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## About The Pull Request Use GAGS to auto-generate digitgrade leg sprites based off of 1 basic template + color sampling. Icons are cached relatively aggressively, like female sprite variations. So no need to worry about that. The result: All of these sprites with only **3** icons added (the base template, and the masks) Obviously it's not perfect - some of the sprites (like the engineer's jumpsuit) lose some "luster", but it does the job if I do say so myself.  Only applied to undersuits, for now. ## Why It's Good For The Game - Allows Lizards to show off their handicap, rather than hiding it or necessitating they use skirts. - (Ideally) leads to an uptick in Digitigrade abuse (due to being easier to identify), which is also a net positive. - Implemented without any common issues revolving alt bodytype clothing sprites (those being maintainability and sprite bloat) ## Changelog 🆑 Melbert add: Auto-generated digitigrade clothing sprites for most jumpsuits /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.
You can create one by simply using the test_screenshot proc.
This example test screenshots a red image and keeps it.
/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic
/datum/unit_test/screenshot_basic/Run()
var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
red.Blend(COLOR_RED, ICON_OVERLAY)
test_screenshot("red", red)
Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.