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## About The Pull Request Syndicate duffelbags can fit 2 extra bulky items, down from three. Reduced syndicate duffelbag's unzipped slowdown from '1' to '0.3', and set its zipping-up sped to 0.5, same as unzipping. Added the following items to the Syndicate Duffelbag bulky exception list: Greentext, mech removal tool, gibtonite, skub, golem shells, mech ammo. Roughly sorted the list by item category. Fixed the syndie surgery duffelbag having more items than it can hold by removing the redundant surgical drill (Upgraded cauteries can turn into one anyways) Any storage item with a can_hold description can be examined twice to see what it can hold now. ## Why It's Good For The Game > Syndicate duffelbags can fit 2 extra bulky items, down from three. > Reduced syndicate duffelbag's unzipped slowdown from '1' to '0.3', and set its zipping-up sped to 0.5, same as unzipping. For most intents and purposes, it seems the syndicate duffelbag has gone from 'bland upgrade to backpack', to 'useless'. This is especially made apparent because it isn't exactly shown to the player that these duffelbags can carry bulky items (I didn't even know about it until I was making this PR!) The extra bulky item hold concept is great, but I have my issues with the item as-is that I seek to fix with this PR. There are TONS of issues with being unable to access your bag quickly, which is twice as relevant when your bag is an incredibly conspicious traitor item. Sure, you can have it in your hand, but then why even have it in the first place? That's why I want to reduce the slowdown significantly. '1' slowdowns are thrown around the whole game like they're reasonable (galoshes, water back-tanks, biosuits) - they aren't. '1' slowdown is CRIPPLING. It makes you frustratingly slow and effectively destroys any combat maneuvering you can do. This is very relevant for a traitorious item. The zip speed helps one use the duffelbag as a storage item dynamically, letting the item be an actual trade-off rather than mostly a downside. Gives you a reason to use it rather than just buying a smuggler satchel for more storage. Of course these are some hefty buffs, so I lowered the bulky storage to make up for it. I can bring it back up to 3 if wanted. > Added the following items to the Syndicate Duffelbag bulky exception list: Greentext, mech removal tool, gibtonite, skub, golem shells, mech ammo. Roughly sorted the list by item category. Some traitorious items that felt like they should be allowed in. Honestly, I think this shouldn't even be an exception hold except for blacklisting clearly bonkers things like backpacks, but whatevs. > Any storage item with a can_hold description can be examined twice to see what it can hold now. Generalization is awesome. Hardcoding is cringe! ## Changelog 🆑 balance: Syndicate duffelbags can fit 2 extra bulky items, down from three. balance: Reduced syndicate duffelbag's unzipped slowdown from '1' to '0.3', and set its zipping-up sped to 0.5, same as unzipping. add: Added the following items to the Syndicate Duffelbag bulky exception list: Greentext, mech removal tool, gibtonite, skub, golem shells, mech ammo. Roughly sorted the list by item category. fix: Fixed the syndie surgery duffelbag having more items than it can hold by removing the redundant surgical drill (Upgraded cauteries can turn into one anyways) qol: Any storage item with a can_hold description can be examined twice to see what it can hold now. fix: The parent crayon's name is 'crayon' to prevent any weirdness with things that show the parent type's name. /🆑
833 lines
30 KiB
Plaintext
833 lines
30 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "backpack"
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inhand_icon_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK //ERROOOOO
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resistance_flags = NONE
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max_integrity = 300
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storage_type = /datum/storage/backpack
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/obj/item/storage/backpack/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/attack_equip)
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/*
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* Backpack Types
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*/
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/obj/item/storage/backpack/old/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 12
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/obj/item/bag_of_holding_inert
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name = "inert bag of holding"
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desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "bag_of_holding-inert"
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inhand_icon_state = "brokenpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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/obj/item/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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icon_state = "bag_of_holding"
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inhand_icon_state = "holdingpack"
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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armor_type = /datum/armor/backpack_holding
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storage_type = /datum/storage/bag_of_holding
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/datum/armor/backpack_holding
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fire = 60
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acid = 50
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/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.dropItemToGround(src, TRUE)
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user.Stun(100, ignore_canstun = TRUE)
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sleep(2 SECONDS)
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playsound(src, SFX_RUSTLE, 50, TRUE, -5)
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user.suicide_log()
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qdel(user)
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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inhand_icon_state = "giftbag"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/backpack/santabag/Initialize(mapload)
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. = ..()
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regenerate_presents()
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/obj/item/storage/backpack/santabag/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
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return OXYLOSS
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/obj/item/storage/backpack/santabag/proc/regenerate_presents()
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addtimer(CALLBACK(src, PROC_REF(regenerate_presents)), 30 SECONDS)
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var/mob/user = get(loc, /mob)
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if(!istype(user))
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return
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if(HAS_MIND_TRAIT(user, TRAIT_CANNOT_OPEN_PRESENTS))
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var/turf/floor = get_turf(src)
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var/obj/item/thing = new /obj/item/a_gift/anything(floor)
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if(!atom_storage.attempt_insert(thing, user, override = TRUE, force = STORAGE_SOFT_LOCKED))
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qdel(thing)
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/obj/item/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "backpack-cult"
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inhand_icon_state = "backpack"
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alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
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/obj/item/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "backpack-clown"
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inhand_icon_state = "clownpack"
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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icon_state = "backpack-explorer"
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inhand_icon_state = "explorerpack"
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/obj/item/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "backpack-mime"
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inhand_icon_state = "mimepack"
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/obj/item/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "backpack-medical"
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inhand_icon_state = "medicalpack"
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/obj/item/storage/backpack/coroner
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name = "coroner backpack"
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desc = "It's a backpack especially designed for use in an undead environment."
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icon_state = "backpack-coroner"
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inhand_icon_state = "coronerpack"
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/obj/item/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "backpack-security"
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inhand_icon_state = "securitypack"
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/obj/item/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "backpack-captain"
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inhand_icon_state = "captainpack"
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/obj/item/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "backpack-engineering"
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inhand_icon_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/botany
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name = "botany backpack"
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desc = "It's a backpack made of all-natural fibers."
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icon_state = "backpack-hydroponics"
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inhand_icon_state = "botpack"
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/obj/item/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "A backpack specially designed to repel stains and hazardous liquids."
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icon_state = "backpack-chemistry"
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inhand_icon_state = "chempack"
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/obj/item/storage/backpack/genetics
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name = "genetics backpack"
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desc = "A bag designed to be super tough, just in case someone hulks out on you."
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icon_state = "backpack-genetics"
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inhand_icon_state = "genepack"
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/obj/item/storage/backpack/science
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name = "science backpack"
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desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
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icon_state = "backpack-science"
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inhand_icon_state = "scipack"
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/obj/item/storage/backpack/virology
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name = "virology backpack"
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desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
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icon_state = "backpack-virology"
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inhand_icon_state = "viropack"
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/obj/item/storage/backpack/ert
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
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icon_state = "ert_commander"
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inhand_icon_state = "securitypack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
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icon_state = "ert_security"
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/obj/item/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
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icon_state = "ert_medical"
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/obj/item/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
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icon_state = "ert_engineering"
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/obj/item/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
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icon_state = "ert_janitor"
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/obj/item/storage/backpack/ert/clown
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name = "emergency response team clown backpack"
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desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
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icon_state = "ert_clown"
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/obj/item/storage/backpack/saddlepack
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name = "saddlepack"
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desc = "A backpack designed to be saddled on a mount or carried on your back, and switch between the two on the fly. It's quite spacious, at the cost of making you feel like a literal pack mule."
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icon = 'icons/obj/storage/ethereal.dmi'
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worn_icon = 'icons/mob/clothing/back/ethereal.dmi'
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icon_state = "saddlepack"
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/obj/item/storage/backpack/saddlepack/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 26
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// MEAT MEAT MEAT MEAT MEAT
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/obj/item/storage/backpack/meat
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name = "\improper MEAT"
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desc = "MEAT MEAT MEAT MEAT MEAT MEAT"
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icon_state = "meatmeatmeat"
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inhand_icon_state = "meatmeatmeat"
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force = 15
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throwforce = 15
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attack_verb_continuous = list("MEATS", "MEAT MEATS")
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attack_verb_simple = list("MEAT", "MEAT MEAT")
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///Sounds used in the squeak component
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var/list/meat_sounds = list('sound/effects/blobattack.ogg' = 1)
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///Reagents added to the edible component, ingested when you EAT the MEAT
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var/list/meat_reagents = list(
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/datum/reagent/consumable/nutriment/protein = 10,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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///The food types of the edible component
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var/foodtypes = MEAT | RAW
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///How our MEAT tastes. It tastes like MEAT
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var/list/tastes = list("MEAT" = 1)
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///Eating verbs when consuming the MEAT
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var/list/eatverbs = list("MEAT", "absorb", "gnaw", "consume")
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/obj/item/storage/backpack/meat/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/edible,\
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initial_reagents = meat_reagents,\
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foodtypes = foodtypes,\
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tastes = tastes,\
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eatverbs = eatverbs,\
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)
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AddComponent(/datum/component/squeak, meat_sounds)
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/*
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* Satchel Types
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*/
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/obj/item/storage/backpack/satchel
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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inhand_icon_state = "satchel-norm"
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/obj/item/storage/backpack/satchel/leather
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel-leather"
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inhand_icon_state = "satchel"
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/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
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new /obj/item/storage/wallet/random(src)
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/obj/item/storage/backpack/satchel/fireproof
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-engineering"
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inhand_icon_state = "satchel-eng"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-medical"
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inhand_icon_state = "satchel-med"
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/obj/item/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-virology"
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inhand_icon_state = "satchel-vir"
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/obj/item/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chemistry"
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inhand_icon_state = "satchel-chem"
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/obj/item/storage/backpack/satchel/coroner
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name = "coroner satchel"
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desc = "A satchel used to carry whatever's left of human bodies."
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icon_state = "satchel-coroner"
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inhand_icon_state = "satchel-coroner"
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/obj/item/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-genetics"
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inhand_icon_state = "satchel-gen"
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/obj/item/storage/backpack/satchel/science
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-science"
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inhand_icon_state = "satchel-sci"
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/obj/item/storage/backpack/satchel/hyd
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name = "botanist satchel"
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desc = "A satchel made of all natural fibers."
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icon_state = "satchel-hydroponics"
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inhand_icon_state = "satchel-hyd"
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/obj/item/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-security"
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inhand_icon_state = "satchel-sec"
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/obj/item/storage/backpack/satchel/explorer
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name = "explorer satchel"
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desc = "A robust satchel for stashing your loot."
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icon_state = "satchel-explorer"
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inhand_icon_state = "satchel-explorer"
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/obj/item/storage/backpack/satchel/cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-captain"
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inhand_icon_state = "satchel-cap"
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/obj/item/storage/backpack/satchel/flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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inhand_icon_state = "satchel-flat"
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w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
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/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
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atom_storage.max_total_storage = 15
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atom_storage.set_holdable(cant_hold_list = list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks)
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/obj/item/storage/backpack/satchel/flat/PopulateContents()
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for(var/items in 1 to 4)
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new /obj/effect/spawner/random/contraband(src)
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/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
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new /obj/item/stack/tile/iron/base(src)
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new /obj/item/crowbar(src)
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..()
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/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
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return
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/obj/item/storage/backpack/duffelbag
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name = "duffel bag"
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desc = "A large duffel bag for holding extra things."
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icon_state = "duffel"
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inhand_icon_state = "duffel"
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actions_types = list(/datum/action/item_action/zipper)
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storage_type = /datum/storage/duffel
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// How much to slow you down if your bag isn't zipped up
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var/zip_slowdown = 1
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/// If this bag is zipped (contents hidden) up or not
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/// Starts enabled so you're forced to interact with it to "get" it
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var/zipped_up = TRUE
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// How much time it takes to zip up (close) the duffelbag
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var/zip_up_duration = 0.5 SECONDS
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// Audio played during zipup
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var/zip_up_sfx = 'sound/items/zip_up.ogg'
|
|
// How much time it takes to unzip the duffel
|
|
var/unzip_duration = 2.1 SECONDS
|
|
// Audio played during unzip
|
|
var/unzip_sfx = 'sound/items/un_zip.ogg'
|
|
|
|
/obj/item/storage/backpack/duffelbag/Initialize(mapload)
|
|
. = ..()
|
|
set_zipper(TRUE)
|
|
|
|
/obj/item/storage/backpack/duffelbag/update_desc(updates)
|
|
. = ..()
|
|
desc = "[initial(desc)]<br>[zipped_up ? "It's zipped up, preventing you from accessing its contents." : "It's unzipped, and harder to move in."]"
|
|
|
|
/obj/item/storage/backpack/duffelbag/attack_self(mob/user, modifiers)
|
|
if(loc != user) // God fuck TK
|
|
return ..()
|
|
if(zipped_up)
|
|
return attack_hand(user, modifiers)
|
|
else
|
|
return attack_hand_secondary(user, modifiers)
|
|
|
|
/obj/item/storage/backpack/duffelbag/attack_self_secondary(mob/user, modifiers)
|
|
attack_self(user, modifiers)
|
|
return ..()
|
|
|
|
// If we're zipped, click to unzip
|
|
/obj/item/storage/backpack/duffelbag/attack_hand(mob/user, list/modifiers)
|
|
if(loc != user)
|
|
// Hacky, but please don't be cringe yeah?
|
|
atom_storage.silent = TRUE
|
|
. = ..()
|
|
atom_storage.silent = initial(atom_storage.silent)
|
|
return
|
|
if(!zipped_up)
|
|
return ..()
|
|
|
|
balloon_alert(user, "unzipping...")
|
|
playsound(src, unzip_sfx, 100, FALSE)
|
|
var/datum/callback/can_unzip = CALLBACK(src, PROC_REF(zipper_matches), TRUE)
|
|
if(!do_after(user, unzip_duration, src, extra_checks = can_unzip))
|
|
user.balloon_alert(user, "unzip failed!")
|
|
return
|
|
balloon_alert(user, "unzipped")
|
|
set_zipper(FALSE)
|
|
return TRUE
|
|
|
|
// Vis versa
|
|
/obj/item/storage/backpack/duffelbag/attack_hand_secondary(mob/user, list/modifiers)
|
|
if(loc != user)
|
|
return ..()
|
|
if(zipped_up)
|
|
return SECONDARY_ATTACK_CALL_NORMAL
|
|
|
|
balloon_alert(user, "zipping...")
|
|
playsound(src, zip_up_sfx, 100, FALSE)
|
|
var/datum/callback/can_zip = CALLBACK(src, PROC_REF(zipper_matches), FALSE)
|
|
if(!do_after(user, zip_up_duration, src, extra_checks = can_zip))
|
|
user.balloon_alert(user, "zip failed!")
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
balloon_alert(user, "zipped")
|
|
set_zipper(TRUE)
|
|
return SECONDARY_ATTACK_CONTINUE_CHAIN
|
|
|
|
/// Checks to see if the zipper matches the passed in state
|
|
/// Returns true if so, false otherwise
|
|
/obj/item/storage/backpack/duffelbag/proc/zipper_matches(matching_value)
|
|
return zipped_up == matching_value
|
|
|
|
/obj/item/storage/backpack/duffelbag/proc/set_zipper(new_zip)
|
|
zipped_up = new_zip
|
|
SEND_SIGNAL(src, COMSIG_DUFFEL_ZIP_CHANGE, new_zip)
|
|
if(zipped_up)
|
|
slowdown = initial(slowdown)
|
|
atom_storage.locked = STORAGE_SOFT_LOCKED
|
|
atom_storage.display_contents = FALSE
|
|
atom_storage.close_all()
|
|
else
|
|
slowdown = zip_slowdown
|
|
atom_storage.locked = STORAGE_NOT_LOCKED
|
|
atom_storage.display_contents = TRUE
|
|
|
|
if(isliving(loc))
|
|
var/mob/living/wearer = loc
|
|
wearer.update_equipment_speed_mods()
|
|
update_appearance()
|
|
|
|
/obj/item/storage/backpack/duffelbag/cursed
|
|
name = "living duffel bag"
|
|
desc = "A cursed clown duffel bag that hungers for food of any kind. A warning label suggests that it eats food inside. \
|
|
If that food happens to be a horribly ruined mess or the chef scrapped out of the microwave, or poisoned in some way, \
|
|
then it might have negative effects on the bag..."
|
|
icon_state = "duffel-curse"
|
|
inhand_icon_state = "duffel-curse"
|
|
zip_slowdown = 2
|
|
max_integrity = 100
|
|
|
|
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/curse_of_hunger, add_dropdel = TRUE)
|
|
|
|
/obj/item/storage/backpack/duffelbag/captain
|
|
name = "captain's duffel bag"
|
|
desc = "A large duffel bag for holding extra captainly goods."
|
|
icon_state = "duffel-captain"
|
|
inhand_icon_state = "duffel-captain"
|
|
|
|
/obj/item/storage/backpack/duffelbag/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra medical supplies."
|
|
icon_state = "duffel-medical"
|
|
inhand_icon_state = "duffel-med"
|
|
|
|
/obj/item/storage/backpack/duffelbag/med/surgery
|
|
name = "surgical duffel bag"
|
|
desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
|
|
|
|
/obj/item/storage/backpack/duffelbag/coroner
|
|
name = "coroner duffel bag"
|
|
desc = "A large duffel bag for holding large amounts of organs at once."
|
|
icon_state = "duffel-coroner"
|
|
inhand_icon_state = "duffel-coroner"
|
|
|
|
/obj/item/storage/backpack/duffelbag/explorer
|
|
name = "explorer duffel bag"
|
|
desc = "A large duffel bag for holding extra exotic treasures."
|
|
icon_state = "duffel-explorer"
|
|
inhand_icon_state = "duffel-explorer"
|
|
|
|
/obj/item/storage/backpack/duffelbag/hydroponics
|
|
name = "hydroponic's duffel bag"
|
|
desc = "A large duffel bag for holding extra gardening tools."
|
|
icon_state = "duffel-hydroponics"
|
|
inhand_icon_state = "duffel-hydroponics"
|
|
|
|
/obj/item/storage/backpack/duffelbag/chemistry
|
|
name = "chemistry duffel bag"
|
|
desc = "A large duffel bag for holding extra chemical substances."
|
|
icon_state = "duffel-chemistry"
|
|
inhand_icon_state = "duffel-chemistry"
|
|
|
|
/obj/item/storage/backpack/duffelbag/genetics
|
|
name = "geneticist's duffel bag"
|
|
desc = "A large duffel bag for holding extra genetic mutations."
|
|
icon_state = "duffel-genetics"
|
|
inhand_icon_state = "duffel-genetics"
|
|
|
|
/obj/item/storage/backpack/duffelbag/science
|
|
name = "scientist's duffel bag"
|
|
desc = "A large duffel bag for holding extra scientific components."
|
|
icon_state = "duffel-science"
|
|
inhand_icon_state = "duffel-sci"
|
|
|
|
/obj/item/storage/backpack/duffelbag/virology
|
|
name = "virologist's duffel bag"
|
|
desc = "A large duffel bag for holding extra viral bottles."
|
|
icon_state = "duffel-virology"
|
|
inhand_icon_state = "duffel-virology"
|
|
|
|
|
|
|
|
/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/mask/surgical(src)
|
|
new /obj/item/razor(src)
|
|
new /obj/item/blood_filter(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec
|
|
name = "security duffel bag"
|
|
desc = "A large duffel bag for holding extra security supplies and ammunition."
|
|
icon_state = "duffel-security"
|
|
inhand_icon_state = "duffel-sec"
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec/surgery
|
|
name = "surgical duffel bag"
|
|
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/mask/surgical(src)
|
|
new /obj/item/blood_filter(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/engineering
|
|
name = "industrial duffel bag"
|
|
desc = "A large duffel bag for holding extra tools and supplies."
|
|
icon_state = "duffel-engineering"
|
|
inhand_icon_state = "duffel-eng"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone
|
|
name = "drone duffel bag"
|
|
desc = "A large duffel bag for holding tools and hats."
|
|
icon_state = "duffel-drone"
|
|
inhand_icon_state = "duffel-drone"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
|
new /obj/item/screwdriver(src)
|
|
new /obj/item/wrench(src)
|
|
new /obj/item/weldingtool(src)
|
|
new /obj/item/crowbar(src)
|
|
new /obj/item/stack/cable_coil(src)
|
|
new /obj/item/wirecutters(src)
|
|
new /obj/item/multitool(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown
|
|
name = "clown's duffel bag"
|
|
desc = "A large duffel bag for holding lots of funny gags!"
|
|
icon_state = "duffel-clown"
|
|
inhand_icon_state = "duffel-clown"
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/food/pie/cream(src)
|
|
|
|
/obj/item/storage/backpack/fireproof
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie
|
|
name = "suspicious looking duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical supplies. It contains an oiled plastitanium zipper for maximum speed tactical zipping, and is better balanced on your back than an average duffelbag. Can hold two bulky items!"
|
|
icon_state = "duffel-syndie"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
storage_type = /datum/storage/duffel/syndicate
|
|
resistance_flags = FIRE_PROOF
|
|
// Less slowdown while unzipped. Still bulky, but it won't halve your movement speed in an active combat situation.
|
|
zip_slowdown = 0.3
|
|
// Faster unzipping. Utilizes the same noise as zipping up to fit the unzip duration.
|
|
unzip_duration = 0.5 SECONDS
|
|
unzip_sfx = 'sound/items/zip_up.ogg'
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman
|
|
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
|
|
new /obj/item/clothing/under/suit/black(src)
|
|
new /obj/item/clothing/neck/tie/red/hitman(src)
|
|
new /obj/item/clothing/accessory/waistcoat(src)
|
|
new /obj/item/clothing/suit/toggle/lawyer/black(src)
|
|
new /obj/item/clothing/shoes/laceup(src)
|
|
new /obj/item/clothing/gloves/color/black(src)
|
|
new /obj/item/clothing/glasses/sunglasses(src)
|
|
new /obj/item/clothing/head/fedora(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical medical supplies."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery
|
|
name = "surgery duffel bag"
|
|
desc = "A suspicious looking duffel bag for holding surgery tools."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
|
|
new /obj/item/scalpel/advanced(src)
|
|
new /obj/item/retractor/advanced(src)
|
|
new /obj/item/cautery/advanced(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/reagent_containers/medigel/sterilizine(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/blood_filter(src)
|
|
new /obj/item/stack/medical/bone_gel(src)
|
|
new /obj/item/stack/sticky_tape/surgical(src)
|
|
new /obj/item/roller(src)
|
|
new /obj/item/clothing/suit/jacket/straight_jacket(src)
|
|
new /obj/item/clothing/mask/muzzle(src)
|
|
new /obj/item/mmi/syndie(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo
|
|
name = "ammunition duffel bag"
|
|
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
|
|
desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
|
|
for(var/i in 1 to 6)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/ammo_box/magazine/m12g/slug(src)
|
|
new /obj/item/ammo_box/magazine/m12g/slug(src)
|
|
new /obj/item/ammo_box/magazine/m12g/dragon(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
|
|
desc = "A large duffel bag, packed to the brim with C-20r magazines."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
|
|
for(var/i in 1 to 9)
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/storage/belt/utility/syndicate(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
|
|
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r(src)
|
|
new /obj/item/suppressor(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
|
|
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
|
|
new /obj/item/gun/ballistic/shotgun/bulldog(src)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/clothing/glasses/thermal/syndi(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
|
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
|
|
new /obj/item/mod/module/magboot(src)
|
|
new /obj/item/storage/medkit/tactical/premium(src)
|
|
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
|
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
|
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
|
new /obj/item/storage/box/syndie_kit/chemical(src)
|
|
new /obj/item/gun/syringe/syndicate(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
|
|
new /obj/item/storage/box/syringes(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
|
|
if(prob(5))
|
|
new /obj/item/food/pizza/pineapple(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/grenade/c4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/grenade/c4/x4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter
|
|
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite MODsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
|
|
new /obj/item/clothing/under/syndicate/soviet(src)
|
|
new /obj/item/mod/control/pre_equipped/elite/flamethrower(src)
|
|
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
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new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
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new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
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new /obj/item/reagent_containers/cup/glass/bottle/vodka/badminka(src)
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new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
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new /obj/item/grenade/syndieminibomb(src)
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// For ClownOps.
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/obj/item/storage/backpack/duffelbag/clown/syndie
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storage_type = /datum/storage/duffel/syndicate
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/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
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new /obj/item/modular_computer/pda/clown(src)
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new /obj/item/clothing/under/rank/civilian/clown(src)
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new /obj/item/clothing/shoes/clown_shoes(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/bikehorn(src)
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new /obj/item/implanter/sad_trombone(src)
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/obj/item/storage/backpack/henchmen
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name = "wings"
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desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
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icon_state = "henchmen"
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inhand_icon_state = null
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/obj/item/storage/backpack/duffelbag/cops
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name = "police bag"
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desc = "A large duffel bag for holding extra police gear."
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/obj/item/storage/backpack/duffelbag/mining_conscript
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name = "mining conscription kit"
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desc = "A duffel bag containing everything a crewmember needs to support a shaft miner in the field."
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icon_state = "duffel-explorer"
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inhand_icon_state = "duffel-explorer"
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/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/storage/bag/ore(src)
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new /obj/item/clothing/suit/hooded/explorer(src)
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new /obj/item/encryptionkey/headset_mining(src)
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new /obj/item/clothing/mask/gas/explorer(src)
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new /obj/item/card/id/advanced/mining(src)
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new /obj/item/gun/energy/recharge/kinetic_accelerator(src)
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new /obj/item/knife/combat/survival(src)
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new /obj/item/flashlight/seclite(src)
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