting_cutoff_green = 15
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lighting_cutoff_blue = 50
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unique_name = TRUE
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basic_mob_flags = FLAMMABLE_MOB
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speed = 0
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obj_damage = 60
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speak_emote = list("hisses")
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melee_damage_lower = 25
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melee_damage_upper = 25
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attack_verb_continuous = "slashes"
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attack_verb_simple = "slash"
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attack_sound = 'sound/items/weapons/bladeslice.ogg'
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attack_vis_effect = ATTACK_EFFECT_CLAW
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gold_core_spawnable = NO_SPAWN
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death_sound = 'sound/mobs/non-humanoids/hiss/hiss6.ogg'
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death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
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habitable_atmos = null
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unsuitable_atmos_damage = FALSE
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unsuitable_heat_damage = 20
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ai_controller = /datum/ai_controller/basic_controller/alien
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///List of loot items to drop when deleted, if this is set then we apply DEL_ON_DEATH
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var/list/loot
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///Boolean on whether the xeno can plant weeds.
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var/can_plant_weeds = TRUE
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///Boolean on whether the xeno can lay eggs.
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var/can_lay_eggs = FALSE
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/mob/living/basic/alien/Initialize(mapload)
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. = ..()
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if(length(loot))
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basic_mob_flags |= DEL_ON_DEATH
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loot = string_list(loot)
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AddElement(/datum/element/death_drops, loot)
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AddElement(/datum/element/footstep, footstep_type = FOOTSTEP_MOB_CLAW)
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/mob/living/basic/alien/get_butt_sprite()
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return icon('icons/mob/butts.dmi', BUTT_SPRITE_XENOMORPH)
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///Places alien weeds on the turf the mob is currently standing on.
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/mob/living/basic/alien/proc/place_weeds()
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if(!isturf(loc) || isspaceturf(loc))
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return
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if(locate(/obj/structure/alien/weeds/node) in get_turf(src))
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return
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visible_message(span_alertalien("[src] plants some alien weeds!"))
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new /obj/structure/alien/weeds/node(loc)
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///Lays an egg on the turf the mob is currently standing on.
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/mob/living/basic/alien/proc/lay_alien_egg()
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if(!isturf(loc) || isspaceturf(loc))
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return
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if(locate(/obj/structure/alien/egg) in get_turf(src))
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return
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visible_message(span_alertalien("[src] lays an egg!"))
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new /obj/structure/alien/egg(loc)
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