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Because the wings were in fact made of wax ## About The Pull Request Storage goes to the very bottom of the interaction chain, hardcoded in on `/atom`. This is not preferred, obviously, but it ends up being a lot less snowflaking overall. Tables also go at the very bottom by extending `base_item_interaction`. Fixes #83742 Fixes #84434 Fixes #83982 Fixes #85516 Fixes #84990 Fixes #84890 Closes #85036 Closes #84025 (RMB places it on the table.) Closes #86616 Other changes: Refactored pod storage to be less jank. Patches some exploits around it. ## Why It's Good For The Game Should make a lot more interactions a lot more reliable... hopefully ## Changelog 🆑 Melbert refactor: Storage and Tables are now a lower priority action, meaning some uses of items on storage should work... better, now. Here's hoping at least, report any oddities. refactor: Note: For an overwhelming majority of items, **combat mode** will attempt to attack/insert into the target, while **non-combat-mode** will attempt to use on a target. This means screwdrivering or emagging a MODsuit must be done on non-combat-mode, as combat mode will simply put the screwdriver or emag into its storage. Same applies to tables, though when in doubt, RMB may help (for things which are also weapons, like mops). refactor: Refactored escape pod storage, now they actually properly show as unlocked on red alert and above. /🆑
359 lines
13 KiB
Plaintext
359 lines
13 KiB
Plaintext
/*
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All ShuttleMove procs go here
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*/
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/************************************Base procs************************************/
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// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
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// returns the new move_mode (based on the old)
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/turf/proc/fromShuttleMove(turf/newT, move_mode)
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if(!(move_mode & MOVE_AREA) || !isshuttleturf(src))
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return move_mode
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return move_mode | MOVE_TURF | MOVE_CONTENTS
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// Called from the new turf before anything has been moved
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// Only gets called if fromShuttleMove returns true first
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// returns the new move_mode (based on the old)
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/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
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. = move_mode
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if(!(. & MOVE_TURF))
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return
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var/shuttle_dir = shuttle.dir
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for(var/atom/movable/thing as anything in contents)
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if(thing.resistance_flags & SHUTTLE_CRUSH_PROOF)
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continue
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if(isliving(thing))
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var/mob/living/living_thing = thing
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if(living_thing.incorporeal_move) // Don't crush incorporeal things
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continue
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living_thing.buckled?.unbuckle_mob(living_thing, force = TRUE)
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living_thing.pulledby?.stop_pulling()
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living_thing.stop_pulling()
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living_thing.visible_message(span_warning("[shuttle] slams into [living_thing]!"))
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SSblackbox.record_feedback("tally", "shuttle_gib", 1, living_thing.type)
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log_shuttle("[key_name(living_thing)] was shuttle gibbed by [shuttle].")
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living_thing.investigate_log("has been gibbed by [shuttle].", INVESTIGATE_DEATHS)
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living_thing.gib(DROP_ALL_REMAINS)
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else if(!ismob(thing)) //non-living mobs shouldn't be affected by shuttles, which is why this is an else
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if(!thing.anchored)
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step(thing, shuttle_dir)
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else
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qdel(thing)
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// Called on the old turf to move the turf data
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/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
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if(newT == src) // In case of in place shuttle rotation shenanigans.
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return
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// Destination turf changes.
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// Baseturfs is definitely a list or this proc wouldnt be called.
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var/shuttle_depth = depth_to_find_baseturf(/turf/baseturf_skipover/shuttle)
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if(!shuttle_depth)
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CRASH("A turf queued to move via shuttle somehow had no skipover in baseturfs. [src]([type]):[loc]")
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newT.CopyOnTop(src, 1, shuttle_depth, TRUE)
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newT.blocks_air = TRUE
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newT.air_update_turf(TRUE, FALSE)
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blocks_air = TRUE
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air_update_turf(TRUE, TRUE)
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if(isopenturf(newT))
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var/turf/open/new_open = newT
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new_open.copy_air_with_tile(src)
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SEND_SIGNAL(src, COMSIG_TURF_ON_SHUTTLE_MOVE, newT)
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return TRUE
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// Called on the new turf after everything has been moved
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/turf/proc/afterShuttleMove(turf/oldT, rotation)
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//Dealing with the turf we left behind
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oldT.TransferComponents(src)
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SSexplosions.wipe_turf(src)
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var/shuttle_depth = depth_to_find_baseturf(/turf/baseturf_skipover/shuttle)
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if(shuttle_depth)
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oldT.ScrapeAway(shuttle_depth)
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if(rotation)
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shuttleRotate(rotation) //see shuttle_rotate.dm
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return TRUE
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/turf/proc/lateShuttleMove(turf/oldT)
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blocks_air = initial(blocks_air)
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air_update_turf(TRUE, blocks_air)
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oldT.blocks_air = initial(oldT.blocks_air)
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oldT.air_update_turf(TRUE, oldT.blocks_air)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on every atom in shuttle turf contents before anything has been moved
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// returns the new move_mode (based on the old)
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// WARNING: Do not leave turf contents in beforeShuttleMove or dock() will runtime
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/atom/movable/proc/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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return move_mode
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/// Called on atoms to move the atom to the new location
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/atom/movable/proc/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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abstract_move(newT)
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return TRUE
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// Called on atoms after everything has been moved
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/atom/movable/proc/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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SEND_SIGNAL(src, COMSIG_ATOM_AFTER_SHUTTLE_MOVE, oldT)
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if(light)
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update_light()
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if(rotation)
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shuttleRotate(rotation)
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return TRUE
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/atom/movable/proc/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(!movement_force || anchored)
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return
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var/throw_force = movement_force["THROW"]
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if(!throw_force)
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return
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var/turf/target = get_edge_target_turf(src, move_dir)
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var/range = throw_force * 10
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range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
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var/speed = range/5
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safe_throw_at(target, range, speed, force = MOVE_FORCE_EXTREMELY_STRONG)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on areas before anything has been moved
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// returns the new move_mode (based on the old)
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/area/proc/beforeShuttleMove(list/shuttle_areas)
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if(!shuttle_areas[src])
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return NONE
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return MOVE_AREA
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// Called on areas to move their turf between areas
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/area/proc/onShuttleMove(turf/oldT, turf/newT, area/underlying_old_area)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return TRUE
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oldT.change_area(src, underlying_old_area)
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//The old turf has now been given back to the area that turf originaly belonged to
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var/area/old_dest_area = newT.loc
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parallax_movedir = old_dest_area.parallax_movedir
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newT.change_area(old_dest_area, src)
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return TRUE
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// Called on areas after everything has been moved
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/area/proc/afterShuttleMove(new_parallax_dir)
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parallax_movedir = new_parallax_dir
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return TRUE
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/area/proc/lateShuttleMove()
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return
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/************************************Turf move procs************************************/
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/************************************Area move procs************************************/
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/************************************Machinery move procs************************************/
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/obj/machinery/door/airlock/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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for(var/obj/machinery/door/airlock/other_airlock in range(2, src)) // includes src, extended because some escape pods have 1 plating turf exposed to space
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other_airlock.shuttledocked = FALSE
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other_airlock.air_tight = TRUE
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INVOKE_ASYNC(other_airlock, TYPE_PROC_REF(/obj/machinery/door/, close), FALSE, TRUE) // force crush
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/obj/machinery/door/airlock/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/current_area = get_area(src)
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for(var/obj/machinery/door/airlock/other_airlock in orange(2, src)) // does not include src, extended because some escape pods have 1 plating turf exposed to space
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if(get_area(other_airlock) != current_area) // does not include double-wide airlocks unless actually docked
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// Cycle linking is only disabled if we are actually adjacent to another airlock
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shuttledocked = TRUE
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other_airlock.shuttledocked = TRUE
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/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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GLOB.cameranet.removeCamera(src)
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/obj/machinery/camera/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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GLOB.cameranet.addCamera(src)
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/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
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. = ..()
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recharging_turf = get_step(loc, dir)
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(pipe_vision_img)
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pipe_vision_img.loc = loc
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/obj/machinery/computer/auxiliary_base/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(is_mining_level(z)) //Avoids double logging and landing on other Z-levels due to badminnery
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SSblackbox.record_feedback("associative", "colonies_dropped", 1, list("x" = x, "y" = y, "z" = z))
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/missing_nodes = FALSE
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for(var/i in 1 to device_type)
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if(nodes[i])
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var/obj/machinery/atmospherics/node = nodes[i]
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var/connected = FALSE
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for(var/D in GLOB.cardinals)
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if(node in get_step(src, D))
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connected = TRUE
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break
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if(!connected)
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nullify_node(i)
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if(!nodes[i])
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missing_nodes = TRUE
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if(missing_nodes)
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atmos_init()
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for(var/obj/machinery/atmospherics/A in pipeline_expansion())
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A.atmos_init()
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if(A.return_pipenet())
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A.add_member(src)
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SSair.add_to_rebuild_queue(src)
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else
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// atmos_init() calls update_appearance(), so we don't need to call it
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update_appearance()
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/obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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GLOB.navbeacons["[z]"] -= src
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GLOB.deliverybeacons -= src
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/obj/machinery/navbeacon/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(codes[NAVBEACON_PATROL_MODE])
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if(!GLOB.navbeacons["[z]"])
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GLOB.navbeacons["[z]"] = list()
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GLOB.navbeacons["[z]"] += src //Register with the patrol list!
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if(codes[NAVBEACON_DELIVERY_MODE])
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GLOB.deliverybeacons += src
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GLOB.deliverybeacontags += location
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/************************************Mob move procs************************************/
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/mob/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(HAS_TRAIT(src, TRAIT_BLOCK_SHUTTLE_MOVEMENT))
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return
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. = ..()
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/mob/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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if(HAS_TRAIT(src, TRAIT_BLOCK_SHUTTLE_MOVEMENT))
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return
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. = ..()
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if(client && movement_force)
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var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
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if(buckled)
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shake_force *= 0.25
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shake_camera(src, shake_force, 1)
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/mob/living/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(buckled)
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return
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. = ..()
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var/knockdown = movement_force["KNOCKDOWN"]
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if(knockdown)
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Paralyze(knockdown)
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/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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. = ..()
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message_admins("Megafauna [src] [ADMIN_FLW(src)] moved via shuttle from [ADMIN_COORDJMP(oldT)] to [ADMIN_COORDJMP(loc)]")
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/************************************Structure move procs************************************/
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/obj/structure/grille/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/lattice/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/cable/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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cut_cable_from_powernet(FALSE)
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/obj/structure/cable/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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Connect_cable(TRUE)
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propagate_if_no_network()
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/obj/machinery/power/shuttle_engine/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/ladder/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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disconnect()
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/obj/structure/ladder/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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LateInitialize()
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/obj/structure/ladder/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if (resistance_flags & INDESTRUCTIBLE)
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// simply don't be moved
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return FALSE
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return ..()
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/************************************Misc move procs************************************/
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/obj/docking_port/mobile/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(moving_dock == src)
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. |= MOVE_CONTENTS
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// Never move the stationary docking port, otherwise things get WEIRD
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/obj/docking_port/stationary/onShuttleMove()
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return FALSE
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// Holy shit go away
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/obj/effect/abstract/z_holder/onShuttleMove()
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return FALSE
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// Special movable stationary port, for your mothership shenanigans
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/obj/docking_port/stationary/movable/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!moving_dock.can_move_docking_ports || old_dock == src)
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return FALSE
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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abstract_move(newT)
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return TRUE
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/obj/docking_port/stationary/public_mining_dock/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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shuttle_id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
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