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## About The Pull Request As the title says. A standard power cell now only stores 10 KJ and drains power similar to how it did before the refactor to all power appliances. The new standard megacell stock part stores 1 MJ (what cells store right now). APCs and SMESs have had their power cells replaced with these megacell stock parts instead. Megacells can only be used in APCs and SMESs. It shouldn't be possible to use megacells in any typical appliance. This shouldn't change anything about how much 'use' you can get out of a power cell in regular practice. Most should operate the same and you should still get the same amount of shots out of a laser gun, and we can look at expanding what can be switched over to megacells, e.g. if we want mechs to require significantly more power than a typical appliance. Thanks to Meyhazah for the megacell icon sprites. ## Why It's Good For The Game Power cell consumption is way too high ever since the power appliance refactor that converted most things to be in joules. It's a bit ridiculous for most of our machinery to drain the station's power supply this early on. The reason it's like this is because regular appliances (laser guns, borgs, lights) all have a cell type that is identical to the APC/SMES cell type. And it means that if we want to provide an easy way to charge these appliances without making it easy to charge APCs/SMESs through a power bug exploit, we need to introduce a new cell type to differentiate between what supplies power and regular appliances that use power. This is primarily what the megacell stock part does. This moves us back to what it was originally like before the power refactor, where recharging power cells wouldn't drain an exorbitant amount of energy. However, it maintains the goal of the original refactor which was to prevent people from cheesing power generation to produce an infinite amount of power, as the power that APCs and SMESs operate at is drastically different from the power that a regular appliance uses. ## Changelog 🆑 Watermelon, Mayhazah balance: Drastically reduces the power consumption and max charge of power cells balance: Added a new stock part called the battery, used primarily in the construction of APCs and SMESs. add: Suiciding with a cell/battery will shock you and potentially dust you/shock the people around you if the charge is great enough. /🆑 --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com> Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
241 lines
8.1 KiB
Plaintext
241 lines
8.1 KiB
Plaintext
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/**
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* # Power cell
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*
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* Power cells, used primarily for handheld and portable things. Holds a reasonable amount of power.
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*/
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/obj/item/stock_parts/power_store/cell
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name = "power cell"
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desc = "A rechargeable electrochemical power cell."
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icon = 'icons/obj/machines/cell_charger.dmi'
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icon_state = "cell"
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inhand_icon_state = "cell"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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force = 5
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
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/* Cell variants*/
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/obj/item/stock_parts/power_store/cell/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/crap
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name = "\improper Nanotrasen brand rechargeable AA cell"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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icon_state = "aa_cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.5
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
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/obj/item/stock_parts/power_store/cell/crap/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/crap/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/upgraded
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name = "upgraded power cell"
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desc = "A power cell with a slightly higher capacity than normal!"
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icon_state = "9v_cell"
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maxcharge = STANDARD_CELL_CHARGE * 2.5
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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chargerate = STANDARD_CELL_RATE * 0.5
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/obj/item/stock_parts/power_store/cell/upgraded/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/upgraded/plus
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name = "upgraded power cell+"
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desc = "A power cell with an even higher capacity than the base model!"
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/secborg
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name = "security borg rechargeable D cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.6
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
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/obj/item/stock_parts/power_store/cell/secborg/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/mini_egun
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name = "miniature energy gun power cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.6
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/obj/item/stock_parts/power_store/cell/hos_gun
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name = "X-01 multiphase energy gun power cell"
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maxcharge = STANDARD_CELL_CHARGE * 1.2
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/obj/item/stock_parts/power_store/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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maxcharge = STANDARD_CELL_CHARGE * 40
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chargerate = STANDARD_CELL_RATE * 0.75
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/obj/item/stock_parts/power_store/cell/pulse/carbine //25 pulse shots
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name = "pulse carbine power cell"
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/pulse/pistol //10 pulse shots
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name = "pulse pistol power cell"
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maxcharge = STANDARD_CELL_CHARGE * 2
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/obj/item/stock_parts/power_store/cell/ninja
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name = "black power cell"
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icon_state = "bscell"
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maxcharge = STANDARD_CELL_CHARGE * 10
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
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chargerate = STANDARD_CELL_RATE
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/obj/item/stock_parts/power_store/cell/high
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name = "high-capacity power cell"
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icon_state = "hcell"
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maxcharge = STANDARD_CELL_CHARGE * 10
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
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chargerate = STANDARD_CELL_RATE * 0.75
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/obj/item/stock_parts/power_store/cell/high/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/super
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name = "super-capacity power cell"
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icon_state = "scell"
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maxcharge = STANDARD_CELL_CHARGE * 20
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
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chargerate = STANDARD_CELL_RATE
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/obj/item/stock_parts/power_store/cell/super/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/hyper
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name = "hyper-capacity power cell"
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icon_state = "hpcell"
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maxcharge = STANDARD_CELL_CHARGE * 30
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 4)
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chargerate = STANDARD_CELL_RATE * 1.5
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/obj/item/stock_parts/power_store/cell/hyper/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/bluespace
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name = "bluespace power cell"
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desc = "A rechargeable transdimensional power cell."
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icon_state = "bscell"
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maxcharge = STANDARD_CELL_CHARGE * 40
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*6)
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chargerate = STANDARD_CELL_RATE * 2
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/obj/item/stock_parts/power_store/cell/bluespace/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/infinite
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name = "infinite-capacity power cell"
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icon_state = "icell"
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maxcharge = INFINITY //little disappointing if you examine it and it's not huge
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custom_materials = list(/datum/material/glass=HALF_SHEET_MATERIAL_AMOUNT)
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chargerate = INFINITY
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ratingdesc = FALSE
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/obj/item/stock_parts/power_store/cell/infinite/use(used, force = FALSE)
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return TRUE
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/obj/item/stock_parts/power_store/cell/infinite/abductor
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name = "void core"
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desc = "An alien power cell that produces energy seemingly out of nowhere."
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icon = 'icons/obj/antags/abductor.dmi'
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icon_state = "cell"
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maxcharge = STANDARD_CELL_CHARGE * 50
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ratingdesc = FALSE
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/obj/item/stock_parts/power_store/cell/infinite/abductor/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/potato
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name = "potato battery"
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desc = "A rechargeable starch based power cell."
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icon = 'icons/obj/service/hydroponics/harvest.dmi'
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icon_state = "potato"
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maxcharge = STANDARD_CELL_CHARGE * 0.3
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charge_light_type = null
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connector_type = null
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custom_materials = null
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grown_battery = TRUE //it has the overlays for wires
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custom_premium_price = PAYCHECK_CREW
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/obj/item/stock_parts/power_store/cell/potato/Initialize(mapload, override_maxcharge)
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charge = maxcharge * 0.3
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. = ..()
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/obj/item/stock_parts/power_store/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = STANDARD_CELL_CHARGE * 0.5
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/obj/item/stock_parts/power_store/cell/emproof/Initialize(mapload)
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AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
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return ..()
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/obj/item/stock_parts/power_store/cell/emproof/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/emproof/corrupt()
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return
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/obj/item/stock_parts/power_store/cell/emproof/slime
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name = "EMP-proof slime core"
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desc = "A yellow slime core infused with plasma. Its organic nature makes it immune to EMPs."
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icon = 'icons/mob/simple/slimes.dmi'
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icon_state = "yellow-core"
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custom_materials = null
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maxcharge = STANDARD_CELL_CHARGE * 5
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charge_light_type = null
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connector_type = "slimecore"
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/obj/item/stock_parts/power_store/cell/emergency_light
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name = "miniature power cell"
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desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
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maxcharge = STANDARD_CELL_CHARGE * 0.12 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
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custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*0.2)
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w_class = WEIGHT_CLASS_TINY
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/obj/item/stock_parts/power_store/cell/emergency_light/Initialize(mapload)
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. = ..()
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var/area/area = get_area(src)
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if(area)
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if(!area.lightswitch || !area.light_power)
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charge = 0 //For naturally depowered areas, we start with no power
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/obj/item/stock_parts/power_store/cell/crystal_cell
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name = "crystal power cell"
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desc = "A very high power cell made from crystallized plasma"
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icon_state = "crystal_cell"
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maxcharge = STANDARD_CELL_CHARGE * 50
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chargerate = 0
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charge_light_type = null
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connector_type = "crystal"
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custom_materials = null
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grind_results = null
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/obj/item/stock_parts/power_store/cell/inducer_supply
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/ethereal
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name = "ahelp it"
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desc = "you sohuldn't see this"
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maxcharge = ETHEREAL_CHARGE_DANGEROUS
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charge = ETHEREAL_CHARGE_FULL
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icon_state = null
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charge_light_type = null
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connector_type = null
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custom_materials = null
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grind_results = null
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/obj/item/stock_parts/power_store/cell/ethereal/examine(mob/user)
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. = ..()
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CRASH("[src.type] got examined by [user]")
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