Files
Bubberstation/code/datums/components
Helg2 bab9db355f Adds on z impact interaction for SM. (#78428)
## About The Pull Request
Adds interaction for supermatter crystal when it falls on
something/someone.
I changed intercept_z_fall line that prevents sm dusting itself from
continue to return because it didn't spin/dust on fall.
## Why It's Good For The Game
Presumably a little bit more chaos.
## Changelog
🆑
add: SM crystal can now dust someone or something if it falls on it.
/🆑

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Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-09-29 19:55:36 +01:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm