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* [MDB IGNORE] Angled Lights & Lighting Prototyping Tool (#74365) ## About The Pull Request Hello friends, I've been on a bit of a lighting kick recently, and I decided I clearly do not have enough things to work on as it is. This pr adds angle support to static lights, and a concepting/debug tool for playing with lights on a map. Let's start from first principles yeah? ### Why Angled Lights? Mappers, since they can't actually see a light's effect in editor, tend to go off gut. That gut is based more off what "makes sense" then how things actually work This means they'll overplace light sources, and also they tend to treat lights, particularly light "bars" (the bigger ones) as directional. So you'll have two lights on either sides of a pillar, lights inside a room with lights outside pointing out, etc.  This has annoying side effects. A lot of our map is overlit, to the point that knocking out a light does.... pretty much nothing. I find this sad, and would like to work to prevent it. I think dark and dim, while it does not suit the normal game, is amazing for vibes, and I want it to be easier to see that. Angled lights bring how lights work more in line with how mappers expect lights work, and avoids bleedover into rooms that shouldn't be bled into, working towards that goal of mine. ### How Angled Lights? This is more complex then you'd first think so we'll go step by step  Oh before we start, some catchup from the last time I touched lighting code. Instead of doing a lighting falloff calculation for each lighting corner (a block that represents the resolution of our lights) in view we instead generate cached lightsheets. These precalculate and store all possible falloffs for x and y distances from a source. This is very useful for angle work, since it makes it almost totally free. Atoms get 2 new values. light_angle and light_dir Light angle is the angle the light uses, and light_dir is a cardinal direction it displays in We take these values, and inside sheetbuilding do some optional angle work. getting the center angle, the angle of a pair of coords, and then the delta between them. This is then multiplied against the standard falloff formula, and job done. We do need some extra fenangling to make this all work nicely tho. We currently use a pixel turf var stored on the light source to do distance calculations. This is the turf we pretend the light source is on for visuals, most often used to make wall lights work nice. The trouble is it's not very granular, and doesn't always have the effect you might want. So, instead of generating and storing a pixel turf to do our distance calculations against, we store x and y offset variables. We use them to expand our working range and sheet size to ensure things visually make sense, and then offset any positions by them. I've added a way for sources to have opinions on their offsets too, and am using them for wall lights. This ensures the angle calculations don't make the wall behind a light fulldark, which would be silly. ### Debug Tool? In the interest of helping with that core problem, lights being complex to display, I've added a prototyping tool to the game. It's locked behind mapping verbs, and works about like this. Once the verb is activated, it iterates over all the sources in the world (except turfs because those are kinda silly), outlining and "freezing" them, preventing any future changes. Then, it adds 3 buttons to the owners of a light source.  The first button toggles the light on and off, as desired. The third allows you to move the source around, with a little targeting icon replacing your mouse The second tho, that's more interesting. The second button opens a debug menu for that light  There's a lot here, let's go through it. Bit on the left is a list of templates, which allow you to sample existing light types (No I have no idea why the background is fullwhite, need to work on that pre merge) You can choose one by clicking it, and hitting the upload button. This replaces your existing lighting values with the template's, alongside replacing its icon and icon state so it looks right. There are three types as of now, mostly for categorization. Bar, which are the larger typically stronger lights, Bulb, which are well, bulbs, and Misc which could be expanded, but currently just contains floor lights. Alongside that you can manually edit the power, range, color and angle of the focused light. I also have support for changing the direction of the light source, since anything that uses directional lighting would also tie light dir to it. This isn't *always* done tho, so I should maybe find a way to edit light dir too. My hope is this tool will allow for better concepting of a room's lights, and easier changing of individual object's light values to suit the right visuals. ### Lemon No Why What Ok so I applied angle lights to bars and bulbs, which means I am changing the lighting of pretty much every map in the codebase. I'm gonna uh, go check my work. Alongside this I intend to give lighting some depth. So if there's room to make a space warmer, or highlight light colors from other sources, I will do that. (Images as examples)  I also want to work on that other goal of mine, making breaking lights matter. So I'll be doing what I can to ensure you only need to break one light to make a meaningful change in the scene. This is semi complicated by one light source not ever actually reaching fullbright on its own, but we do what we must because we can.  I'm as I hope you know biased towards darker spaces, I think contrast has vibes. In particular I do not think strong lights really suit maintenance. Most of what is used there are bulbs, so I'm planning on replacing most uses with low power bulbs, to keep light impacts to rooms, alongside reducing the amount of lights placed in the main tunnels  **If you take issue with this methodology please do so NOW**, I don't want to have to do another pass over things. Oh also I'm saving station maps for last since ruins are less likely to get touched in mapping march and all. ### Misc + Finishing Thoughts Light templates support mirroring vars off typepaths using a subtype, which means all the templates added here do not require updating if the source type changes somehow. I'd like to expand the template list at some point, perhaps in future. I've opened this as a draft to make my intentions to make my changes to lights known, and to serve as motivation for all the map changes I need to do. ### Farish Future I'm unhappy with how we currently configure lights. I would like a system that more directly matches the idea of drawing falloff curves, along with allowing for different falloffs for different colors, alongside extending the idea to angle falloff. This would make out of engine lighting easier, allow for nicer looking lights (red to pink, blue to purple, etc), and improve accessibility by artists. This is slightly far off, because I have other obligations and it's kinda complicated, but I'd like to mention it cause it's one of my many pipedreams. ## Changelog 🆑 add: Added angle lighting, applies it to most wall lights! add: Adds a lighting prototyping tool, mappers go try it out (it's locked behind the mapping verb) /🆑 --------- Co-authored-by: MMMiracles <lolaccount1@ hotmail.com> * [MDB IGNORE] Angled Lights & Lighting Prototyping Tool * Update north_star.dmm * Revert "Update north_star.dmm" This reverts commit bb5b8b5a549f7edc3e23a369a147ed96bab41991. * Updatepaths * Update nukie_base.dmm * Newer version of northstar with the penguins * Update northstar_cryo.dmm --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: MMMiracles <lolaccount1@ hotmail.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
1326 lines
48 KiB
Plaintext
1326 lines
48 KiB
Plaintext
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
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/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
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name = "baseturf editor"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/list/baseturf_to_replace
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var/baseturf
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plane = POINT_PLANE
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/obj/effect/baseturf_helper/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/baseturf_helper/LateInitialize()
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if(!baseturf_to_replace)
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baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
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else if(!length(baseturf_to_replace))
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baseturf_to_replace = list(baseturf_to_replace = TRUE)
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else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
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var/list/formatted = list()
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for(var/i in baseturf_to_replace)
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formatted[i] = TRUE
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baseturf_to_replace = formatted
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var/area/our_area = get_area(src)
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for(var/i in get_area_turfs(our_area, z))
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replace_baseturf(i)
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qdel(src)
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/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
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thing.remove_baseturfs_from_typecache(baseturf_to_replace)
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thing.PlaceOnBottom(fake_turf_type = baseturf)
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/obj/effect/baseturf_helper/space
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name = "space baseturf editor"
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baseturf = /turf/open/space
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/obj/effect/baseturf_helper/asteroid
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name = "asteroid baseturf editor"
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baseturf = /turf/open/misc/asteroid
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/obj/effect/baseturf_helper/asteroid/airless
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name = "asteroid airless baseturf editor"
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baseturf = /turf/open/misc/asteroid/airless
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/obj/effect/baseturf_helper/asteroid/basalt
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name = "asteroid basalt baseturf editor"
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baseturf = /turf/open/misc/asteroid/basalt
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/obj/effect/baseturf_helper/asteroid/snow
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name = "asteroid snow baseturf editor"
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baseturf = /turf/open/misc/asteroid/snow
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/obj/effect/baseturf_helper/asteroid/moon
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name = "lunar sand baseturf editor"
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baseturf = /turf/open/misc/asteroid/moon
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/obj/effect/baseturf_helper/beach/sand
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name = "beach sand baseturf editor"
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baseturf = /turf/open/misc/beach/sand
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/obj/effect/baseturf_helper/beach/water
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name = "water baseturf editor"
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baseturf = /turf/open/water/beach
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/obj/effect/baseturf_helper/lava
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name = "lava baseturf editor"
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baseturf = /turf/open/lava/smooth
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/obj/effect/baseturf_helper/lava_land/surface
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name = "lavaland baseturf editor"
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baseturf = /turf/open/lava/smooth/lava_land_surface
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/obj/effect/baseturf_helper/reinforced_plating
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name = "reinforced plating baseturf editor"
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baseturf = /turf/open/floor/plating/reinforced
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baseturf_to_replace = list(/turf/open/floor/plating)
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/obj/effect/baseturf_helper/reinforced_plating/replace_baseturf(turf/thing)
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if(istype(thing, /turf/open/floor/plating))
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return //Plates should not be placed under other plates
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thing.stack_ontop_of_baseturf(/turf/open/floor/plating, baseturf)
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//This applies the reinforced plating to the above Z level for every tile in the area where this is placed
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/obj/effect/baseturf_helper/reinforced_plating/ceiling
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name = "reinforced ceiling plating baseturf editor"
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/obj/effect/baseturf_helper/reinforced_plating/ceiling/replace_baseturf(turf/thing)
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var/turf/ceiling = get_step_multiz(thing, UP)
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if(isnull(ceiling))
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CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above above it.")
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if(isspaceturf(ceiling) || istype(ceiling, /turf/open/openspace))
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return
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return ..(ceiling)
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/obj/effect/mapping_helpers
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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anchored = TRUE
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// Unless otherwise specified, layer above everything
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layer = ABOVE_ALL_MOB_LAYER
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var/late = FALSE
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/obj/effect/mapping_helpers/Initialize(mapload)
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..()
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return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
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//airlock helpers
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/obj/effect/mapping_helpers/airlock
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layer = DOOR_HELPER_LAYER
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late = TRUE
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/obj/effect/mapping_helpers/airlock/Initialize(mapload)
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. = ..()
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if(!mapload)
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log_mapping("[src] spawned outside of mapload!")
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return
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
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else
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payload(airlock)
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/obj/effect/mapping_helpers/airlock/LateInitialize()
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. = ..()
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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qdel(src)
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return
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if(airlock.cyclelinkeddir)
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airlock.cyclelinkairlock()
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if(airlock.closeOtherId)
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airlock.update_other_id()
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if(airlock.abandoned)
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var/outcome = rand(1,100)
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switch(outcome)
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if(1 to 9)
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var/turf/here = get_turf(src)
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for(var/turf/closed/T in range(2, src))
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here.PlaceOnTop(T.type)
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qdel(airlock)
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qdel(src)
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return
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here.PlaceOnTop(/turf/closed/wall)
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qdel(airlock)
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qdel(src)
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return
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if(9 to 11)
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airlock.lights = FALSE
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// These do not use airlock.bolt() because we want to pretend it was always locked. That means no sound effects.
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airlock.locked = TRUE
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if(12 to 15)
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airlock.locked = TRUE
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if(16 to 23)
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airlock.welded = TRUE
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if(24 to 30)
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airlock.set_panel_open(TRUE)
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if(airlock.cutAiWire)
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airlock.wires.cut(WIRE_AI)
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if(airlock.autoname)
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airlock.name = get_area_name(src, TRUE)
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airlock.update_appearance()
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qdel(src)
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/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
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return
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/obj/effect/mapping_helpers/airlock/cyclelink_helper
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name = "airlock cyclelink helper"
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icon_state = "airlock_cyclelink_helper"
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/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cyclelinkeddir)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
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else
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airlock.cyclelinkeddir = dir
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
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name = "airlock multi-cyclelink helper"
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icon_state = "airlock_multicyclelink_helper"
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var/cycle_id
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
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if(airlock.closeOtherId)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
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else if(!cycle_id)
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log_mapping("[src] at [AREACOORD(src)] doesn't have a cycle_id to assign to [airlock]!")
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else
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airlock.closeOtherId = cycle_id
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/obj/effect/mapping_helpers/airlock/locked
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name = "airlock lock helper"
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icon_state = "airlock_locked_helper"
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/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
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if(airlock.locked)
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log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
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else
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// Used instead of bolt so that we can pretend it was always locked, i.e. no sound effects on init.
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airlock.locked = TRUE
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/obj/effect/mapping_helpers/airlock/unres
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name = "airlock unrestricted side helper"
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icon_state = "airlock_unres_helper"
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/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
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airlock.unres_sides ^= dir
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airlock.unres_sensor = TRUE
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/obj/effect/mapping_helpers/airlock/abandoned
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name = "airlock abandoned helper"
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icon_state = "airlock_abandoned"
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/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
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if(airlock.abandoned)
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log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
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else
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airlock.abandoned = TRUE
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/obj/effect/mapping_helpers/airlock/welded
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name = "airlock welded helper"
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icon_state = "airlock_welded"
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/obj/effect/mapping_helpers/airlock/welded/payload(obj/machinery/door/airlock/airlock)
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if(airlock.welded)
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log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] welded but it's already welded closed!")
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airlock.welded = TRUE
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/obj/effect/mapping_helpers/airlock/cutaiwire
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name = "airlock cut ai wire helper"
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icon_state = "airlock_cutaiwire"
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/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cutAiWire)
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log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
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else
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airlock.cutAiWire = TRUE
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/obj/effect/mapping_helpers/airlock/autoname
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name = "airlock autoname helper"
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icon_state = "airlock_autoname"
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/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock/airlock)
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if(airlock.autoname)
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log_mapping("[src] at [AREACOORD(src)] tried to autoname the [airlock] but it's already autonamed!")
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else
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airlock.autoname = TRUE
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//air alarm helpers
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/obj/effect/mapping_helpers/airalarm
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desc = "You shouldn't see this. Report it please."
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late = TRUE
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/obj/effect/mapping_helpers/airalarm/Initialize(mapload)
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. = ..()
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if(!mapload)
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log_mapping("[src] spawned outside of mapload!")
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return INITIALIZE_HINT_QDEL
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var/obj/machinery/airalarm/target = locate(/obj/machinery/airalarm) in loc
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if(isnull(target))
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var/area/target_area = get_area(src)
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log_mapping("[src] failed to find an air alarm at [AREACOORD(src)] ([target_area.type]).")
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else
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payload(target)
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/mapping_helpers/airalarm/LateInitialize()
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. = ..()
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var/obj/machinery/airalarm/target = locate(/obj/machinery/airalarm) in loc
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if(isnull(target))
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qdel(src)
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return
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if(target.unlocked)
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target.unlock()
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if(target.tlv_cold_room)
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target.set_tlv_cold_room()
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if(target.tlv_no_checks)
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target.set_tlv_no_checks()
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if(target.tlv_no_checks && target.tlv_cold_room)
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CRASH("Tried to apply incompatible air alarm threshold helpers!")
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if(target.syndicate_access)
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target.give_syndicate_access()
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if(target.away_general_access)
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target.give_away_general_access()
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if(target.engine_access)
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target.give_engine_access()
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if(target.mixingchamber_access)
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target.give_mixingchamber_access()
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if(target.all_access)
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target.give_all_access()
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if(target.syndicate_access + target.away_general_access + target.engine_access + target.mixingchamber_access + target.all_access > 1)
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CRASH("Tried to combine incompatible air alarm access helpers!")
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if(target.air_sensor_chamber_id)
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target.setup_chamber_link()
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target.update_appearance()
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qdel(src)
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/obj/effect/mapping_helpers/airalarm/proc/payload(obj/machinery/airalarm/target)
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return
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/obj/effect/mapping_helpers/airalarm/unlocked
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name = "airalarm unlocked interface helper"
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icon_state = "airalarm_unlocked_interface_helper"
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/obj/effect/mapping_helpers/airalarm/unlocked/payload(obj/machinery/airalarm/target)
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if(target.unlocked)
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var/area/area = get_area(target)
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log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to unlock the [target] but it's already unlocked!")
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target.unlocked = TRUE
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/obj/effect/mapping_helpers/airalarm/syndicate_access
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name = "airalarm syndicate access helper"
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icon_state = "airalarm_syndicate_access_helper"
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/obj/effect/mapping_helpers/airalarm/syndicate_access/payload(obj/machinery/airalarm/target)
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if(target.syndicate_access)
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var/area/area = get_area(target)
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log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to syndicate but it's already changed!")
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target.syndicate_access = TRUE
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/obj/effect/mapping_helpers/airalarm/away_general_access
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|
name = "airalarm away access helper"
|
|
icon_state = "airalarm_away_general_access_helper"
|
|
|
|
/obj/effect/mapping_helpers/airalarm/away_general_access/payload(obj/machinery/airalarm/target)
|
|
if(target.away_general_access)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to away_general but it's already changed!")
|
|
target.away_general_access = TRUE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/engine_access
|
|
name = "airalarm engine access helper"
|
|
icon_state = "airalarm_engine_access_helper"
|
|
|
|
/obj/effect/mapping_helpers/airalarm/engine_access/payload(obj/machinery/airalarm/target)
|
|
if(target.engine_access)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to engine_access but it's already changed!")
|
|
target.engine_access = TRUE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/mixingchamber_access
|
|
name = "airalarm mixingchamber access helper"
|
|
icon_state = "airalarm_mixingchamber_access_helper"
|
|
|
|
/obj/effect/mapping_helpers/airalarm/mixingchamber_access/payload(obj/machinery/airalarm/target)
|
|
if(target.mixingchamber_access)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to mixingchamber_access but it's already changed!")
|
|
target.mixingchamber_access = TRUE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/all_access
|
|
name = "airalarm all access helper"
|
|
icon_state = "airalarm_all_access_helper"
|
|
|
|
/obj/effect/mapping_helpers/airalarm/all_access/payload(obj/machinery/airalarm/target)
|
|
if(target.all_access)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s access to all_access but it's already changed!")
|
|
target.all_access = TRUE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/tlv_cold_room
|
|
name = "airalarm cold room tlv helper"
|
|
icon_state = "airalarm_tlv_cold_room_helper"
|
|
|
|
/obj/effect/mapping_helpers/airalarm/tlv_cold_room/payload(obj/machinery/airalarm/target)
|
|
if(target.tlv_cold_room)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s tlv to cold_room but it's already changed!")
|
|
target.tlv_cold_room = TRUE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/tlv_no_checks
|
|
name = "airalarm no checks tlv helper"
|
|
icon_state = "airalarm_tlv_no_checks_helper"
|
|
|
|
/obj/effect/mapping_helpers/airalarm/tlv_no_checks/payload(obj/machinery/airalarm/target)
|
|
if(target.tlv_no_checks)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to adjust [target]'s tlv to no_checks but it's already changed!")
|
|
target.tlv_no_checks = TRUE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/link
|
|
name = "airalarm link helper"
|
|
icon_state = "airalarm_link_helper"
|
|
var/chamber_id = ""
|
|
var/allow_link_change = FALSE
|
|
|
|
/obj/effect/mapping_helpers/airalarm/link/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
log_mapping("[src] spawned outside of mapload!")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
var/obj/machinery/airalarm/alarm = locate(/obj/machinery/airalarm) in loc
|
|
if(!isnull(alarm))
|
|
alarm.air_sensor_chamber_id = chamber_id
|
|
alarm.allow_link_change = allow_link_change
|
|
else
|
|
log_mapping("[src] failed to find air alarm at [AREACOORD(src)].")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
//apc helpers
|
|
/obj/effect/mapping_helpers/apc
|
|
desc = "You shouldn't see this. Report it please."
|
|
late = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
log_mapping("[src] spawned outside of mapload!")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
var/obj/machinery/power/apc/target = locate(/obj/machinery/power/apc) in loc
|
|
if(isnull(target))
|
|
var/area/target_area = get_area(src)
|
|
log_mapping("[src] failed to find an apc at [AREACOORD(src)] ([target_area.type]).")
|
|
else
|
|
payload(target)
|
|
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/apc/LateInitialize()
|
|
. = ..()
|
|
var/obj/machinery/power/apc/target = locate(/obj/machinery/power/apc) in loc
|
|
|
|
if(isnull(target))
|
|
qdel(src)
|
|
return
|
|
if(target.cut_AI_wire)
|
|
target.wires.cut(WIRE_AI)
|
|
if(target.cell_5k)
|
|
target.install_cell_5k()
|
|
if(target.cell_10k)
|
|
target.install_cell_10k()
|
|
if(target.unlocked)
|
|
target.unlock()
|
|
if(target.syndicate_access)
|
|
target.give_syndicate_access()
|
|
if(target.away_general_access)
|
|
target.give_away_general_access()
|
|
if(target.no_charge)
|
|
target.set_no_charge()
|
|
if(target.full_charge)
|
|
target.set_full_charge()
|
|
if(target.cell_5k && target.cell_10k)
|
|
CRASH("Tried to combine non-combinable cell_5k and cell_10k APC helpers!")
|
|
if(target.syndicate_access && target.away_general_access)
|
|
CRASH("Tried to combine non-combinable syndicate_access and away_general_access APC helpers!")
|
|
if(target.no_charge && target.full_charge)
|
|
CRASH("Tried to combine non-combinable no_charge and full_charge APC helpers!")
|
|
target.update_appearance()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/apc/proc/payload(obj/machinery/power/apc/target)
|
|
return
|
|
|
|
/obj/effect/mapping_helpers/apc/cut_AI_wire
|
|
name = "apc AI wire mended helper"
|
|
icon_state = "apc_cut_AIwire_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/cut_AI_wire/payload(obj/machinery/power/apc/target)
|
|
if(target.cut_AI_wire)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to mend the AI wire on the [target] but it's already cut!")
|
|
target.cut_AI_wire = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/cell_5k
|
|
name = "apc 5k cell helper"
|
|
icon_state = "apc_5k_cell_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/cell_5k/payload(obj/machinery/power/apc/target)
|
|
if(target.cell_5k)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to change [target]'s cell to cell_5k but it's already changed!")
|
|
target.cell_5k = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/cell_10k
|
|
name = "apc 10k cell helper"
|
|
icon_state = "apc_10k_cell_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/cell_10k/payload(obj/machinery/power/apc/target)
|
|
if(target.cell_10k)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to change [target]'s cell to cell_10k but it's already changed!")
|
|
target.cell_10k = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/syndicate_access
|
|
name = "apc syndicate access helper"
|
|
icon_state = "apc_syndicate_access_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/syndicate_access/payload(obj/machinery/power/apc/target)
|
|
if(target.syndicate_access)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to adjust [target]'s access to syndicate but it's already changed!")
|
|
target.syndicate_access = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/away_general_access
|
|
name = "apc away access helper"
|
|
icon_state = "apc_away_general_access_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/away_general_access/payload(obj/machinery/power/apc/target)
|
|
if(target.away_general_access)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to adjust [target]'s access to away_general but it's already changed!")
|
|
target.away_general_access = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/unlocked
|
|
name = "apc unlocked interface helper"
|
|
icon_state = "apc_unlocked_interface_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/unlocked/payload(obj/machinery/power/apc/target)
|
|
if(target.unlocked)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to unlock the [target] but it's already unlocked!")
|
|
target.unlocked = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/no_charge
|
|
name = "apc no charge helper"
|
|
icon_state = "apc_no_charge_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/no_charge/payload(obj/machinery/power/apc/target)
|
|
if(target.no_charge)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to set [target]'s charge to 0 but it's already at 0!")
|
|
target.no_charge = TRUE
|
|
|
|
/obj/effect/mapping_helpers/apc/full_charge
|
|
name = "apc full charge helper"
|
|
icon_state = "apc_full_charge_helper"
|
|
|
|
/obj/effect/mapping_helpers/apc/full_charge/payload(obj/machinery/power/apc/target)
|
|
if(target.full_charge)
|
|
var/area/apc_area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(apc_area.type)] tried to set [target]'s charge to 100 but it's already at 100!")
|
|
target.full_charge = TRUE
|
|
|
|
//Used to turn off lights with lightswitch in areas.
|
|
/obj/effect/mapping_helpers/turn_off_lights_with_lightswitch
|
|
name = "area turned off lights helper"
|
|
icon_state = "lights_off"
|
|
|
|
/obj/effect/mapping_helpers/turn_off_lights_with_lightswitch/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
log_mapping("[src] spawned outside of mapload!")
|
|
return INITIALIZE_HINT_QDEL
|
|
check_validity()
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/mapping_helpers/turn_off_lights_with_lightswitch/proc/check_validity()
|
|
var/area/needed_area = get_area(src)
|
|
if(!needed_area.lightswitch)
|
|
stack_trace("[src] at [AREACOORD(src)] [(needed_area.type)] tried to turn lights off but they are already off!")
|
|
var/obj/machinery/light_switch/light_switch = locate(/obj/machinery/light_switch) in needed_area
|
|
if(!light_switch)
|
|
stack_trace("Trying to turn off lights with lightswitch in area without lightswitches. In [(needed_area.type)] to be precise.")
|
|
needed_area.lightswitch = FALSE
|
|
|
|
//needs to do its thing before spawn_rivers() is called
|
|
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
|
|
|
|
/obj/effect/mapping_helpers/no_lava
|
|
icon_state = "no_lava"
|
|
|
|
/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
|
|
. = ..()
|
|
var/turf/T = get_turf(src)
|
|
T.turf_flags |= NO_LAVA_GEN
|
|
|
|
///Helpers used for injecting stuff into atoms on the map.
|
|
/obj/effect/mapping_helpers/atom_injector
|
|
name = "Atom Injector"
|
|
icon_state = "injector"
|
|
late = TRUE
|
|
///Will inject into all fitting the criteria if false, otherwise first found.
|
|
var/first_match_only = TRUE
|
|
///Will inject into atoms of this type.
|
|
var/target_type
|
|
///Will inject into atoms with this name.
|
|
var/target_name
|
|
|
|
//Late init so everything is likely ready and loaded (no warranty)
|
|
/obj/effect/mapping_helpers/atom_injector/LateInitialize()
|
|
if(!check_validity())
|
|
return
|
|
var/turf/target_turf = get_turf(src)
|
|
var/matches_found = 0
|
|
for(var/atom/atom_on_turf as anything in target_turf.get_all_contents())
|
|
if(atom_on_turf == src)
|
|
continue
|
|
if(target_name && atom_on_turf.name != target_name)
|
|
continue
|
|
if(target_type && !istype(atom_on_turf, target_type))
|
|
continue
|
|
inject(atom_on_turf)
|
|
matches_found++
|
|
if(first_match_only)
|
|
qdel(src)
|
|
return
|
|
if(!matches_found)
|
|
stack_trace(generate_stack_trace())
|
|
qdel(src)
|
|
|
|
///Checks if whatever we are trying to inject with is valid
|
|
/obj/effect/mapping_helpers/atom_injector/proc/check_validity()
|
|
return TRUE
|
|
|
|
///Injects our stuff into the atom
|
|
/obj/effect/mapping_helpers/atom_injector/proc/inject(atom/target)
|
|
return
|
|
|
|
///Generates text for our stack trace
|
|
/obj/effect/mapping_helpers/atom_injector/proc/generate_stack_trace()
|
|
. = "[name] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]"
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/obj_flag
|
|
name = "Obj Flag Injector"
|
|
icon_state = "objflag_helper"
|
|
var/inject_flags = NONE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/obj_flag/inject(atom/target)
|
|
if(!isobj(target))
|
|
return
|
|
var/obj/obj_target = target
|
|
obj_target.obj_flags |= inject_flags
|
|
|
|
///This helper applies components to things on the map directly.
|
|
/obj/effect/mapping_helpers/atom_injector/component_injector
|
|
name = "Component Injector"
|
|
icon_state = "component"
|
|
///Typepath of the component.
|
|
var/component_type
|
|
///Arguments for the component.
|
|
var/list/component_args = list()
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/component_injector/check_validity()
|
|
if(!ispath(component_type, /datum/component))
|
|
CRASH("Wrong component type in [type] - [component_type] is not a component")
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/component_injector/inject(atom/target)
|
|
var/arguments = list(component_type)
|
|
arguments += component_args
|
|
target._AddComponent(arguments)
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/component_injector/generate_stack_trace()
|
|
. = ..()
|
|
. += " | component type: [component_type] | component arguments: [list2params(component_args)]"
|
|
|
|
///This helper applies elements to things on the map directly.
|
|
/obj/effect/mapping_helpers/atom_injector/element_injector
|
|
name = "Element Injector"
|
|
icon_state = "element"
|
|
///Typepath of the element.
|
|
var/element_type
|
|
///Arguments for the element.
|
|
var/list/element_args = list()
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/element_injector/check_validity()
|
|
if(!ispath(element_type, /datum/element))
|
|
CRASH("Wrong element type in [type] - [element_type] is not a element")
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/element_injector/inject(atom/target)
|
|
var/arguments = list(element_type)
|
|
arguments += element_args
|
|
target._AddElement(arguments)
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/element_injector/generate_stack_trace()
|
|
. = ..()
|
|
. += " | element type: [element_type] | element arguments: [list2params(element_args)]"
|
|
|
|
///This helper applies traits to things on the map directly.
|
|
/obj/effect/mapping_helpers/atom_injector/trait_injector
|
|
name = "Trait Injector"
|
|
icon_state = "trait"
|
|
///Name of the trait, in the lower-case text (NOT the upper-case define) form.
|
|
var/trait_name
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/trait_injector/check_validity()
|
|
if(!istext(trait_name))
|
|
CRASH("Wrong trait in [type] - [trait_name] is not a trait")
|
|
if(!GLOB.trait_name_map)
|
|
GLOB.trait_name_map = generate_trait_name_map()
|
|
if(!GLOB.trait_name_map.Find(trait_name))
|
|
stack_trace("Possibly wrong trait in [type] - [trait_name] is not a trait in the global trait list")
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/trait_injector/inject(atom/target)
|
|
ADD_TRAIT(target, trait_name, MAPPING_HELPER_TRAIT)
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/trait_injector/generate_stack_trace()
|
|
. = ..()
|
|
. += " | trait name: [trait_name]"
|
|
|
|
///This helper applies dynamic human icons to things on the map
|
|
/obj/effect/mapping_helpers/atom_injector/human_icon_injector
|
|
name = "Human Icon Injector"
|
|
icon_state = "icon"
|
|
/// Path of the outfit we give the human.
|
|
var/outfit_path
|
|
/// Path of the species we give the human.
|
|
var/species_path = /datum/species/human
|
|
/// Path of the mob spawner we base the human off of.
|
|
var/mob_spawn_path
|
|
/// Path of the right hand item we give the human.
|
|
var/r_hand = NO_REPLACE
|
|
/// Path of the left hand item we give the human.
|
|
var/l_hand = NO_REPLACE
|
|
/// Which slots on the mob should be bloody?
|
|
var/bloody_slots = NONE
|
|
/// Do we draw more than one frame for the mob?
|
|
var/animated = TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/human_icon_injector/check_validity()
|
|
if(!ispath(species_path, /datum/species))
|
|
CRASH("Wrong species path in [type] - [species_path] is not a species")
|
|
if(outfit_path && !ispath(outfit_path, /datum/outfit))
|
|
CRASH("Wrong outfit path in [type] - [species_path] is not an outfit")
|
|
if(mob_spawn_path && !ispath(mob_spawn_path, /obj/effect/mob_spawn))
|
|
CRASH("Wrong mob spawn path in [type] - [mob_spawn_path] is not a mob spawner")
|
|
if(l_hand && !ispath(l_hand, /obj/item))
|
|
CRASH("Wrong left hand item path in [type] - [l_hand] is not an item")
|
|
if(r_hand && !ispath(r_hand, /obj/item))
|
|
CRASH("Wrong left hand item path in [type] - [r_hand] is not an item")
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/human_icon_injector/inject(atom/target)
|
|
apply_dynamic_human_appearance(target, outfit_path, species_path, mob_spawn_path, r_hand, l_hand, bloody_slots, animated)
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/human_icon_injector/generate_stack_trace()
|
|
. = ..()
|
|
. += " | outfit path: [outfit_path] | species path: [species_path] | mob spawner path: [mob_spawn_path] | right/left hand path: [r_hand]/[l_hand]"
|
|
|
|
///Fetches an external dmi and applies to the target object
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon
|
|
name = "Custom Icon Injector"
|
|
icon_state = "icon"
|
|
///This is the var that will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
|
|
var/target_variable = "icon"
|
|
///This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
|
|
var/icon_url
|
|
///The icon file we fetched from the http get request.
|
|
var/icon_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/check_validity()
|
|
var/static/icon_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(icon_cache[icon_url])
|
|
icon_file = icon_cache[icon_url]
|
|
return TRUE
|
|
log_asset("Custom Icon Helper fetching dmi from: [icon_url]")
|
|
var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_icon.dmi"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, icon_url, "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom icon from url [icon_url], code: [response.status_code], error: [response.error]")
|
|
var/icon/new_icon = new(file_name)
|
|
icon_cache[icon_url] = new_icon
|
|
query_in_progress = FALSE
|
|
icon_file = new_icon
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/inject(atom/target)
|
|
if(IsAdminAdvancedProcCall())
|
|
return
|
|
target.vars[target_variable] = icon_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/generate_stack_trace()
|
|
. = ..()
|
|
. += " | target variable: [target_variable] | icon url: [icon_url]"
|
|
|
|
///Fetches an external sound and applies to the target object
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound
|
|
name = "Custom Sound Injector"
|
|
icon_state = "sound"
|
|
///This is the var that will be set with the fetched sound.
|
|
var/target_variable = "hitsound"
|
|
///This should return raw sound in response to http get request. For example: "https://github.com/tgstation/tgstation/blob/master/sound/misc/bang.ogg?raw=true"
|
|
var/sound_url
|
|
///The sound file we fetched from the http get request.
|
|
var/sound_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/check_validity()
|
|
var/static/sound_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(sound_cache[sound_url])
|
|
sound_file = sound_cache[sound_url]
|
|
return TRUE
|
|
log_asset("Custom Sound Helper fetching sound from: [sound_url]")
|
|
var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_sound.ogg"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, sound_url, "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom sound from url [sound_url], code: [response.status_code], error: [response.error]")
|
|
var/sound/new_sound = new(file_name)
|
|
sound_cache[sound_url] = new_sound
|
|
query_in_progress = FALSE
|
|
sound_file = new_sound
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/inject(atom/target)
|
|
if(IsAdminAdvancedProcCall())
|
|
return
|
|
target.vars[target_variable] = sound_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/generate_stack_trace()
|
|
. = ..()
|
|
. += " | target variable: [target_variable] | sound url: [sound_url]"
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer
|
|
name = "Dead Body placer"
|
|
late = TRUE
|
|
icon_state = "deadbodyplacer"
|
|
var/admin_spawned
|
|
var/bodycount = 2 //number of bodies to spawn
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer/Initialize(mapload)
|
|
. = ..()
|
|
if(mapload)
|
|
return
|
|
admin_spawned = TRUE
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
|
|
var/area/a = get_area(src)
|
|
var/list/trays = list()
|
|
for (var/i in a.contents)
|
|
if (istype(i, /obj/structure/bodycontainer/morgue))
|
|
if(admin_spawned)
|
|
var/obj/structure/bodycontainer/morgue/early_morgue_tray = i
|
|
if(early_morgue_tray.connected.loc != early_morgue_tray)
|
|
continue
|
|
trays += i
|
|
if(!trays.len)
|
|
if(admin_spawned)
|
|
message_admins("[src] spawned at [ADMIN_VERBOSEJMP(src)] failed to find a closed morgue to spawn a body!")
|
|
else
|
|
log_mapping("[src] at [x],[y] could not find any morgues.")
|
|
return
|
|
|
|
var/reuse_trays = (trays.len < bodycount) //are we going to spawn more trays than bodies?
|
|
|
|
var/use_species = !(CONFIG_GET(flag/morgue_cadaver_disable_nonhumans))
|
|
var/species_probability = CONFIG_GET(number/morgue_cadaver_other_species_probability)
|
|
var/override_species = CONFIG_GET(string/morgue_cadaver_override_species)
|
|
var/list/usable_races
|
|
if(use_species)
|
|
var/list/temp_list = get_selectable_species()
|
|
usable_races = temp_list.Copy()
|
|
usable_races -= SPECIES_ETHEREAL //they revive on death which is bad juju
|
|
LAZYREMOVE(usable_races, SPECIES_HUMAN)
|
|
if(!usable_races)
|
|
notice("morgue_cadaver_disable_nonhumans. There are no valid roundstart nonhuman races enabled. Defaulting to humans only!")
|
|
if(override_species)
|
|
warning("morgue_cadaver_override_species BEING OVERRIDEN since morgue_cadaver_disable_nonhumans is disabled.")
|
|
else if(override_species)
|
|
usable_races += override_species
|
|
|
|
for (var/i = 1 to bodycount)
|
|
var/obj/structure/bodycontainer/morgue/morgue_tray = reuse_trays ? pick(trays) : pick_n_take(trays)
|
|
var/obj/structure/closet/body_bag/body_bag = new(morgue_tray.loc)
|
|
var/mob/living/carbon/human/new_human = new /mob/living/carbon/human(morgue_tray.loc, 1)
|
|
|
|
var/species_to_pick
|
|
if(LAZYLEN(usable_races))
|
|
if(!species_probability)
|
|
species_probability = 50
|
|
stack_trace("WARNING: morgue_cadaver_other_species_probability CONFIG SET TO 0% WHEN SPAWNING. DEFAULTING TO [species_probability]%.")
|
|
if(prob(species_probability))
|
|
species_to_pick = pick(usable_races)
|
|
var/datum/species/new_human_species = GLOB.species_list[species_to_pick]
|
|
if(new_human_species)
|
|
new_human.set_species(new_human_species)
|
|
new_human_species = new_human.dna.species
|
|
new_human_species.randomize_features(new_human)
|
|
new_human.fully_replace_character_name(new_human.real_name, new_human_species.random_name(new_human.gender, TRUE, TRUE))
|
|
else
|
|
stack_trace("failed to spawn cadaver with species ID [species_to_pick]") //if it's invalid they'll just be a human, so no need to worry too much aside from yelling at the server owner lol.
|
|
|
|
body_bag.insert(new_human, TRUE)
|
|
body_bag.close()
|
|
body_bag.handle_tag("[new_human.real_name][species_to_pick ? " - [capitalize(species_to_pick)]" : " - Human"]")
|
|
body_bag.forceMove(morgue_tray)
|
|
|
|
new_human.death() //here lies the mans, rip in pepperoni.
|
|
for (var/part in new_human.organs) //randomly remove organs from each body, set those we keep to be in stasis
|
|
if (prob(40))
|
|
qdel(part)
|
|
else
|
|
var/obj/item/organ/O = part
|
|
O.organ_flags |= ORGAN_FROZEN
|
|
|
|
morgue_tray.update_appearance()
|
|
|
|
qdel(src)
|
|
|
|
|
|
//On Ian's birthday, the hop's office is decorated.
|
|
/obj/effect/mapping_helpers/ianbirthday
|
|
name = "Ian's Bday Helper"
|
|
late = TRUE
|
|
icon_state = "iansbdayhelper"
|
|
var/balloon_clusters = 2
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
|
|
if(check_holidays("Ian's Birthday"))
|
|
birthday()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
|
|
var/area/a = get_area(src)
|
|
var/list/table = list()//should only be one aka the front desk, but just in case...
|
|
var/list/openturfs = list()
|
|
|
|
//confetti and a corgi balloon! (and some list stuff for more decorations)
|
|
for(var/thing in a.contents)
|
|
if(istype(thing, /obj/structure/table/reinforced))
|
|
table += thing
|
|
if(isopenturf(thing))
|
|
new /obj/effect/decal/cleanable/confetti(thing)
|
|
if(locate(/obj/structure/bed/dogbed/ian) in thing)
|
|
new /obj/item/toy/balloon/corgi(thing)
|
|
else
|
|
openturfs += thing
|
|
|
|
//cake + knife to cut it!
|
|
if(length(table))
|
|
var/turf/food_turf = get_turf(pick(table))
|
|
new /obj/item/knife/kitchen(food_turf)
|
|
var/obj/item/food/cake/birthday/iancake = new(food_turf)
|
|
iancake.desc = "Happy birthday, Ian!"
|
|
|
|
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
|
|
for(var/i in 1 to balloon_clusters)
|
|
var/turf/clusterspot = pick_n_take(openturfs)
|
|
new /obj/item/toy/balloon(clusterspot)
|
|
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
|
|
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
|
|
while(balloons_left_to_give > 0)
|
|
balloons_left_to_give--
|
|
var/chosen_dir = pick_n_take(dirs_to_balloon)
|
|
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
|
|
var/placed = FALSE
|
|
if(isopenturf(balloonstep))
|
|
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
|
|
placed = TRUE
|
|
if(chosen_dir == NORTH)
|
|
B.pixel_y -= 10
|
|
if(chosen_dir == SOUTH)
|
|
B.pixel_y += 10
|
|
if(chosen_dir == EAST)
|
|
B.pixel_x -= 10
|
|
if(chosen_dir == WEST)
|
|
B.pixel_x += 10
|
|
if(!placed)
|
|
new /obj/item/toy/balloon(clusterspot)
|
|
//remind me to add wall decor!
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
|
|
name = "generic birthday setup"
|
|
icon_state = "bdayhelper"
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
|
|
birthday()
|
|
qdel(src)
|
|
|
|
//Ian, like most dogs, loves a good new years eve party.
|
|
/obj/effect/mapping_helpers/iannewyear
|
|
name = "Ian's New Years Helper"
|
|
late = TRUE
|
|
icon_state = "iansnewyrshelper"
|
|
|
|
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
|
|
if(check_holidays(NEW_YEAR))
|
|
fireworks()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
|
|
var/area/a = get_area(src)
|
|
var/list/table = list()//should only be one aka the front desk, but just in case...
|
|
var/list/openturfs = list()
|
|
|
|
for(var/thing in a.contents)
|
|
if(istype(thing, /obj/structure/table/reinforced))
|
|
table += thing
|
|
else if(isopenturf(thing))
|
|
if(locate(/obj/structure/bed/dogbed/ian) in thing)
|
|
new /obj/item/clothing/head/costume/festive(thing)
|
|
var/obj/item/reagent_containers/cup/glass/bottle/champagne/iandrink = new(thing)
|
|
iandrink.name = "dog champagne"
|
|
iandrink.pixel_y += 8
|
|
iandrink.pixel_x += 8
|
|
else
|
|
openturfs += thing
|
|
|
|
var/turf/fireworks_turf = get_turf(pick(table))
|
|
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
|
|
matchbox.pixel_y += 8
|
|
matchbox.pixel_x -= 3
|
|
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
|
|
|
|
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
|
|
/obj/effect/mapping_helpers/airlock_note_placer
|
|
name = "Airlock Note Placer"
|
|
late = TRUE
|
|
icon_state = "airlocknoteplacer"
|
|
var/note_info //for writing out custom notes without creating an extra paper subtype
|
|
var/note_name //custom note name
|
|
var/note_path //if you already have something wrote up in a paper subtype, put the path here
|
|
|
|
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
|
|
var/turf/turf = get_turf(src)
|
|
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
|
|
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
|
|
qdel(src)
|
|
return
|
|
if(locate(/obj/machinery/door/airlock) in turf)
|
|
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
|
|
if(note_path)
|
|
found_airlock.note = note_path
|
|
found_airlock.update_appearance()
|
|
qdel(src)
|
|
return
|
|
if(note_info)
|
|
var/obj/item/paper/paper = new /obj/item/paper(src)
|
|
if(note_name)
|
|
paper.name = note_name
|
|
paper.add_raw_text("[note_info]")
|
|
paper.update_appearance()
|
|
found_airlock.note = paper
|
|
paper.forceMove(found_airlock)
|
|
found_airlock.update_appearance()
|
|
qdel(src)
|
|
return
|
|
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
|
|
qdel(src)
|
|
return
|
|
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
|
|
qdel(src)
|
|
|
|
/**
|
|
* ## trapdoor placer!
|
|
*
|
|
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
|
|
* Pre-mapped trapdoors (unlike player-made ones) are not conspicuous by default so nothing stands out with them
|
|
* Admins may spawn this in the round for additional trapdoors if they so desire
|
|
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
|
|
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
|
|
*/
|
|
/obj/effect/mapping_helpers/trapdoor_placer
|
|
name = "trapdoor placer"
|
|
late = TRUE
|
|
icon_state = "trapdoor"
|
|
|
|
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
|
|
var/turf/component_target = get_turf(src)
|
|
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE, conspicuous = FALSE)
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector
|
|
name = "ztrait injector"
|
|
icon_state = "ztrait"
|
|
late = TRUE
|
|
/// List of traits to add to this Z-level.
|
|
var/list/traits_to_add = list()
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector/LateInitialize()
|
|
var/datum/space_level/level = SSmapping.z_list[z]
|
|
if(!level || !length(traits_to_add))
|
|
return
|
|
level.traits |= traits_to_add
|
|
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner
|
|
name = "circuit spawner"
|
|
icon_state = "circuit"
|
|
/// The shell for the circuit.
|
|
var/atom/movable/circuit_shell
|
|
/// Capacity of the shell.
|
|
var/shell_capacity = SHELL_CAPACITY_VERY_LARGE
|
|
/// The url for the json. Example: "https://pastebin.com/raw/eH7VnP9d"
|
|
var/json_url
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/Initialize(mapload)
|
|
. = ..()
|
|
INVOKE_ASYNC(src, PROC_REF(spawn_circuit))
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/proc/spawn_circuit()
|
|
var/list/errors = list()
|
|
var/obj/item/integrated_circuit/loaded/new_circuit = new(loc)
|
|
var/json_data = load_data()
|
|
new_circuit.load_circuit_data(json_data, errors)
|
|
if(!circuit_shell)
|
|
return
|
|
circuit_shell = new(loc)
|
|
var/datum/component/shell/shell_component = circuit_shell.GetComponent(/datum/component/shell)
|
|
if(shell_component)
|
|
shell_component.shell_flags |= SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE
|
|
shell_component.attach_circuit(new_circuit)
|
|
else
|
|
shell_component = circuit_shell.AddComponent(/datum/component/shell, \
|
|
capacity = shell_capacity, \
|
|
shell_flags = SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE, \
|
|
starting_circuit = new_circuit, \
|
|
)
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/proc/load_data()
|
|
var/static/json_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(json_cache[json_url])
|
|
return json_cache[json_url]
|
|
log_asset("Circuit Spawner fetching json from: [json_url]")
|
|
var/datum/http_request/request = new()
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, json_url, "")
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom json from url [json_url], code: [response.status_code], error: [response.error]")
|
|
var/json_data = response["body"]
|
|
json_cache[json_url] = json_data
|
|
query_in_progress = FALSE
|
|
return json_data
|
|
|
|
/obj/effect/mapping_helpers/broken_floor
|
|
name = "broken floor"
|
|
icon = 'icons/turf/damaged.dmi'
|
|
icon_state = "damaged1"
|
|
late = TRUE
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
|
|
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
|
|
.=..()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/broken_floor/LateInitialize()
|
|
var/turf/open/floor/floor = get_turf(src)
|
|
floor.break_tile()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor
|
|
name = "burnt floor"
|
|
icon = 'icons/turf/damaged.dmi'
|
|
icon_state = "floorscorched1"
|
|
late = TRUE
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
|
|
.=..()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor/LateInitialize()
|
|
var/turf/open/floor/floor = get_turf(src)
|
|
floor.burn_tile()
|
|
qdel(src)
|
|
|
|
///Applies BROKEN flag to the first found machine on a tile
|
|
/obj/effect/mapping_helpers/broken_machine
|
|
name = "broken machine helper"
|
|
icon_state = "broken_machine"
|
|
late = TRUE
|
|
|
|
/obj/effect/mapping_helpers/broken_machine/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
log_mapping("[src] spawned outside of mapload!")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
var/obj/machinery/target = locate(/obj/machinery) in loc
|
|
if(isnull(target))
|
|
var/area/target_area = get_area(src)
|
|
log_mapping("[src] failed to find a machine at [AREACOORD(src)] ([target_area.type]).")
|
|
else
|
|
payload(target)
|
|
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/broken_machine/LateInitialize()
|
|
. = ..()
|
|
var/obj/machinery/target = locate(/obj/machinery) in loc
|
|
|
|
if(isnull(target))
|
|
qdel(src)
|
|
return
|
|
|
|
target.update_appearance()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/broken_machine/proc/payload(obj/machinery/airalarm/target)
|
|
if(target.machine_stat & BROKEN)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to break [target] but it's already broken!")
|
|
target.set_machine_stat(target.machine_stat | BROKEN)
|
|
|
|
///Deals random damage to the first window found on a tile to appear cracked
|
|
/obj/effect/mapping_helpers/damaged_window
|
|
name = "damaged window helper"
|
|
icon_state = "damaged_window"
|
|
late = TRUE
|
|
/// Minimum roll of integrity damage in percents needed to show cracks
|
|
var/integrity_damage_min = 0.25
|
|
/// Maximum roll of integrity damage in percents needed to show cracks
|
|
var/integrity_damage_max = 0.85
|
|
|
|
/obj/effect/mapping_helpers/damaged_window/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
log_mapping("[src] spawned outside of mapload!")
|
|
return INITIALIZE_HINT_QDEL
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/damaged_window/LateInitialize()
|
|
. = ..()
|
|
var/obj/structure/window/target = locate(/obj/structure/window) in loc
|
|
|
|
if(isnull(target))
|
|
var/area/target_area = get_area(src)
|
|
log_mapping("[src] failed to find a window at [AREACOORD(src)] ([target_area.type]).")
|
|
qdel(src)
|
|
return
|
|
else
|
|
payload(target)
|
|
|
|
target.update_appearance()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/damaged_window/proc/payload(obj/structure/window/target)
|
|
if(target.get_integrity() < target.max_integrity)
|
|
var/area/area = get_area(target)
|
|
log_mapping("[src] at [AREACOORD(src)] [(area.type)] tried to damage [target] but it's already damaged!")
|
|
target.take_damage(rand(target.max_integrity * integrity_damage_min, target.max_integrity * integrity_damage_max))
|
|
|
|
//requests console helpers
|
|
/obj/effect/mapping_helpers/requests_console
|
|
desc = "You shouldn't see this. Report it please."
|
|
late = TRUE
|
|
|
|
/obj/effect/mapping_helpers/requests_console/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
log_mapping("[src] spawned outside of mapload!")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/requests_console/LateInitialize(mapload)
|
|
var/obj/machinery/airalarm/target = locate(/obj/machinery/requests_console) in loc
|
|
if(isnull(target))
|
|
var/area/target_area = get_area(target)
|
|
log_mapping("[src] failed to find a requests console at [AREACOORD(src)] ([target_area.type]).")
|
|
else
|
|
payload(target)
|
|
|
|
qdel(src)
|
|
|
|
/// Fills out the request console's variables
|
|
/obj/effect/mapping_helpers/requests_console/proc/payload(obj/machinery/requests_console/console)
|
|
return
|
|
|
|
/obj/effect/mapping_helpers/requests_console/announcement
|
|
name = "request console announcement helper"
|
|
icon_state = "requests_console_announcement_helper"
|
|
|
|
/obj/effect/mapping_helpers/requests_console/announcement/payload(obj/machinery/requests_console/console)
|
|
console.can_send_announcements = TRUE
|
|
|
|
/obj/effect/mapping_helpers/requests_console/assistance
|
|
name = "request console assistance requestable helper"
|
|
icon_state = "requests_console_assistance_helper"
|
|
|
|
/obj/effect/mapping_helpers/requests_console/assistance/payload(obj/machinery/requests_console/console)
|
|
GLOB.req_console_assistance |= console.department
|
|
|
|
/obj/effect/mapping_helpers/requests_console/supplies
|
|
name = "request console supplies requestable helper"
|
|
icon_state = "requests_console_supplies_helper"
|
|
|
|
/obj/effect/mapping_helpers/requests_console/supplies/payload(obj/machinery/requests_console/console)
|
|
GLOB.req_console_supplies |= console.department
|
|
|
|
/obj/effect/mapping_helpers/requests_console/information
|
|
name = "request console information relayable helper"
|
|
icon_state = "requests_console_information_helper"
|
|
|
|
/obj/effect/mapping_helpers/requests_console/information/payload(obj/machinery/requests_console/console)
|
|
GLOB.req_console_information |= console.department
|
|
|
|
/obj/effect/mapping_helpers/requests_console/ore_update
|
|
name = "request console ore update helper"
|
|
icon_state = "requests_console_ore_update_helper"
|
|
|
|
/obj/effect/mapping_helpers/requests_console/ore_update/payload(obj/machinery/requests_console/console)
|
|
console.receive_ore_updates = TRUE
|