Files
Bubberstation/code/game/objects/effects
Kush1Push1 8384a25ad1 Making blood less frustrating (#57085)
Two changes.

1. If a splatter of blood isn't bloody enough, the character will not get bloody shoes.

2. Characters with light steps trait won't get bloody clothes if they step on a bloody tile without shoes.

3. added: Blood dries over time. Usually, 3 or 6 minutes. If a splatter is big enough, it can stay wet up to 15 minutes.

Why It's Good For The Game

The entire crew won't have bloody shoes anymore.
Less time wasted looking for showers or sinks to wash their shoes after stepping on a near invisible blood decal.
Characters without shoes (or who don't want to get their clothes bloody after taking them off) will get more use from a near useless trait.
Changelog

cl
qol: Blood splatters only make your shoes or feet bloody if the tile is bloody enough,
qol: Light steps trait prevents clothing from being covered in blood if you step on a bloody tile with your shoes off.
add: Blood dries over time. Usually, 3 or 6 minutes. If a splatter is big enough, it can stay wet up to 15 minutes.
/cl

(grammaticly impoved by @maxymax13)
2021-03-12 10:11:06 +13:00
..
2021-02-19 12:06:18 -03:00