Files
Bubberstation/code/datums/elements/waddling.dm
T
e65a48e91f [MIRROR] Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#430)
* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)

Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl

* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-19 20:17:28 -04:00

30 lines
876 B
Plaintext

/datum/element/waddling
/datum/element/waddling/Attach(datum/target)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
if(isliving(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/LivingWaddle)
else
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Waddle)
/datum/element/waddling/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
/datum/element/waddling/proc/LivingWaddle(mob/living/target)
SIGNAL_HANDLER
if(target.incapacitated() || !(target.mobility_flags & MOBILITY_STAND))
return
Waddle(target)
/datum/element/waddling/proc/Waddle(atom/movable/target)
SIGNAL_HANDLER
animate(target, pixel_z = 4, time = 0)
var/prev_trans = matrix(target.transform)
animate(pixel_z = 0, transform = turn(target.transform, pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = prev_trans, time = 0)