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0cabcdd6733a9e447a9fef6ec2c4111b075e5fec
Bubberstation/code/modules/projectiles/projectile
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Xhuis b44fa098ac Fixes animated statues being invisible
2016-03-29 19:56:33 -04:00
..
beams.dm
Revert "Introduces the new taser. "
2016-03-26 23:01:18 +03:00
bullets.dm
unfucks everything. Well, at least I think so. Oh and the overloaded shot now fires four pellets instead of six. Feels a little limp dicked for the cost and prep but I'm getting paranoid over its power potential. Lets see how people use this before making balance changes.
2016-03-07 04:40:54 -08:00
energy.dm
Revert "Introduces the new taser. "
2016-03-26 23:01:18 +03:00
magic.dm
Fixes animated statues being invisible
2016-03-29 19:56:33 -04:00
reusable.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
special.dm
ultra range again
2016-02-03 07:58:41 +00:00
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