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## About The Pull Request Instruments now use TGUI as their editor which is pretty cool. It's mostly a 1:1 remake of the HTML UI except I did make a change to make the playback options a little more compact, leaving some more space for the editor before you have to scroll, and some other minor things that were made to make the UI hopefully nicer to look at and mess with. When there's a song to play - While playing, Repeat section can't be edited  Help section and UI when there's no song put in  ## Why It's Good For The Game It is yet another step in finishing up https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA?view Instruments especially were in a poor spot because they didn't respect things like ``IN_USE`` to not refresh if it's not the "UI" you are on, and such. ## Changelog 🆑 refactor: Instruments now use TGUI. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
61 lines
2.3 KiB
Plaintext
61 lines
2.3 KiB
Plaintext
PROCESSING_SUBSYSTEM_DEF(instruments)
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name = "Instruments"
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wait = 0.5
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init_order = INIT_ORDER_INSTRUMENTS
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flags = SS_KEEP_TIMING
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priority = FIRE_PRIORITY_INSTRUMENTS
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/// List of all instrument data, associative id = datum
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var/static/list/datum/instrument/instrument_data = list()
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/// List of all song datums.
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var/static/list/datum/song/songs = list()
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/// Max lines in songs
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var/static/musician_maxlines = 600
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/// Max characters per line in songs
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var/static/musician_maxlinechars = 300
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/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
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var/static/musician_hearcheck_mindelay = 5
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/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
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var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
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/// Current number of channels allocated for instruments
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var/static/current_instrument_channels = 0
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/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
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var/static/list/synthesizer_instrument_ids
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var/static/list/note_sustain_modes = list(
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SUSTAIN_LINEAR,
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SUSTAIN_EXPONENTIAL,
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)
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/datum/controller/subsystem/processing/instruments/Initialize()
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initialize_instrument_data()
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synthesizer_instrument_ids = get_allowed_instrument_ids()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
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songs += S
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/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
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songs -= S
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/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
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for(var/path in subtypesof(/datum/instrument))
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var/datum/instrument/I = path
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if(initial(I.abstract_type) == path)
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continue
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I = new path
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I.Initialize()
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if(!I.id)
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qdel(I)
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continue
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instrument_data[I.id] = I
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CHECK_TICK
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/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
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return instrument_data["[id_or_path]"]
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/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
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if(current_instrument_channels > max_instrument_channels)
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return
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. = SSsounds.reserve_sound_channel(I)
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if(!isnull(.))
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current_instrument_channels++
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