Files
Bubberstation/code/game/objects/items/inducer.dm
hyperjll 9a4e14eb7e Inducers accept megacells now. (#84395)
They still allow regular cells. Tested in-game, works fine.

Fixes: https://github.com/tgstation/tgstation/issues/84388

## About The Pull Request

Due to an oversight in the code, megacells were installed in inducers
but inducers wouldn't accept them to be installed in the first place.

## Why It's Good For The Game

Fixes an oversight. (bug)

## Changelog

🆑
fix: Inducers now accept megacells AND regular cells.
/🆑
2024-06-28 16:09:22 -06:00

210 lines
6.0 KiB
Plaintext

/obj/item/inducer
name = "inducer"
desc = "A tool for inductively charging internal power cells and batteries."
icon = 'icons/obj/tools.dmi'
icon_state = "inducer-engi"
inhand_icon_state = "inducer-engi"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 7
/// Multiplier that determines the speed at which this inducer works at.
var/power_transfer_multiplier = 1
var/opened = FALSE
var/cell_type = /obj/item/stock_parts/power_store/battery/high
var/obj/item/stock_parts/power_store/powerdevice
var/recharging = FALSE
/obj/item/inducer/Initialize(mapload)
. = ..()
if(!powerdevice && cell_type)
powerdevice = new cell_type
/obj/item/inducer/proc/induce(obj/item/stock_parts/power_store/target, coefficient)
var/obj/item/stock_parts/power_store/our_cell = get_cell()
var/rating_base = target.rating_base
var/totransfer = min(our_cell.charge, (rating_base * coefficient * power_transfer_multiplier))
var/transferred = target.give(totransfer)
our_cell.use(transferred)
our_cell.update_appearance()
target.update_appearance()
/obj/item/inducer/get_cell()
return powerdevice
/obj/item/inducer/emp_act(severity)
. = ..()
var/obj/item/stock_parts/power_store/our_cell = get_cell()
if(!isnull(our_cell) && !(. & EMP_PROTECT_CONTENTS))
our_cell.emp_act(severity)
/obj/item/inducer/attack_atom(obj/target, mob/living/carbon/user, params)
if(user.combat_mode)
return ..()
if(cantbeused(user))
return
if(recharge(target, user))
return
return ..()
/obj/item/inducer/proc/cantbeused(mob/user)
if(!ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
return TRUE
var/obj/item/stock_parts/power_store/our_cell = get_cell()
if(isnull(our_cell))
balloon_alert(user, "no cell installed!")
return TRUE
if(!our_cell.charge)
balloon_alert(user, "no charge!")
return TRUE
return FALSE
/obj/item/inducer/screwdriver_act(mob/living/user, obj/item/tool)
. = TRUE
tool.play_tool_sound(src)
if(!opened)
to_chat(user, span_notice("You unscrew the battery compartment."))
opened = TRUE
update_appearance()
return
else
to_chat(user, span_notice("You close the battery compartment."))
opened = FALSE
update_appearance()
return
/obj/item/inducer/attackby(obj/item/used_item, mob/user)
if(istype(used_item, /obj/item/stock_parts/power_store))
if(opened)
var/obj/item/stock_parts/power_store/our_cell = get_cell()
if(isnull(our_cell))
if(!user.transferItemToLoc(used_item, src))
return
to_chat(user, span_notice("You insert [used_item] into [src]."))
powerdevice = used_item
update_appearance()
return
else
to_chat(user, span_warning("[src] already has \a [our_cell] installed!"))
return
if(cantbeused(user))
return
if(recharge(used_item, user))
return
return ..()
/obj/item/inducer/proc/recharge(atom/movable/target, mob/user)
if(!isturf(target) && user.loc == target)
return FALSE
if(recharging)
return TRUE
recharging = TRUE
var/obj/item/stock_parts/power_store/our_cell = get_cell()
var/obj/item/stock_parts/power_store/target_cell = target.get_cell()
var/obj/target_as_object = target
var/coefficient = 1
if(istype(target, /obj/item/gun/energy) || istype(target, /obj/item/clothing/suit/space))
to_chat(user, span_alert("Error: unable to interface with device."))
return FALSE
if(target_cell)
var/done_any = FALSE
if(target_cell.charge >= target_cell.maxcharge)
balloon_alert(user, "it's fully charged!")
recharging = FALSE
return TRUE
user.visible_message(span_notice("[user] starts recharging [target] with [src]."), span_notice("You start recharging [target] with [src]."))
while(target_cell.charge < target_cell.maxcharge)
if(do_after(user, 1 SECONDS, target = user) && our_cell.charge)
done_any = TRUE
induce(target_cell, coefficient)
do_sparks(1, FALSE, target)
if(istype(target_as_object))
target_as_object.update_appearance()
else
break
if(done_any) // Only show a message if we succeeded at least once
user.visible_message(span_notice("[user] recharged [target]!"), span_notice("You recharged [target]!"))
recharging = FALSE
return TRUE
recharging = FALSE
/obj/item/inducer/attack(mob/target, mob/living/user)
if(user.combat_mode)
return ..()
if(cantbeused(user))
return
if(recharge(target, user))
return
return ..()
/obj/item/inducer/attack_self(mob/user)
if(opened && powerdevice)
user.visible_message(span_notice("[user] removes [powerdevice] from [src]!"), span_notice("You remove [powerdevice]."))
powerdevice.update_appearance()
user.put_in_hands(powerdevice)
powerdevice = null
update_appearance()
/obj/item/inducer/examine(mob/living/user)
. = ..()
var/obj/item/stock_parts/power_store/our_cell = get_cell()
if(!isnull(our_cell))
. += span_notice("Its display shows: [display_energy(our_cell.charge)].")
else
. += span_notice("Its display is dark.")
if(opened)
. += span_notice("Its battery compartment is open.")
/obj/item/inducer/update_overlays()
. = ..()
if(!opened)
return
. += "inducer-[!isnull(get_cell()) ? "bat" : "nobat"]"
/obj/item/inducer/empty
cell_type = null
opened = TRUE
/obj/item/inducer/orderable
cell_type = /obj/item/stock_parts/power_store/cell/inducer_supply
opened = FALSE
/obj/item/inducer/sci
icon_state = "inducer-sci"
inhand_icon_state = "inducer-sci"
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart."
cell_type = null
opened = TRUE
/obj/item/inducer/sci/Initialize(mapload)
. = ..()
update_appearance()
/obj/item/inducer/syndicate
icon_state = "inducer-syndi"
inhand_icon_state = "inducer-syndi"
desc = "A tool for inductively charging internal power cells. This one has a suspicious colour scheme, and seems to be rigged to transfer charge at a much faster rate."
power_transfer_multiplier = 2 // 2x the base speed
cell_type = /obj/item/stock_parts/power_store/cell/super