Files
Bubberstation/code/datums/components
Jacquerel eff69893a5 [no gbp] Hoods will unequip on hoodie removal. (#77167)
## About The Pull Request

Fixes #77010
Adds a missing event registration to "toggled items", as I apparently
didn't consider all means that equipment can be removed from your person
(I was mostly testing unequipping it from _myself_).

## Why It's Good For The Game

If someone snatches your jacket they should get the hood too.

## Changelog

🆑
fix: Losing your hooded suit (whether to theft, or because you were
turned into an ape) will also cause you to lose the hood.
/🆑
2023-07-31 13:43:51 +02:00
..
2023-06-26 22:16:08 -06:00
2023-06-23 10:10:08 +02:00
2023-06-14 19:32:08 -07:00
2023-07-12 18:52:02 -06:00
2023-07-12 18:52:02 -06:00
2023-05-21 21:37:10 -06:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm