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Bubberstation/code/game/objects/items/storage/boxes/security_boxes.dm
Ghom 4611958e74 Buffing some awful black market items to be less awful. (#84895)
## About The Pull Request
With this PR, I'm making some awful or bad blackmarket items less bad
(some are still bad imo). I don't aim to tweak every item that I find
mediocre at best, because it ultimately boils down to opinion and maybe
what I don't like, others do, but also because the feature was designed
to have some "scammy" items in there (the broken chameleon hat is a
prime example).

Moving on, some of the more noticeable changes:
- the old spacesuit in a box should no longer cost thousands of credits
- the thermite bottle now contains enough thermite to melt one r-wall
- replaced the shotgun dart item with a more expensive box of XL shotgun
darts (25 units of reagent capacity vs 15)
- replaced the science googles with a more expensive medical-security
combo HUD (the sprites exist already)
- the donk pocket box item can now spawn subtypes of the donk pocket
box, this includes the gondola box, though it's pretty rare.
- the suspicious pill bottle item can now spawn a pill bottle of
maintenance pills

The rest should be price changes.

## Why It's Good For The Game
Many of the blackmarkets choices are downright a bummer, and I'm not
talking about things like the broken chameleon hat, but stuff such as
shotgun darts, science googles, thermite; I mean, SOME of stuff that's
OBVIOUSLY easy and more convenient to get from a (proto/auto) lathe or
the chemist and just make the blackmarket look kinda bad.

## Changelog

🆑
balance: reduced the prices of some blackmarket items across the board.
balance: the thermite bottle (from the contraband spawner and the
blackmarket), now spawns with 50u of thermite vs 30, enough to melt one
reinforced wall.
add: Replaced the science googles from the blackmarket with a security +
health scanner HUD.
add: Replaced the single shotgun dart from the blackmarket with a box of
XL shotgun darts.
add: The donk pocket box from the blackmarket now comes in different
flavors.
/🆑
2024-07-15 01:49:13 -04:00

275 lines
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// This file contains everything used by security, or in other combat applications.
/obj/item/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/storage/box/flashbangs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/flashbang(src)
/obj/item/storage/box/stingbangs
name = "box of stingbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause severe injuries or death in repeated use.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/storage/box/stingbangs/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/grenade/stingbang(src)
/obj/item/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "secbox"
illustration = "flash"
/obj/item/storage/box/flashes/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/assembly/flash/handheld(src)
/obj/item/storage/box/wall_flash
name = "wall-mounted flash kit"
desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "secbox"
illustration = "flash"
/obj/item/storage/box/wall_flash/PopulateContents()
var/id = rand(1000, 9999)
// FIXME what if this conflicts with an existing one?
new /obj/item/wallframe/button(src)
new /obj/item/electronics/airlock(src)
var/obj/item/assembly/control/flasher/remote = new(src)
remote.id = id
var/obj/item/wallframe/flasher/frame = new(src)
frame.id = id
new /obj/item/assembly/flash/handheld(src)
new /obj/item/screwdriver(src)
/obj/item/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
icon_state = "secbox"
illustration = "grenade"
/obj/item/storage/box/teargas/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/teargas(src)
/obj/item/storage/box/emps
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
illustration = "emp"
/obj/item/storage/box/emps/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/grenade/empgrenade(src)
/obj/item/storage/box/prisoner
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
icon_state = "secbox"
illustration = "id"
/obj/item/storage/box/prisoner/PopulateContents()
..()
new /obj/item/card/id/advanced/prisoner/one(src)
new /obj/item/card/id/advanced/prisoner/two(src)
new /obj/item/card/id/advanced/prisoner/three(src)
new /obj/item/card/id/advanced/prisoner/four(src)
new /obj/item/card/id/advanced/prisoner/five(src)
new /obj/item/card/id/advanced/prisoner/six(src)
new /obj/item/card/id/advanced/prisoner/seven(src)
/obj/item/storage/box/seccarts
name = "box of PDA security cartridges"
desc = "A box full of PDA cartridges used by Security."
icon_state = "secbox"
illustration = "pda"
/obj/item/storage/box/seccarts/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/computer_disk/security(src)
/obj/item/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
icon_state = "secbox"
illustration = "firingpin"
/obj/item/storage/box/firingpins/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/firing_pin(src)
/obj/item/storage/box/firingpins/paywall
name = "box of paywall firing pins"
desc = "A box full of paywall firing pins, to allow newly-developed firearms to operate behind a custom-set paywall."
illustration = "firingpin"
/obj/item/storage/box/firingpins/paywall/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/firing_pin/paywall(src)
/obj/item/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
illustration = "firingpin"
/obj/item/storage/box/lasertagpins/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/firing_pin/tag/red(src)
new /obj/item/firing_pin/tag/blue(src)
/obj/item/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/storage/box/handcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs(src)
/obj/item/storage/box/zipties
name = "box of spare zipties"
desc = "A box full of zipties."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/storage/box/zipties/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs/cable/zipties(src)
/obj/item/storage/box/alienhandcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "alienbox"
illustration = "handcuff"
/obj/item/storage/box/alienhandcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs/alien(src)
/obj/item/storage/box/rubbershot
name = "box of shotgun shells (Less Lethal - Rubber Shot)"
desc = "A box full of rubber shot shotgun shells, designed for shotguns."
icon_state = "rubbershot_box"
illustration = null
/obj/item/storage/box/rubbershot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
/obj/item/storage/box/lethalshot
name = "box of shotgun shells (Lethal)"
desc = "A box full of lethal shotgun shells, designed for shotguns."
icon_state = "lethalshot_box"
illustration = null
/obj/item/storage/box/lethalshot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/buckshot(src)
/obj/item/storage/box/slugs
name = "box of shotgun shells (Lethal - Slugs)"
desc = "A box full of lethal shotgun slugs, designed for shotguns."
icon_state = "breacher_box"
illustration = null
/obj/item/storage/box/slugs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun(src)
/obj/item/storage/box/beanbag
name = "box of shotgun shells (Less Lethal - Beanbag)"
desc = "A box full of beanbag shotgun shells, designed for shotguns."
icon_state = "beanbagshot_box"
illustration = null
/obj/item/storage/box/beanbag/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/storage/box/breacherslug
name = "box of breaching shotgun shells"
desc = "A box full of breaching slugs, designed for rapid entry, not very effective against anything else."
icon_state = "breacher_box"
illustration = null
/obj/item/storage/box/breacherslug/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/breacher(src)
/obj/item/storage/box/large_dart
name = "box of XL shotgun darts"
name = "A box full of shotgun darts with increased chemical storage capacity."
icon_state = "shotdart_box"
illustration = null
/obj/item/storage/box/large_dart/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/dart/large(src)
/obj/item/storage/box/emptysandbags
name = "box of empty sandbags"
illustration = "sandbag"
/obj/item/storage/box/emptysandbags/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/emptysandbag(src)
/obj/item/storage/box/holy_grenades
name = "box of holy hand grenades"
desc = "Contains several grenades used to rapidly purge heresy."
illustration = "grenade"
/obj/item/storage/box/holy_grenades/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/holy(src)
/obj/item/storage/box/fireworks
name = "box of fireworks"
desc = "Contains an assortment of fireworks."
illustration = "sparkler"
/obj/item/storage/box/fireworks/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/sparkler(src)
new/obj/item/grenade/firecracker(src)
new /obj/item/toy/snappop(src)
/obj/item/storage/box/fireworks/dangerous
desc = "This box has a small label on it stating that it's from the Gorlex Marauders. Contains an assortment of \"fireworks\"."
/obj/item/storage/box/fireworks/dangerous/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/sparkler(src)
new/obj/item/grenade/firecracker(src)
if(prob(20))
new /obj/item/grenade/frag(src)
else
new /obj/item/toy/snappop(src)
/obj/item/storage/box/firecrackers
name = "box of firecrackers"
desc = "A box filled with illegal firecrackers. You wonder who still makes these."
icon_state = "syndiebox"
illustration = "firecracker"
/obj/item/storage/box/firecrackers/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/firecracker(src)
/obj/item/storage/box/sparklers
name = "box of sparklers"
desc = "A box of Nanotrasen brand sparklers, burns hot even in the cold of space-winter."
illustration = "sparkler"
/obj/item/storage/box/sparklers/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/sparkler(src)