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0a7285e0b718597e84d6f48593c1b0d7f79b8259
Bubberstation/code/modules/projectiles
History
ACCount12 0a7285e0b7 Merge pull request #1 from tgstation/master
Merging with main /tg/
2013-09-09 02:39:03 -07:00
..
ammunition
Update bullets.dm
2013-09-06 14:44:54 -07:00
guns
Merge pull request #1 from tgstation/master
2013-09-09 02:39:03 -07:00
projectile
Update bullets.dm
2013-09-06 14:35:27 -07:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Energy Crossbows now play the correct sound
2013-09-04 22:39:56 +08:00
projectile.dm
Changed the projectile code to have a lower probability to hit your target area the further away you are, instead of the further the original target was. This is more logical and makes sense. I also changed how it decides which zone to hit instead, if the random check fails.
2013-07-10 09:35:07 +01:00
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