Files
Bubberstation/code/datums/dna.dm
Time-Green 095f7e3b70 Death of mutant bodyparts AND external organs (#85137)
## About The Pull Request

Removes mutant bodyparts and external organs from the game completely
Digitgrade behaviour was mutant bodypart for no reason

Cat ears now work with the bodyparts overlay system, same as all the
other external organs (since all their behaviour is now just on /organ

It doesn't remove all the /external types, but moves all behaviour to
/organ. I'll follow up with a PR wiping all the /external organ types,
but it's just conflict heaven so not this PR

I've also streamlined a lot of duplicate/weird species regeneration code

Melbert did the same PR as well but due to a lack of time (?) I have
absorbed his PR to double nuke mutant bodyparts

## Why It's Good For The Game
Frees us from the chain of unmodular code, and kills my greatest nemesis
(after the shuttle meteor murder bug)

## Changelog
🆑 Time-Green and MrMelbert
Refactor: External organ behaviour has been moved to /organ, ears now
use the same system as the other organs
Refactor: Mutant bodyparts are dead! This likely does not mean much to
the average person but it's very dear to me
code: Improves digitgrade handling in preference code
/🆑

I have absorbed #85126, using Melberts code to improve and add some
missing changes. Mainly improving the functioning of preferences and
digitgrade legs. I didn't take over the hairstyle improvements.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-08-20 16:33:34 +02:00

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/**
* Some identity blocks (basically pieces of the unique_identity string variable of the dna datum, commonly abbreviated with ui)
* may have a length that differ from standard length of 3 ASCII characters. This list is necessary
* for these non-standard blocks to work, as well as the entire unique identity string.
* Should you add a new ui block which size differ from the standard (again, 3 ASCII characters), like for example, a color,
* please do not forget to also include it in this list in the following format:
* "[dna block number]" = dna block size,
* Failure to do that may result in bugs. Thanks.
*/
GLOBAL_LIST_INIT(identity_block_lengths, list(
"[DNA_HAIR_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_FACIAL_HAIR_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_EYE_COLOR_LEFT_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_EYE_COLOR_RIGHT_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_HAIR_COLOR_GRADIENT_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_FACIAL_HAIR_COLOR_GRADIENT_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
))
/**
* The same rules of the above also apply here, with the exception that this is for the unique_features string variable
* (commonly abbreviated with uf) and its blocks. Both ui and uf have a standard block length of 3 ASCII characters.
*/
GLOBAL_LIST_INIT(features_block_lengths, list(
"[DNA_MUTANT_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_ETHEREAL_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
))
/**
* A list of numbers that keeps track of where ui blocks start in the unique_identity string variable of the dna datum.
* Commonly used by the datum/dna/set_uni_identity_block and datum/dna/get_uni_identity_block procs.
*/
GLOBAL_LIST_INIT(total_ui_len_by_block, populate_total_ui_len_by_block())
/proc/populate_total_ui_len_by_block()
. = list()
var/total_block_len = 1
for(var/blocknumber in 1 to DNA_UNI_IDENTITY_BLOCKS)
. += total_block_len
total_block_len += GET_UI_BLOCK_LEN(blocknumber)
///Ditto but for unique features. Used by the datum/dna/set_uni_feature_block and datum/dna/get_uni_feature_block procs.
GLOBAL_LIST_INIT(total_uf_len_by_block, populate_total_uf_len_by_block())
/proc/populate_total_uf_len_by_block()
. = list()
var/total_block_len = 1
for(var/blocknumber in 1 to DNA_FEATURE_BLOCKS)
. += total_block_len
total_block_len += GET_UF_BLOCK_LEN(blocknumber)
/////////////////////////// DNA DATUM
/datum/dna
///An md5 hash of the dna holder's real name
var/unique_enzymes
///Stores the hashed values of traits such as skin tones, hair style, and gender
var/unique_identity
var/blood_type
///The type of mutant race the player is if applicable (i.e. potato-man)
var/datum/species/species = new /datum/species/human
/// Assoc list of feature keys to their value
/// Note if you set these manually, and do not update [unique_features] afterwards, it will likely be reset.
var/list/features = list("mcolor" = COLOR_WHITE)
///Stores the hashed values of the person's non-human features
var/unique_features
///Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
var/real_name
///All mutations are from now on here
var/list/mutations = list()
///Temporary changes to the UE
var/list/temporary_mutations = list()
///For temporary name/ui/ue/blood_type modifications
var/list/previous = list()
var/mob/living/holder
///List of which mutations this carbon has and its assigned block
var/mutation_index[DNA_MUTATION_BLOCKS]
///List of the default genes from this mutation to allow DNA Scanner highlighting
var/default_mutation_genes[DNA_MUTATION_BLOCKS]
var/stability = 100
///Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
var/scrambled = FALSE
/// Weighted list of nonlethal meltdowns
var/static/list/nonfatal_meltdowns = list()
/// Weighted list of lethal meltdowns
var/static/list/fatal_meltdowns = list()
/datum/dna/New(mob/living/new_holder)
if(istype(new_holder))
holder = new_holder
/datum/dna/Destroy()
if(iscarbon(holder))
var/mob/living/carbon/cholder = holder
remove_all_mutations() // mutations hold a reference to the dna
if(cholder.dna == src)
cholder.dna = null
holder = null
QDEL_NULL(species)
mutations.Cut() //This only references mutations, just dereference.
temporary_mutations.Cut() //^
previous.Cut() //^
return ..()
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = FALSE, transfer_species = TRUE)
if(!istype(destination))
return
destination.dna.unique_enzymes = unique_enzymes
destination.dna.unique_identity = unique_identity
destination.dna.blood_type = blood_type
destination.dna.unique_features = unique_features
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.mutation_index = mutation_index
destination.dna.default_mutation_genes = default_mutation_genes
if(transfer_species)
destination.set_species(species.type, icon_update=0)
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.mutation_index = mutation_index
new_dna.default_mutation_genes = default_mutation_genes
new_dna.unique_identity = unique_identity
new_dna.unique_features = unique_features
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
//if the new DNA has a holder, transform them immediately, otherwise save it
if(new_dna.holder)
new_dna.holder.set_species(species.type, icon_update = 0)
else
new_dna.species = new species.type
new_dna.real_name = real_name
// Mutations aren't gc managed, but they still aren't templates
// Let's do a proper copy
for(var/datum/mutation/human/mutation in mutations)
new_dna.add_mutation(mutation, mutation.class, mutation.timeout)
//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer
/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time)
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
mutation_type = HM.type
if(get_mutation(mutation_type))
return
SEND_SIGNAL(holder, COMSIG_CARBON_GAIN_MUTATION, mutation_type, class)
return force_give(new mutation_type (class, time, copymut = mutation))
/datum/dna/proc/remove_mutation(mutation_type)
SEND_SIGNAL(holder, COMSIG_CARBON_LOSE_MUTATION, mutation_type)
return force_lose(get_mutation(mutation_type))
/datum/dna/proc/check_mutation(mutation_type)
return get_mutation(mutation_type)
/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
remove_mutation_group(mutations, classes, mutadone)
scrambled = FALSE
/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
if(!group)
return
for(var/datum/mutation/human/HM in group)
if((HM.class in classes) && !(HM.mutadone_proof && mutadone))
remove_mutation(HM)
/datum/dna/proc/generate_unique_identity()
. = ""
var/list/L = new /list(DNA_UNI_IDENTITY_BLOCKS)
//ignores TRAIT_AGENDER so that a "real" gender can be stored in the DNA if later use is needed
switch(holder.gender)
if(MALE)
L[DNA_GENDER_BLOCK] = construct_block(G_MALE, GENDERS)
if(FEMALE)
L[DNA_GENDER_BLOCK] = construct_block(G_FEMALE, GENDERS)
if(NEUTER)
L[DNA_GENDER_BLOCK] = construct_block(G_NEUTER, GENDERS)
else
L[DNA_GENDER_BLOCK] = construct_block(G_PLURAL, GENDERS)
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
if(length(SSaccessories.hairstyles_list) == 0 || length(SSaccessories.facial_hairstyles_list) == 0)
CRASH("SSaccessories lists are empty, this is bad!")
L[DNA_HAIRSTYLE_BLOCK] = construct_block(SSaccessories.hairstyles_list.Find(H.hairstyle), length(SSaccessories.hairstyles_list))
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.hair_color, include_crunch = FALSE)
L[DNA_FACIAL_HAIRSTYLE_BLOCK] = construct_block(SSaccessories.facial_hairstyles_list.Find(H.facial_hairstyle), length(SSaccessories.facial_hairstyles_list))
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color, include_crunch = FALSE)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
L[DNA_EYE_COLOR_LEFT_BLOCK] = sanitize_hexcolor(H.eye_color_left, include_crunch = FALSE)
L[DNA_EYE_COLOR_RIGHT_BLOCK] = sanitize_hexcolor(H.eye_color_right, include_crunch = FALSE)
L[DNA_HAIRSTYLE_GRADIENT_BLOCK] = construct_block(SSaccessories.hair_gradients_list.Find(H.grad_style[GRADIENT_HAIR_KEY]), length(SSaccessories.hair_gradients_list))
L[DNA_HAIR_COLOR_GRADIENT_BLOCK] = sanitize_hexcolor(H.grad_color[GRADIENT_HAIR_KEY], include_crunch = FALSE)
L[DNA_FACIAL_HAIRSTYLE_GRADIENT_BLOCK] = construct_block(SSaccessories.facial_hair_gradients_list.Find(H.grad_style[GRADIENT_FACIAL_HAIR_KEY]), length(SSaccessories.facial_hair_gradients_list))
L[DNA_FACIAL_HAIR_COLOR_GRADIENT_BLOCK] = sanitize_hexcolor(H.grad_color[GRADIENT_FACIAL_HAIR_KEY], include_crunch = FALSE)
for(var/blocknum in 1 to DNA_UNI_IDENTITY_BLOCKS)
. += L[blocknum] || random_string(GET_UI_BLOCK_LEN(blocknum), GLOB.hex_characters)
/datum/dna/proc/generate_unique_features()
. = ""
var/list/L = new /list(DNA_FEATURE_BLOCKS)
if(features["mcolor"])
L[DNA_MUTANT_COLOR_BLOCK] = sanitize_hexcolor(features["mcolor"], include_crunch = FALSE)
if(features["ethcolor"])
L[DNA_ETHEREAL_COLOR_BLOCK] = sanitize_hexcolor(features["ethcolor"], include_crunch = FALSE)
if(features["lizard_markings"])
L[DNA_LIZARD_MARKINGS_BLOCK] = construct_block(SSaccessories.lizard_markings_list.Find(features["lizard_markings"]), length(SSaccessories.lizard_markings_list))
if(features["tail_cat"])
L[DNA_TAIL_BLOCK] = construct_block(SSaccessories.tails_list_human.Find(features["tail_cat"]), length(SSaccessories.tails_list_human))
if(features["tail_lizard"])
L[DNA_LIZARD_TAIL_BLOCK] = construct_block(SSaccessories.tails_list_lizard.Find(features["tail_lizard"]), length(SSaccessories.tails_list_lizard))
if(features["snout"])
L[DNA_SNOUT_BLOCK] = construct_block(SSaccessories.snouts_list.Find(features["snout"]), length(SSaccessories.snouts_list))
if(features["horns"])
L[DNA_HORNS_BLOCK] = construct_block(SSaccessories.horns_list.Find(features["horns"]), length(SSaccessories.horns_list))
if(features["frills"])
L[DNA_FRILLS_BLOCK] = construct_block(SSaccessories.frills_list.Find(features["frills"]), length(SSaccessories.frills_list))
if(features["spines"])
L[DNA_SPINES_BLOCK] = construct_block(SSaccessories.spines_list.Find(features["spines"]), length(SSaccessories.spines_list))
if(features["ears"])
L[DNA_EARS_BLOCK] = construct_block(SSaccessories.ears_list.Find(features["ears"]), length(SSaccessories.ears_list))
if(features["moth_wings"] != "Burnt Off")
L[DNA_MOTH_WINGS_BLOCK] = construct_block(SSaccessories.moth_wings_list.Find(features["moth_wings"]), length(SSaccessories.moth_wings_list))
if(features["moth_antennae"] != "Burnt Off")
L[DNA_MOTH_ANTENNAE_BLOCK] = construct_block(SSaccessories.moth_antennae_list.Find(features["moth_antennae"]), length(SSaccessories.moth_antennae_list))
if(features["moth_markings"])
L[DNA_MOTH_MARKINGS_BLOCK] = construct_block(SSaccessories.moth_markings_list.Find(features["moth_markings"]), length(SSaccessories.moth_markings_list))
if(features["caps"])
L[DNA_MUSHROOM_CAPS_BLOCK] = construct_block(SSaccessories.caps_list.Find(features["caps"]), length(SSaccessories.caps_list))
if(features["pod_hair"])
L[DNA_POD_HAIR_BLOCK] = construct_block(SSaccessories.pod_hair_list.Find(features["pod_hair"]), length(SSaccessories.pod_hair_list))
for(var/blocknum in 1 to DNA_FEATURE_BLOCKS)
. += L[blocknum] || random_string(GET_UI_BLOCK_LEN(blocknum), GLOB.hex_characters)
/datum/dna/proc/generate_dna_blocks()
var/bonus
if(species?.inert_mutation)
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
if(!LAZYLEN(mutations_temp))
return
mutation_index.Cut()
default_mutation_genes.Cut()
shuffle_inplace(mutations_temp)
mutation_index[/datum/mutation/human/race] = create_sequence(/datum/mutation/human/race, FALSE)
default_mutation_genes[/datum/mutation/human/race] = mutation_index[/datum/mutation/human/race]
for(var/i in 2 to DNA_MUTATION_BLOCKS)
var/datum/mutation/human/M = mutations_temp[i]
mutation_index[M.type] = create_sequence(M.type, FALSE, M.difficulty)
default_mutation_genes[M.type] = mutation_index[M.type]
shuffle_inplace(mutation_index)
//Used to generate original gene sequences for every mutation
/proc/generate_gene_sequence(length=4)
var/static/list/active_sequences = list("AT","TA","GC","CG")
var/sequence
for(var/i in 1 to length*DNA_SEQUENCE_LENGTH)
sequence += pick(active_sequences)
return sequence
//Used to create a chipped gene sequence
/proc/create_sequence(mutation, active, difficulty)
if(!difficulty)
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round
if(!A)
return
difficulty = A.difficulty
difficulty += rand(-2,4)
var/sequence = GET_SEQUENCE(mutation)
if(active)
return sequence
while(difficulty)
var/randnum = rand(1, length(sequence))
sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum + 1)
difficulty--
return sequence
/datum/dna/proc/generate_unique_enzymes()
. = ""
if(istype(holder))
real_name = holder.real_name
. += md5(holder.real_name)
else
. += random_string(DNA_UNIQUE_ENZYMES_LEN, GLOB.hex_characters)
return .
///Setter macro used to modify unique identity blocks.
/datum/dna/proc/set_uni_identity_block(blocknum, input)
var/precesing_blocks = copytext(unique_identity, 1, GLOB.total_ui_len_by_block[blocknum])
var/succeeding_blocks = blocknum < GLOB.total_ui_len_by_block.len ? copytext(unique_identity, GLOB.total_ui_len_by_block[blocknum+1]) : ""
unique_identity = precesing_blocks + input + succeeding_blocks
///Setter macro used to modify unique features blocks.
/datum/dna/proc/set_uni_feature_block(blocknum, input)
var/precesing_blocks = copytext(unique_features, 1, GLOB.total_uf_len_by_block[blocknum])
var/succeeding_blocks = blocknum < GLOB.total_uf_len_by_block.len ? copytext(unique_features, GLOB.total_uf_len_by_block[blocknum+1]) : ""
unique_features = precesing_blocks + input + succeeding_blocks
/datum/dna/proc/update_ui_block(blocknumber)
if(!blocknumber)
CRASH("UI block index is null")
if(!ishuman(holder))
CRASH("Non-human mobs shouldn't have DNA")
var/mob/living/carbon/human/H = holder
switch(blocknumber)
if(DNA_HAIR_COLOR_BLOCK)
set_uni_identity_block(blocknumber, sanitize_hexcolor(H.hair_color, include_crunch = FALSE))
if(DNA_FACIAL_HAIR_COLOR_BLOCK)
set_uni_identity_block(blocknumber, sanitize_hexcolor(H.facial_hair_color, include_crunch = FALSE))
if(DNA_SKIN_TONE_BLOCK)
set_uni_identity_block(blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
if(DNA_EYE_COLOR_LEFT_BLOCK)
set_uni_identity_block(blocknumber, sanitize_hexcolor(H.eye_color_left, include_crunch = FALSE))
if(DNA_EYE_COLOR_RIGHT_BLOCK)
set_uni_identity_block(blocknumber, sanitize_hexcolor(H.eye_color_right, include_crunch = FALSE))
if(DNA_GENDER_BLOCK)
switch(H.gender)
if(MALE)
set_uni_identity_block(blocknumber, construct_block(G_MALE, GENDERS))
if(FEMALE)
set_uni_identity_block(blocknumber, construct_block(G_FEMALE, GENDERS))
if(NEUTER)
set_uni_identity_block(blocknumber, construct_block(G_NEUTER, GENDERS))
else
set_uni_identity_block(blocknumber, construct_block(G_PLURAL, GENDERS))
if(DNA_FACIAL_HAIRSTYLE_BLOCK)
set_uni_identity_block(blocknumber, construct_block(SSaccessories.facial_hairstyles_list.Find(H.facial_hairstyle), length(SSaccessories.facial_hairstyles_list)))
if(DNA_HAIRSTYLE_BLOCK)
set_uni_identity_block(blocknumber, construct_block(SSaccessories.hairstyles_list.Find(H.hairstyle), length(SSaccessories.hairstyles_list)))
if(DNA_HAIRSTYLE_GRADIENT_BLOCK)
set_uni_identity_block(blocknumber, construct_block(SSaccessories.hair_gradients_list.Find(H.grad_style[GRADIENT_HAIR_KEY]), length(SSaccessories.hair_gradients_list)))
if(DNA_FACIAL_HAIRSTYLE_GRADIENT_BLOCK)
set_uni_identity_block(blocknumber, construct_block(SSaccessories.facial_hair_gradients_list.Find(H.grad_style[GRADIENT_FACIAL_HAIR_KEY]), length(SSaccessories.facial_hair_gradients_list)))
if(DNA_HAIR_COLOR_GRADIENT_BLOCK)
set_uni_identity_block(blocknumber, sanitize_hexcolor(H.grad_color[GRADIENT_HAIR_KEY], include_crunch = FALSE))
if(DNA_FACIAL_HAIR_COLOR_GRADIENT_BLOCK)
set_uni_identity_block(blocknumber, sanitize_hexcolor(H.grad_color[GRADIENT_FACIAL_HAIR_KEY], include_crunch = FALSE))
/datum/dna/proc/update_uf_block(blocknumber)
if(!blocknumber)
CRASH("UF block index is null")
if(!ishuman(holder))
CRASH("Non-human mobs shouldn't have DNA")
switch(blocknumber)
if(DNA_MUTANT_COLOR_BLOCK)
set_uni_feature_block(blocknumber, sanitize_hexcolor(features["mcolor"], include_crunch = FALSE))
if(DNA_ETHEREAL_COLOR_BLOCK)
set_uni_feature_block(blocknumber, sanitize_hexcolor(features["ethcolor"], include_crunch = FALSE))
if(DNA_LIZARD_MARKINGS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.lizard_markings_list.Find(features["lizard_markings"]), length(SSaccessories.lizard_markings_list)))
if(DNA_TAIL_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.tails_list_human.Find(features["tail_cat"]), length(SSaccessories.tails_list_human)))
if(DNA_LIZARD_TAIL_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.tails_list_lizard.Find(features["tail_lizard"]), length(SSaccessories.tails_list_lizard)))
if(DNA_SNOUT_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.snouts_list.Find(features["snout"]), length(SSaccessories.snouts_list)))
if(DNA_HORNS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.horns_list.Find(features["horns"]), length(SSaccessories.horns_list)))
if(DNA_FRILLS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.frills_list.Find(features["frills"]), length(SSaccessories.frills_list)))
if(DNA_SPINES_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.spines_list.Find(features["spines"]), length(SSaccessories.spines_list)))
if(DNA_EARS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.ears_list.Find(features["ears"]), length(SSaccessories.ears_list)))
if(DNA_MOTH_WINGS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.moth_wings_list.Find(features["moth_wings"]), length(SSaccessories.moth_wings_list)))
if(DNA_MOTH_ANTENNAE_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.moth_antennae_list.Find(features["moth_antennae"]), length(SSaccessories.moth_antennae_list)))
if(DNA_MOTH_MARKINGS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.moth_markings_list.Find(features["moth_markings"]), length(SSaccessories.moth_markings_list)))
if(DNA_MUSHROOM_CAPS_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.caps_list.Find(features["caps"]), length(SSaccessories.caps_list)))
if(DNA_POD_HAIR_BLOCK)
set_uni_feature_block(blocknumber, construct_block(SSaccessories.pod_hair_list.Find(features["pod_hair"]), length(SSaccessories.pod_hair_list)))
//Please use add_mutation or activate_mutation instead
/datum/dna/proc/force_give(datum/mutation/human/human_mutation)
if(holder && human_mutation)
if(human_mutation.class == MUT_NORMAL)
set_se(1, human_mutation)
. = human_mutation.on_acquiring(holder)
if(.)
qdel(human_mutation)
update_instability()
//Use remove_mutation instead
/datum/dna/proc/force_lose(datum/mutation/human/human_mutation)
if(holder && (human_mutation in mutations))
set_se(0, human_mutation)
. = human_mutation.on_losing(holder)
if(!(human_mutation in mutations))
qdel(human_mutation) // qdel mutations on removal
update_instability(FALSE)
return
/**
* Checks if two DNAs are practically the same by comparing their most defining features
*
* Arguments:
* * target_dna The DNA that we are comparing to
*/
/datum/dna/proc/is_same_as(datum/dna/target_dna)
if( \
unique_identity == target_dna.unique_identity \
&& mutation_index == target_dna.mutation_index \
&& real_name == target_dna.real_name \
&& species.type == target_dna.species.type \
&& compare_list(features, target_dna.features) \
&& blood_type == target_dna.blood_type \
)
return TRUE
return FALSE
/datum/dna/proc/update_instability(alert=TRUE)
stability = 100
for(var/datum/mutation/human/M in mutations)
if(M.class == MUT_EXTRA || M.instability < 0)
stability -= M.instability * GET_MUTATION_STABILIZER(M)
if(holder)
var/message
if(alert)
switch(stability)
if(70 to 90)
message = span_warning("You shiver.")
if(60 to 69)
message = span_warning("You feel cold.")
if(40 to 59)
message = span_warning("You feel sick.")
if(20 to 39)
message = span_warning("It feels like your skin is moving.")
if(1 to 19)
message = span_warning("You can feel your cells burning.")
if(-INFINITY to 0)
message = span_boldwarning("You can feel your DNA exploding, we need to do something fast!")
if(stability <= 0)
holder.apply_status_effect(/datum/status_effect/dna_melt)
if(message)
to_chat(holder, message)
/// Updates the UI, UE, and UF of the DNA according to the features, appearance, name, etc. of the DNA / holder.
/datum/dna/proc/update_dna_identity()
unique_identity = generate_unique_identity()
unique_enzymes = generate_unique_enzymes()
unique_features = generate_unique_features()
/**
* Sets up DNA codes and initializes some features.
*
* * newblood_type - Optional, the blood type to set the DNA to
* * create_mutation_blocks - If true, generate_dna_blocks is called, which is used to set up mutation blocks (what a mob can naturally mutate).
* * randomize_features - If true, all entries in the features list will be randomized.
*/
/datum/dna/proc/initialize_dna(newblood_type, create_mutation_blocks = TRUE, randomize_features = TRUE)
if(newblood_type)
blood_type = newblood_type
if(create_mutation_blocks) //I hate this
generate_dna_blocks()
if(randomize_features)
for(var/species_type in GLOB.species_prototypes)
var/list/new_features = GLOB.species_prototypes[species_type].randomize_features()
for(var/feature in new_features)
features[feature] = new_features[feature]
features["mcolor"] = "#[random_color()]"
update_dna_identity()
/datum/dna/stored //subtype used by brain mob's stored_dna and the crew manifest
/datum/dna/stored/add_mutation(mutation_name) //no mutation changes on stored dna.
return
/datum/dna/stored/remove_mutation(mutation_name)
return
/datum/dna/stored/check_mutation(mutation_name)
return
/datum/dna/stored/remove_all_mutations(list/classes, mutadone = FALSE)
return
/datum/dna/stored/remove_mutation_group(list/group)
return
/////////////////////////// DNA MOB-PROCS //////////////////////
/mob/proc/set_species(datum/species/mrace, icon_update = 1)
SHOULD_NOT_SLEEP(TRUE)
return
/mob/living/brain/set_species(datum/species/mrace, icon_update = 1)
if(mrace)
if(ispath(mrace))
stored_dna.species = new mrace()
else
stored_dna.species = mrace //not calling any species update procs since we're a brain, not a monkey/human
/mob/living/carbon/set_species(datum/species/mrace, icon_update = TRUE, pref_load = FALSE)
if(QDELETED(src))
CRASH("You're trying to change your species post deletion, this is a recipe for madness")
if(isnull(mrace))
CRASH("set_species called without a species to set to")
if(!has_dna())
return
var/datum/species/new_race
if(ispath(mrace))
new_race = new mrace
else if(istype(mrace))
if(QDELING(mrace))
CRASH("someone is calling set_species() and is passing it a qdeling species datum, this is VERY bad, stop it")
new_race = mrace
else
CRASH("set_species called with an invalid mrace [mrace]")
death_sound = new_race.death_sound
var/datum/species/old_species = dna.species
dna.species = new_race
if (old_species.properly_gained)
old_species.on_species_loss(src, new_race, pref_load)
dna.species.on_species_gain(src, old_species, pref_load)
log_mob_tag("TAG: [tag] SPECIES: [key_name(src)] \[[mrace]\]")
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = TRUE, pref_load = FALSE)
..()
if(icon_update)
update_body(is_creating = TRUE)
update_mutations_overlay()// no lizard with human hulk overlay please.
/mob/proc/has_dna()
return
/mob/living/carbon/has_dna()
return dna
/// Returns TRUE if the mob is allowed to mutate via its DNA, or FALSE if otherwise.
/// Only an organic Carbon with valid DNA may mutate; not robots, AIs, aliens, Ians, or other mobs.
/mob/proc/can_mutate()
return FALSE
/mob/living/carbon/can_mutate()
if(!(mob_biotypes & MOB_ORGANIC))
return FALSE
if(has_dna() && !HAS_TRAIT(src, TRAIT_GENELESS) && !HAS_TRAIT(src, TRAIT_BADDNA))
return TRUE
/// Sets the DNA of the mob to the given DNA.
/mob/living/carbon/human/proc/hardset_dna(unique_identity, list/mutation_index, list/default_mutation_genes, newreal_name, newblood_type, datum/species/mrace, newfeatures, list/mutations, force_transfer_mutations)
//Do not use force_transfer_mutations for stuff like cloners without some precautions, otherwise some conditional mutations could break (timers, drill hat etc)
if(newfeatures)
dna.features = newfeatures
dna.generate_unique_features()
if(mrace)
var/datum/species/newrace = new mrace.type
newrace.copy_properties_from(mrace)
set_species(newrace, icon_update=0)
if(newreal_name)
dna.real_name = newreal_name
dna.generate_unique_enzymes()
if(newblood_type)
dna.blood_type = newblood_type
if(unique_identity)
dna.unique_identity = unique_identity
updateappearance(icon_update = 0)
if(LAZYLEN(mutation_index))
dna.mutation_index = mutation_index.Copy()
if(LAZYLEN(default_mutation_genes))
dna.default_mutation_genes = default_mutation_genes.Copy()
else
dna.default_mutation_genes = mutation_index.Copy()
domutcheck()
if(mrace || newfeatures || unique_identity)
update_body(is_creating = TRUE)
update_mutations_overlay()
if(LAZYLEN(mutations) && force_transfer_mutations)
for(var/datum/mutation/human/mutation as anything in mutations)
dna.force_give(new mutation.type(mutation.class, copymut = mutation)) //using force_give since it may include exotic mutations that otherwise won't be handled properly
/mob/living/carbon/proc/create_dna()
dna = new /datum/dna(src)
if(!dna.species)
var/rando_race = pick(get_selectable_species())
dna.species = new rando_race()
//proc used to update the mob's appearance after its dna UI has been changed
/mob/living/carbon/proc/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
if(!has_dna())
return
//Always plural gender if agender
if(HAS_TRAIT(src, TRAIT_AGENDER))
gender = PLURAL
return
switch(deconstruct_block(get_uni_identity_block(dna.unique_identity, DNA_GENDER_BLOCK), GENDERS))
if(G_MALE)
gender = MALE
if(G_FEMALE)
gender = FEMALE
if(G_NEUTER)
gender = NEUTER
else
gender = PLURAL
/mob/living/carbon/human/updateappearance(icon_update = TRUE, mutcolor_update = FALSE, mutations_overlay_update = FALSE)
..()
var/structure = dna.unique_identity
skin_tone = GLOB.skin_tones[deconstruct_block(get_uni_identity_block(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color_left = sanitize_hexcolor(get_uni_identity_block(structure, DNA_EYE_COLOR_LEFT_BLOCK))
eye_color_right = sanitize_hexcolor(get_uni_identity_block(structure, DNA_EYE_COLOR_RIGHT_BLOCK))
set_haircolor(sanitize_hexcolor(get_uni_identity_block(structure, DNA_HAIR_COLOR_BLOCK)), update = FALSE)
set_facial_haircolor(sanitize_hexcolor(get_uni_identity_block(structure, DNA_FACIAL_HAIR_COLOR_BLOCK)), update = FALSE)
set_hair_gradient_color(sanitize_hexcolor(get_uni_identity_block(structure, DNA_HAIR_COLOR_GRADIENT_BLOCK)), update = FALSE)
set_facial_hair_gradient_color(sanitize_hexcolor(get_uni_identity_block(structure, DNA_FACIAL_HAIR_COLOR_GRADIENT_BLOCK)), update = FALSE)
if(HAS_TRAIT(src, TRAIT_SHAVED))
set_facial_hairstyle("Shaved", update = FALSE)
else
var/style = SSaccessories.facial_hairstyles_list[deconstruct_block(get_uni_identity_block(structure, DNA_FACIAL_HAIRSTYLE_BLOCK), length(SSaccessories.facial_hairstyles_list))]
var/gradient_style = SSaccessories.facial_hair_gradients_list[deconstruct_block(get_uni_identity_block(structure, DNA_FACIAL_HAIRSTYLE_GRADIENT_BLOCK), length(SSaccessories.facial_hair_gradients_list))]
set_facial_hairstyle(style, update = FALSE)
set_facial_hair_gradient_style(gradient_style, update = FALSE)
if(HAS_TRAIT(src, TRAIT_BALD))
set_hairstyle("Bald", update = FALSE)
else
var/style = SSaccessories.hairstyles_list[deconstruct_block(get_uni_identity_block(structure, DNA_HAIRSTYLE_BLOCK), length(SSaccessories.hairstyles_list))]
var/gradient_style = SSaccessories.hair_gradients_list[deconstruct_block(get_uni_identity_block(structure, DNA_HAIRSTYLE_GRADIENT_BLOCK), length(SSaccessories.hair_gradients_list))]
set_hairstyle(style, update = FALSE)
set_hair_gradient_style(gradient_style, update = FALSE)
var/features = dna.unique_features
if(dna.features["mcolor"])
dna.features["mcolor"] = sanitize_hexcolor(get_uni_feature_block(features, DNA_MUTANT_COLOR_BLOCK))
if(dna.features["ethcolor"])
dna.features["ethcolor"] = sanitize_hexcolor(get_uni_feature_block(features, DNA_ETHEREAL_COLOR_BLOCK))
if(dna.features["lizard_markings"])
dna.features["lizard_markings"] = SSaccessories.lizard_markings_list[deconstruct_block(get_uni_feature_block(features, DNA_LIZARD_MARKINGS_BLOCK), length(SSaccessories.lizard_markings_list))]
if(dna.features["snout"])
dna.features["snout"] = SSaccessories.snouts_list[deconstruct_block(get_uni_feature_block(features, DNA_SNOUT_BLOCK), length(SSaccessories.snouts_list))]
if(dna.features["horns"])
dna.features["horns"] = SSaccessories.horns_list[deconstruct_block(get_uni_feature_block(features, DNA_HORNS_BLOCK), length(SSaccessories.horns_list))]
if(dna.features["frills"])
dna.features["frills"] = SSaccessories.frills_list[deconstruct_block(get_uni_feature_block(features, DNA_FRILLS_BLOCK), length(SSaccessories.frills_list))]
if(dna.features["spines"])
dna.features["spines"] = SSaccessories.spines_list[deconstruct_block(get_uni_feature_block(features, DNA_SPINES_BLOCK), length(SSaccessories.spines_list))]
if(dna.features["tail_cat"])
dna.features["tail_cat"] = SSaccessories.tails_list_human[deconstruct_block(get_uni_feature_block(features, DNA_TAIL_BLOCK), length(SSaccessories.tails_list_human))]
if(dna.features["tail_lizard"])
dna.features["tail_lizard"] = SSaccessories.tails_list_lizard[deconstruct_block(get_uni_feature_block(features, DNA_LIZARD_TAIL_BLOCK), length(SSaccessories.tails_list_lizard))]
if(dna.features["ears"])
dna.features["ears"] = SSaccessories.ears_list[deconstruct_block(get_uni_feature_block(features, DNA_EARS_BLOCK), length(SSaccessories.ears_list))]
if(dna.features["moth_wings"])
var/genetic_value = SSaccessories.moth_wings_list[deconstruct_block(get_uni_feature_block(features, DNA_MOTH_WINGS_BLOCK), length(SSaccessories.moth_wings_list))]
dna.features["original_moth_wings"] = genetic_value
dna.features["moth_wings"] = genetic_value
if(dna.features["moth_antennae"])
var/genetic_value = SSaccessories.moth_antennae_list[deconstruct_block(get_uni_feature_block(features, DNA_MOTH_ANTENNAE_BLOCK), length(SSaccessories.moth_antennae_list))]
dna.features["original_moth_antennae"] = genetic_value
dna.features["moth_antennae"] = genetic_value
if(dna.features["moth_markings"])
dna.features["moth_markings"] = SSaccessories.moth_markings_list[deconstruct_block(get_uni_feature_block(features, DNA_MOTH_MARKINGS_BLOCK), length(SSaccessories.moth_markings_list))]
if(dna.features["caps"])
dna.features["caps"] = SSaccessories.caps_list[deconstruct_block(get_uni_feature_block(features, DNA_MUSHROOM_CAPS_BLOCK), length(SSaccessories.caps_list))]
if(dna.features["pod_hair"])
dna.features["pod_hair"] = SSaccessories.pod_hair_list[deconstruct_block(get_uni_feature_block(features, DNA_POD_HAIR_BLOCK), length(SSaccessories.pod_hair_list))]
for(var/obj/item/organ/organ in organs)
organ.mutate_feature(features, src)
if(icon_update)
update_body(is_creating = mutcolor_update)
if(mutations_overlay_update)
update_mutations_overlay()
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck()
if(!has_dna())
return
for(var/mutation in dna.mutation_index)
dna.check_block(mutation)
update_mutations_overlay()
/datum/dna/proc/check_block(mutation)
var/datum/mutation/human/HM = get_mutation(mutation)
if(check_block_string(mutation))
if(!HM)
. = add_mutation(mutation, MUT_NORMAL)
return
return force_lose(HM)
//Return the active mutation of a type if there is one
/datum/dna/proc/get_mutation(A)
for(var/datum/mutation/human/HM in mutations)
if(istype(HM, A))
return HM
/datum/dna/proc/check_block_string(mutation)
if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index))
return FALSE
return is_gene_active(mutation)
/datum/dna/proc/is_gene_active(mutation)
return (mutation_index[mutation] == GET_SEQUENCE(mutation))
/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM)
if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS))
return
. = TRUE
if(on)
mutation_index[HM.type] = GET_SEQUENCE(HM.type)
default_mutation_genes[HM.type] = mutation_index[HM.type]
else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type])
mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty)
default_mutation_genes[HM.type] = mutation_index[HM.type]
/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob
if(!mutation)
return FALSE
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/M = mutation
mutation_type = M.type
if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation
return FALSE
add_mutation(mutation, MUT_NORMAL)
return TRUE
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/datum/dna/proc/mutation_in_sequence(mutation)
if(!mutation)
return
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
if(HM.type in mutation_index)
return TRUE
else if(mutation in mutation_index)
return TRUE
/mob/living/carbon/proc/random_mutate(list/candidates, difficulty = 2)
if(!has_dna())
CRASH("[src] does not have DNA")
var/mutation = pick(candidates)
. = dna.add_mutation(mutation)
/mob/living/carbon/proc/easy_random_mutate(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE, resilient = NONE)
if(!has_dna())
CRASH("[src] does not have DNA")
var/list/mutations = list()
if(quality & POSITIVE)
mutations += GLOB.good_mutations
if(quality & NEGATIVE)
mutations += GLOB.bad_mutations
if(quality & MINOR_NEGATIVE)
mutations += GLOB.not_good_mutations
var/list/possible = list()
for(var/datum/mutation/human/A in mutations)
if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type))
possible += A.type
if(exclude_monkey)
possible.Remove(/datum/mutation/human/race)
if(LAZYLEN(possible))
var/mutation = pick(possible)
. = dna.activate_mutation(mutation)
if(scrambled)
var/datum/mutation/human/HM = dna.get_mutation(mutation)
if(HM)
HM.scrambled = TRUE
if(HM.quality & resilient)
HM.mutadone_proof = TRUE
return TRUE
/mob/living/carbon/proc/random_mutate_unique_identity()
if(!has_dna())
CRASH("[src] does not have DNA")
var/num = rand(1, DNA_UNI_IDENTITY_BLOCKS)
dna.set_uni_feature_block(num, random_string(GET_UI_BLOCK_LEN(num), GLOB.hex_characters))
updateappearance(mutations_overlay_update=1)
/mob/living/carbon/proc/random_mutate_unique_features()
if(!has_dna())
CRASH("[src] does not have DNA")
var/num = rand(1, DNA_FEATURE_BLOCKS)
dna.set_uni_feature_block(num, random_string(GET_UF_BLOCK_LEN(num), GLOB.hex_characters))
updateappearance(mutcolor_update = TRUE, mutations_overlay_update = TRUE)
/mob/living/carbon/proc/clean_dna()
if(!has_dna())
CRASH("[src] does not have DNA")
dna.remove_all_mutations()
/mob/living/carbon/proc/clean_random_mutate(list/candidates, difficulty = 2)
clean_dna()
random_mutate(candidates, difficulty)
/proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, uf=FALSE, probability)
if(!M.has_dna())
CRASH("[M] does not have DNA")
if(HAS_TRAIT(M, TRAIT_NO_DNA_SCRAMBLE))
return
if(se)
for(var/i=1, i <= DNA_MUTATION_BLOCKS, i++)
if(prob(probability))
M.dna.generate_dna_blocks()
M.domutcheck()
if(ui)
for(var/blocknum in 1 to DNA_UNI_IDENTITY_BLOCKS)
if(prob(probability))
M.dna.set_uni_feature_block(blocknum, random_string(GET_UI_BLOCK_LEN(blocknum), GLOB.hex_characters))
if(uf)
for(var/blocknum in 1 to DNA_FEATURE_BLOCKS)
if(prob(probability))
M.dna.set_uni_feature_block(blocknum, random_string(GET_UF_BLOCK_LEN(blocknum), GLOB.hex_characters))
if(ui || uf)
M.updateappearance(mutcolor_update=uf, mutations_overlay_update=1)
//value in range 1 to values. values must be greater than 0
//all arguments assumed to be positive integers
/proc/construct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
if(value < 1)
value = 1
value = (value * width) - rand(1,width)
return num2hex(value, blocksize)
//value is hex
/proc/deconstruct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
value = round(hex2num(value) / width) + 1
if(value > values)
value = values
return value
/proc/get_uni_identity_block(identity, blocknum)
return copytext(identity, GLOB.total_ui_len_by_block[blocknum], LAZYACCESS(GLOB.total_ui_len_by_block, blocknum+1))
/proc/get_uni_feature_block(features, blocknum)
return copytext(features, GLOB.total_uf_len_by_block[blocknum], LAZYACCESS(GLOB.total_uf_len_by_block, blocknum+1))
/////////////////////////// DNA HELPER-PROCS
/mob/living/carbon/human/proc/something_horrible(ignore_stability)
if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases
return
if(!ignore_stability && (dna.stability > 0))
return
var/instability = -dna.stability
dna.remove_all_mutations()
dna.stability = 100
var/nonfatal = prob(max(70-instability, 0))
if(!dna.nonfatal_meltdowns.len)
for(var/datum/instability_meltdown/meltdown_type as anything in typecacheof(/datum/instability_meltdown, ignore_root_path = TRUE))
if(initial(meltdown_type.abstract_type) == meltdown_type)
continue
if (initial(meltdown_type.fatal))
dna.fatal_meltdowns[meltdown_type] = initial(meltdown_type.meltdown_weight)
continue
dna.nonfatal_meltdowns[meltdown_type] = initial(meltdown_type.meltdown_weight)
var/picked_type = pick_weight(nonfatal ? dna.nonfatal_meltdowns : dna.fatal_meltdowns)
var/datum/instability_meltdown/meltdown = new picked_type
meltdown.meltdown(src)
/mob/living/carbon/human/proc/something_horrible_mindmelt()
if(!is_blind())
var/obj/item/organ/internal/eyes/eyes = locate(/obj/item/organ/internal/eyes) in organs
if(!eyes)
return
eyes.Remove(src)
qdel(eyes)
visible_message(span_notice("[src] looks up and their eyes melt away!"), span_userdanger("I understand now."))
addtimer(CALLBACK(src, PROC_REF(adjustOrganLoss), ORGAN_SLOT_BRAIN, 200), 2 SECONDS)