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* draft 1 * Update energy.dm * Update twohanded.dm * Update weaponry.dm * Update ninja_stars.dm * Update cult_items.dm
20 lines
1.0 KiB
Plaintext
20 lines
1.0 KiB
Plaintext
// Flags for the obj_flags var on /obj
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#define EMAGGED 1
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#define IN_USE 2 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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#define CAN_BE_HIT 4 //can this be bludgeoned by items?
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#define BEING_SHOCKED 8 // Whether this thing is currently (already) being shocked by a tesla
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#define DANGEROUS_POSSESSION 16 //Admin possession yes/no
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#define ON_BLUEPRINTS 32 //Are we visible on the station blueprints at roundstart?
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#define UNIQUE_RENAME 64 // can you customize the description/name of the thing?
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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// Flags for the item_flags var on /obj/item
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#define BEING_REMOVED 1
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#define IN_INVENTORY 2 //is this item equipped into an inventory slot or hand of a mob? used for tooltips
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#define FORCE_STRING_OVERRIDE 4 // used for tooltips
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#define NEEDS_PERMIT 8 //Used by security bots to determine if this item is safe for public use.
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