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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
/obj/item/camera/siliconcam/pai_camera
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name = "pAI photo camera"
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light_color = COLOR_PAI_GREEN
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/obj/item/camera/siliconcam/pai_camera/after_picture(mob/user, datum/picture/picture)
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var/number = length(stored)
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picture.picture_name = "Image [number] (taken by [loc.name])"
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stored[picture] = TRUE
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playsound(src, pick('sound/items/polaroid/polaroid1.ogg', 'sound/items/polaroid/polaroid2.ogg'), 75, TRUE, -3)
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balloon_alert(user, "image recorded")
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/**
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* Handles selecting and printing stored images.
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*
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* @param {mob} user - The pAI.
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*
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* @returns {boolean} - TRUE if the pAI prints an image,
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* FALSE otherwise.
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*/
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/obj/item/camera/siliconcam/pai_camera/proc/pai_print(mob/user)
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var/mob/living/silicon/pai/pai = loc
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var/datum/picture/selection = selectpicture(user)
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if(!istype(selection))
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balloon_alert(user, "invalid image")
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return FALSE
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printpicture(user, selection)
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user.visible_message(span_notice("A picture appears on top of the chassis of [pai.name]!"), span_notice("You print a photograph."))
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return TRUE
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/**
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* All inclusive camera proc. Zooms, snaps, prints.
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*
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* @param {mob} user - The pAI requesting the camera.
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*
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* @param {string} mode - The camera option to toggle.
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*
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* @returns {boolean} - TRUE if the camera worked.
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*/
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/mob/living/silicon/pai/proc/use_camera(mob/user, mode)
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if(!aicamera || isnull(mode))
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return FALSE
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switch(mode)
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if(PAI_PHOTO_MODE_CAMERA)
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aicamera.toggle_camera_mode(user)
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if(PAI_PHOTO_MODE_PRINTER)
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var/obj/item/camera/siliconcam/pai_camera/paicam = aicamera
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paicam.pai_print(user)
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if(PAI_PHOTO_MODE_ZOOM)
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aicamera.adjust_zoom(user)
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return TRUE
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