Files
Bubberstation/code/modules/mob/living/basic/vermin/mothroach/mothroach.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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2.4 KiB
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/mob/living/basic/mothroach
name = "mothroach"
desc = "This is the adorable by-product of multiple attempts at genetically mixing mothpeople with cockroaches."
icon_state = "mothroach"
icon_living = "mothroach"
icon_dead = "mothroach_dead"
held_state = "mothroach"
held_lh = 'icons/mob/inhands/animal_item_lefthand.dmi'
held_rh = 'icons/mob/inhands/animal_item_righthand.dmi'
head_icon = 'icons/mob/clothing/head/pets_head.dmi'
butcher_results = list(/obj/item/food/meat/slab/mothroach = 3, /obj/item/stack/sheet/animalhide/mothroach = 1)
mob_biotypes = MOB_ORGANIC|MOB_BUG
mob_size = MOB_SIZE_SMALL
mobility_flags = MOBILITY_FLAGS_REST_CAPABLE_DEFAULT
health = 25
maxHealth = 25
speed = 1.25
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
worn_slot_flags = ITEM_SLOT_HEAD
verb_say = "flutters"
verb_ask = "flutters inquisitively"
verb_exclaim = "flutters loudly"
verb_yell = "flutters loudly"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "hits"
response_harm_simple = "hit"
response_help_continuous = "pats"
response_help_simple = "pat"
faction = list(FACTION_NEUTRAL)
ai_controller = /datum/ai_controller/basic_controller/mothroach
/mob/living/basic/mothroach/Initialize(mapload)
. = ..()
var/static/list/food_types = list(/obj/item/clothing)
AddElement(/datum/element/basic_eating, food_types = food_types)
ai_controller.set_blackboard_key(BB_BASIC_FOODS, typecacheof(food_types))
AddElement(/datum/element/ai_retaliate)
AddElement(/datum/element/pet_bonus, "squeaks happily!")
add_verb(src, /mob/living/proc/toggle_resting)
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
/mob/living/basic/mothroach/toggle_resting()
. = ..()
if(stat == DEAD)
return
if (resting)
icon_state = "[icon_living]_rest"
else
icon_state = "[icon_living]"
regenerate_icons()
/mob/living/basic/mothroach/attack_hand(mob/living/carbon/human/user, list/modifiers)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/attackby(obj/item/attacking_item, mob/living/user, params)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/mobs/humanoids/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/bar
name = "mothroach bartender"
desc = "A mothroach serving drinks. Look at him go."
icon_state = "barroach"
icon_living = "barroach"
icon_dead = "barroach_dead"