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Bubberstation/code/modules/wiremod/components/abstract/module.dm
John Willard 1880003270 Reworks silicon/ai access checking & fixes some ui_act's (#84964)
## About The Pull Request

Currently to check for Silicon access, we do:
``if is silicon or is admin ghost or has unlimited silicon privileges or
has machine remote in hand``
What has unlimited silicon privileges? Bots, Drones, and admin ghosts.
To check for AI access, it just checks for AI instead of silicon, and
doesnt check for unlimited silicon privileges.

This was kinda silly, so I thought I should make this a little easier to
understand.
Now all silicon/ai traits come from ``AI_ACCESS_TRAIT`` or
``SILICON_ACCESS_TRAIT``. I made a single exception to keep Admin ghost,
since now instead of being a var on the client, we moved it to using the
same trait but giving it to the client instead, but since we have to
keep parity with previous functionality (admins can spawn in and not
have this on, it only works while as a ghost), I kept previous checks as
well.

No more type checks, removes a silly var on the mob level and another on
the client.

Now while I was doing this, I found a lot of tgui's ``ui_act`` still
uses ``usr`` and the wrong args, so I fixed those wherever I saw them,
and used a mass replace for the args.

Other changes:

- machinery's ``ui_act`` from
https://github.com/tgstation/tgstation/pull/81250 had ``isAI`` replaced
with ``HAS_AI_ACCESS``, this has been reverted. Machine wands and admin
ghosts no longer get kicked off things not on cameras. This was my
fault, I overlooked this when adding Human AI.
- Human AI's wand gives AI control as long as it's in your hand, you can
swap to your offhand. I hope this doesn't end up going horribly,
otherwise I'll revert this part. It should let human AIs not have their
UI closed on them when swapping to eat food or use their door wand or
whatnot.
- Bots previously had special checks to scan reagents and be
unobservant, I replaced this with giving them the trait. I also fixed an
instance of unobservant not being used, so now statues don't affect the
basic creature, whatever that is.

## Why It's Good For The Game

This is an easier to understand way of handling silicon access and makes
these mobs more consistent between eachother.
Other than what I've mentioned above, this should have no impact on
gameplay itself.

## Changelog

🆑
fix: Statues don't count as eyes to creatures.
fix: Human AIs and Admin ghosts no longer get kicked off of machines
that aren't on cameranets.
/🆑
2024-08-19 10:43:45 +00:00

326 lines
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/**
* # Module Component
*
* A component that has an input, output
*/
/obj/item/circuit_component/module
display_name = "Module"
desc = "A component that has other components within it, acting like a function. Use it in your hand to control the amount of input and output ports it has, as well as being able to access the integrated circuit contained inside."
category = "Abstract"
var/obj/item/integrated_circuit/module/internal_circuit
var/obj/item/circuit_component/module_input/input_component
var/obj/item/circuit_component/module_output/output_component
/// Linked ports that follow a `first_port = second_port` keyed structure.
var/list/linked_ports = list()
var/port_limit = 10
ui_buttons = list(
"edit" = "action"
)
/obj/item/integrated_circuit/module
var/obj/item/circuit_component/module/attached_module
/obj/item/integrated_circuit/module/ui_host(mob/user)
if(attached_module)
return attached_module.ui_host()
return ..()
/obj/item/integrated_circuit/module/set_display_name(new_name)
. = ..()
attached_module.display_name = new_name
attached_module.name = "module ([new_name])"
/obj/item/integrated_circuit/module/load_component(type)
if(!attached_module)
return ..()
if(ispath(type, /obj/item/circuit_component/module_input))
return attached_module.input_component
if(ispath(type, /obj/item/circuit_component/module_output))
return attached_module.output_component
return ..()
/obj/item/integrated_circuit/module/add_component(obj/item/circuit_component/to_add, mob/living/user)
if(to_add.circuit_flags & CIRCUIT_FLAG_REFUSE_MODULE)
balloon_alert(user, "doesn't fit into module!")
return
. = ..()
if(attached_module)
attached_module.circuit_size += to_add.circuit_size
/obj/item/integrated_circuit/module/remove_component(obj/item/circuit_component/to_remove)
if(attached_module)
attached_module.circuit_size -= to_remove.circuit_size
return ..()
/obj/item/integrated_circuit/module/Destroy()
attached_module = null
return ..()
/obj/item/circuit_component/module_input
display_name = "Input"
desc = "A component that receives data from the module it is attached to"
removable = FALSE
/// The currently attached module
var/obj/item/circuit_component/module/attached_module
/obj/item/circuit_component/module_input/Destroy()
attached_module = null
return ..()
/obj/item/circuit_component/module_output
display_name = "Output"
desc = "A component that outputs data to the module it is attached to."
removable = FALSE
/// The currently attached module
var/obj/item/circuit_component/module/attached_module
/obj/item/circuit_component/module_output/pre_input_received(datum/port/input/port)
if(!port)
return
// We don't check the parent here because frankly, we don't care. We only sync our input with the module's output
var/datum/port/output/port_to_update = attached_module.linked_ports[port]
if(!port_to_update)
CRASH("[port.type] doesn't have a linked port in [type]!")
port_to_update.set_output(port.value)
/obj/item/circuit_component/module/pre_input_received(datum/port/input/port)
if(!port)
return
var/datum/port/output/port_to_update = linked_ports[port]
if(!port_to_update)
CRASH("[port.type] doesn't have a linked port in [type]!")
port_to_update.set_output(port.value)
/obj/item/circuit_component/module_output/Destroy()
attached_module = null
return ..()
/obj/item/circuit_component/module/Initialize(mapload)
. = ..()
internal_circuit = new(src)
internal_circuit.attached_module = src
input_component = new(internal_circuit)
input_component.attached_module = src
internal_circuit.add_component(input_component)
input_component.rel_x = 0
input_component.rel_y = 200
output_component = new(internal_circuit)
output_component.attached_module = src
internal_circuit.add_component(output_component)
output_component.rel_x = 400
output_component.rel_y = 200
/obj/item/circuit_component/module/save_data_to_list(list/component_data)
. = ..()
component_data["integrated_circuit"] = internal_circuit.convert_to_json()
var/list/input_data = list()
for(var/datum/port/input/input_port as anything in input_ports)
input_data += list(list(
"name" = input_port.name,
"type" = input_port.datatype,
))
var/list/output_data = list()
for(var/datum/port/output/output_port as anything in output_ports)
output_data += list(list(
"name" = output_port.name,
"type" = output_port.datatype,
))
component_data["input_ports"] = input_data
component_data["output_ports"] = output_data
/obj/item/circuit_component/module/load_data_from_list(list/component_data)
. = ..()
var/list/input_ports = component_data["input_ports"]
for(var/list/port_data as anything in input_ports)
add_and_link_input_port(port_data["name"], port_data["type"])
var/list/output_ports = component_data["output_ports"]
for(var/list/port_data as anything in output_ports)
add_and_link_output_port(port_data["name"], port_data["type"])
if(component_data["integrated_circuit"])
internal_circuit.load_circuit_data(component_data["integrated_circuit"])
/obj/item/circuit_component/module/proc/add_and_link_input_port(name, type)
var/datum/port/new_port = add_input_port(name, type)
linked_ports[new_port] = input_component.add_output_port(name, type)
/obj/item/circuit_component/module/proc/add_and_link_output_port(name, type)
var/datum/port/new_port = output_component.add_input_port(name, type)
linked_ports[new_port] = add_output_port(name, type)
/obj/item/circuit_component/module/add_to(obj/item/integrated_circuit/added_to)
. = ..()
RegisterSignal(added_to, COMSIG_CIRCUIT_SET_CELL, PROC_REF(handle_set_cell))
RegisterSignal(added_to, COMSIG_CIRCUIT_SET_ON, PROC_REF(handle_set_on))
RegisterSignal(added_to, COMSIG_CIRCUIT_SET_SHELL, PROC_REF(handle_set_shell))
internal_circuit.set_cell(added_to.cell)
internal_circuit.set_shell(added_to.shell)
internal_circuit.set_on(added_to.on)
/obj/item/circuit_component/module/removed_from(obj/item/integrated_circuit/removed_from)
internal_circuit.set_cell(null)
internal_circuit.set_on(FALSE)
internal_circuit.remove_current_shell()
UnregisterSignal(removed_from, list(
COMSIG_CIRCUIT_SET_CELL,
COMSIG_CIRCUIT_SET_ON,
COMSIG_CIRCUIT_SET_SHELL,
))
return ..()
/obj/item/circuit_component/module/proc/handle_set_cell(datum/source, obj/item/stock_parts/power_store/cell/cell)
SIGNAL_HANDLER
internal_circuit.set_cell(cell)
/obj/item/circuit_component/module/proc/handle_set_on(datum/source, new_value)
SIGNAL_HANDLER
internal_circuit.set_on(new_value)
/obj/item/circuit_component/module/proc/handle_set_shell(datum/source, atom/movable/new_shell)
SIGNAL_HANDLER
internal_circuit.set_shell(new_shell)
/obj/item/circuit_component/module/Destroy()
QDEL_NULL(input_component)
QDEL_NULL(output_component)
QDEL_NULL(internal_circuit)
linked_ports = null
return ..()
/obj/item/circuit_component/module/ui_data(mob/user)
. = list()
.["input_ports"] = list()
for(var/datum/port/input/input_port as anything in input_ports)
.["input_ports"] += list(list(
"name" = input_port.name,
"type" = input_port.datatype,
))
.["output_ports"] = list()
for(var/datum/port/output/output_port as anything in output_ports)
.["output_ports"] += list(list(
"name" = output_port.name,
"type" = output_port.datatype,
))
/obj/item/circuit_component/module/ui_static_data(mob/user)
. = list()
.["global_port_types"] = GLOB.wiremod_basic_types
/obj/item/circuit_component/module/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/circuit_component))
internal_circuit.attackby(I, user, params)
return
return ..()
#define WITHIN_RANGE(id, table) (id >= 1 && id <= length(table))
/obj/item/circuit_component/module/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("open_internal_circuit")
internal_circuit.interact(usr)
. = TRUE
if("add_input_port")
if(length(input_ports) > port_limit)
return
add_and_link_input_port("Input Port", PORT_TYPE_ANY)
. = TRUE
if("remove_input_port")
var/port_id = text2num(params["port_id"])
if(!WITHIN_RANGE(port_id, input_ports))
return
var/datum/port/removed_port = input_ports[port_id]
linked_ports -= removed_port
remove_input_port(removed_port)
input_component.remove_output_port(input_component.output_ports[port_id])
. = TRUE
if("add_output_port")
if(length(output_ports) > port_limit)
return
add_and_link_output_port("Output Port", PORT_TYPE_ANY)
. = TRUE
if("remove_output_port")
var/port_id = text2num(params["port_id"])
if(!WITHIN_RANGE(port_id, output_ports))
return
var/datum/port/removed_port = output_component.input_ports[port_id]
linked_ports -= removed_port
remove_output_port(output_ports[port_id])
output_component.remove_input_port(removed_port)
. = TRUE
if("set_port_name", "set_port_type")
var/port_id = text2num(params["port_id"])
var/is_input = params["is_input"]
var/list/ports_to_use
var/list/internal_ports_to_use
if(is_input)
ports_to_use = input_ports
internal_ports_to_use = input_component.output_ports
else
ports_to_use = output_ports
internal_ports_to_use = output_component.input_ports
if(!WITHIN_RANGE(port_id, ports_to_use))
return
var/datum/port/component_port = ports_to_use[port_id]
var/datum/port/internal_component_port = internal_ports_to_use[port_id]
if(action == "set_port_type")
var/type = params["port_type"]
if(!(type in GLOB.wiremod_basic_types))
return
component_port.set_datatype(type)
internal_component_port.set_datatype(type)
else
var/port_name = params["port_name"]
if(!port_name)
return
port_name = strip_html(port_name, PORT_MAX_NAME_LENGTH)
component_port.name = port_name
internal_component_port.name = port_name
. = TRUE
if(.)
SStgui.update_uis(internal_circuit)
#undef WITHIN_RANGE
/obj/item/circuit_component/module/ui_perform_action(mob/user, action)
interact(user)
/obj/item/circuit_component/module/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CircuitModule", name)
ui.open()
ui.set_autoupdate(FALSE)