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## About The Pull Request Basically what the title says. Abductors cannot be converted by bloodbrother/revs/cult. They will NOT show up as having a mindshield, however. ## Why It's Good For The Game Abductors are, by design, incredibly strong. You are not meant to be able to win against them, and this is reflected policy-wise by the fact that they're a restricted antagonist. However, this is still a problem when conversion antags get involved. If an abductor becomes a cultist or a revolutionary, then suddenly every other player who isn't also converted has to deal with an abductor without the normal restrictions. It's not fun to play against and in general just shouldn't happen. ## Changelog 🆑 balance: Abductors (the antag, not the species) can no longer be converted by any antagonist. /🆑
255 lines
8.2 KiB
Plaintext
255 lines
8.2 KiB
Plaintext
//////////////////////////////////////////////
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// //
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// LATEJOIN RULESETS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/trim_candidates()
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for(var/mob/P in candidates)
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if(!P.client || !P.mind || is_unassigned_job(P.mind.assigned_role)) // Are they connected?
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candidates.Remove(P)
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else if (P.client.get_remaining_days(minimum_required_age) > 0)
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candidates.Remove(P)
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else if(P.mind.assigned_role.title in restricted_roles) // Does their job allow for it?
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candidates.Remove(P)
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else if((exclusive_roles.len > 0) && !(P.mind.assigned_role.title in exclusive_roles)) // Is the rule exclusive to their job?
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candidates.Remove(P)
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else if (!((antag_preference || antag_flag) in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override || antag_flag, ROLE_SYNDICATE)))
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candidates.Remove(P)
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/datum/dynamic_ruleset/latejoin/ready(forced = 0)
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if (forced)
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return ..()
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var/job_check = 0
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if (enemy_roles.len > 0)
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for (var/mob/M in GLOB.alive_player_list)
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if (M.stat == DEAD)
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continue // Dead players cannot count as opponents
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if (M.mind && (M.mind.assigned_role.title in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role.title in restricted_roles)))
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job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
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var/threat = round(SSdynamic.threat_level/10)
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var/ruleset_forced = (GLOB.dynamic_forced_rulesets[type] || RULESET_NOT_FORCED) == RULESET_FORCE_ENABLED
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if (!ruleset_forced && job_check < required_enemies[threat])
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log_dynamic("FAIL: [src] is not ready, because there are not enough enemies: [required_enemies[threat]] needed, [job_check] found")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/latejoin/execute()
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var/mob/M = pick(candidates)
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assigned += M.mind
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(antag_datum)
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return TRUE
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//////////////////////////////////////////////
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// //
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// SYNDICATE TRAITORS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/infiltrator
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name = "Syndicate Infiltrator"
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antag_datum = /datum/antagonist/traitor/infiltrator
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antag_flag = ROLE_SYNDICATE_INFILTRATOR
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antag_flag_override = ROLE_TRAITOR
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protected_roles = list(
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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restricted_roles = list(
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JOB_AI,
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JOB_CYBORG,
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)
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required_candidates = 1
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weight = 11
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cost = 5
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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repeatable = TRUE
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//////////////////////////////////////////////
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// //
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// REVOLUTIONARY PROVOCATEUR //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/provocateur
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name = "Provocateur"
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persistent = TRUE
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antag_datum = /datum/antagonist/rev/head
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antag_flag = ROLE_PROVOCATEUR
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antag_flag_override = ROLE_REV_HEAD
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restricted_roles = list(
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JOB_AI,
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JOB_CAPTAIN,
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JOB_CHIEF_ENGINEER,
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JOB_CHIEF_MEDICAL_OFFICER,
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JOB_CYBORG,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_PRISONER,
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JOB_QUARTERMASTER,
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JOB_RESEARCH_DIRECTOR,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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enemy_roles = list(
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JOB_AI,
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JOB_CYBORG,
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_SECURITY,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 1
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delay = 1 MINUTES // Prevents rule start while head is offstation.
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cost = 10
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requirements = list(101,101,70,40,30,20,20,20,20,20)
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flags = HIGH_IMPACT_RULESET
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
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var/required_heads_of_staff = 3
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var/finished = FALSE
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var/datum/team/revolution/revolution
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/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
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if (forced)
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required_heads_of_staff = 1
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if(!..())
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return FALSE
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var/head_check = 0
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for(var/mob/player in GLOB.alive_player_list)
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if (player.mind.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
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head_check++
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return (head_check >= required_heads_of_staff)
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/datum/dynamic_ruleset/latejoin/provocateur/execute()
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var/mob/M = pick(candidates) // This should contain a single player, but in case.
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if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
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assigned += M.mind
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M.mind.special_role = antag_flag
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revolution = new()
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var/datum/antagonist/rev/head/new_head = new()
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new_head.give_flash = TRUE
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new_head.give_hud = TRUE
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new_head.remove_clumsy = TRUE
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new_head = M.mind.add_antag_datum(new_head, revolution)
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revolution.update_objectives()
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revolution.update_rev_heads()
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SSshuttle.registerHostileEnvironment(revolution)
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return TRUE
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else
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log_dynamic("[ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
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log_dynamic("[ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
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return FALSE
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/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
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var/winner = revolution.process_victory()
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if (isnull(winner))
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return
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finished = winner
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if(winner == REVOLUTION_VICTORY)
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GLOB.revolutionary_win = TRUE
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return RULESET_STOP_PROCESSING
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/// Checks for revhead loss conditions and other antag datums.
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/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(datum/mind/M)
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var/turf/T = get_turf(M.current)
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if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_MIND_TRAIT(M.current, TRAIT_UNCONVERTABLE))
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return TRUE
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return FALSE
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/datum/dynamic_ruleset/latejoin/provocateur/round_result()
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revolution.round_result(finished)
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//////////////////////////////////////////////
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// //
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// HERETIC SMUGGLER //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/heretic_smuggler
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name = "Heretic Smuggler"
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antag_datum = /datum/antagonist/heretic
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antag_flag = ROLE_HERETIC_SMUGGLER
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antag_flag_override = ROLE_HERETIC
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protected_roles = list(
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_PRISONER,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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restricted_roles = list(
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JOB_AI,
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JOB_CYBORG,
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)
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required_candidates = 1
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weight = 8
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cost = 6
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requirements = list(101,101,50,10,10,10,10,10,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/latejoin/heretic_smuggler/execute()
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var/mob/picked_mob = pick(candidates)
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assigned += picked_mob.mind
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picked_mob.mind.special_role = antag_flag
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var/datum/antagonist/heretic/new_heretic = picked_mob.mind.add_antag_datum(antag_datum)
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// Heretics passively gain influence over time.
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// As a consequence, latejoin heretics start out at a massive
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// disadvantage if the round's been going on for a while.
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// Let's give them some influence points when they arrive.
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new_heretic.knowledge_points += round((world.time - SSticker.round_start_time) / new_heretic.passive_gain_timer)
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// BUT let's not give smugglers a million points on arrival.
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// Limit it to four missed passive gain cycles (4 points).
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new_heretic.knowledge_points = min(new_heretic.knowledge_points, 5)
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return TRUE
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/// Ruleset for latejoin changelings
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/datum/dynamic_ruleset/latejoin/stowaway_changeling
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name = "Stowaway Changeling"
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antag_datum = /datum/antagonist/changeling
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antag_flag = ROLE_STOWAWAY_CHANGELING
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antag_flag_override = ROLE_CHANGELING
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protected_roles = list(
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_PRISONER,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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restricted_roles = list(
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JOB_AI,
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JOB_CYBORG,
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)
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required_candidates = 1
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weight = 2
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cost = 12
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requirements = list(101,101,60,50,40,20,20,10,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/latejoin/stowaway_changeling/execute()
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var/mob/picked_mob = pick(candidates)
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assigned += picked_mob.mind
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picked_mob.mind.special_role = antag_flag
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picked_mob.mind.add_antag_datum(antag_datum)
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return TRUE
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