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## About The Pull Request uhh laymans terms; break wall, turf under wall not space now plating turf reservations may set to not override baseturfs with turf_type, created a subtype with that set, and deathmatch templates use this for default essentially for whoever wants to build a deathmatch map: set turf_reservation_type (on the template) to 1. **(default)** /datum/turf_reservation/turf_not_baseturf - preserves baseturfs of what you map in, eg. plating under normal flooring and space under that plating, etc. Turf used to fill in the template is still space 2. /datum/turf_reservation/indestructible_plating - fills in the noop spots before loading with indestructible plating, and also is the baseturf for everything there, so break any turf = indestructible plating (you may still map in space) ## Why It's Good For The Game makes sense for normal walls in deathmatch to not break into space immediately and that allows more destructible deathmatch maps i encourage whoever makes new maps to include non indestructible turfs ## Changelog 🆑 fix: breaking certain terrain in deathmatch doesnt instantly breach to space /🆑