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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
34 lines
846 B
Plaintext
34 lines
846 B
Plaintext
//adds godmode while in the container, prevents moving, and clears these effects up after leaving the stone
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/datum/component/soulstoned
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var/atom/movable/container
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/datum/component/soulstoned/Initialize(atom/movable/container)
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if(!isanimal(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/simple_animal/S = parent
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src.container = container
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S.forceMove(container)
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S.status_flags |= GODMODE
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S.mobility_flags = NONE
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S.health = S.maxHealth
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S.bruteloss = 0
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RegisterSignal(S, COMSIG_MOVABLE_MOVED, .proc/free_prisoner)
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/datum/component/soulstoned/proc/free_prisoner()
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SIGNAL_HANDLER
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var/mob/living/simple_animal/S = parent
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if(S.loc != container)
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qdel(src)
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/datum/component/soulstoned/UnregisterFromParent()
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var/mob/living/simple_animal/S = parent
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S.status_flags &= ~GODMODE
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S.mobility_flags = MOBILITY_FLAGS_DEFAULT
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