Files
Bubberstation/code/datums/components/deployable.dm
SkyratBot c3ac650746 [MIRROR] Makes bluespace navigation gigabeacons both significantly nicer to use, and significantly cooler [MDB IGNORE] (#23023)
* Makes bluespace navigation gigabeacons both significantly nicer to use, and significantly cooler

* Removes icon override

* No more circuit boards to build these. Instead they unfold.

---------

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-08-11 23:49:54 -04:00

80 lines
3.2 KiB
Plaintext

/**
* Deployable - Bring your big guns with you, and smack em' down where you want.
*
* Allows items to spawn other items (usually objects) in front of the user after a short delay.
* If attaching this to something:
* Set deploy_time to a number in seconds for the deploy delay
* Set thing_to_be_deployed to an obj path for the thing that gets spawned
* Lastly, set delete_on_use to TRUE or FALSE if you want the object you're deploying with to get deleted when used
*/
/datum/component/deployable
/// The time it takes to deploy the object
var/deploy_time
/// The object that gets spawned if deployed successfully
var/obj/thing_to_be_deployed
/// If the item used to deploy gets deleted on use or not
var/delete_on_use
/// If the component adds a little bit into the parent's description
var/add_description_hint
/// Used in getting the name of the deployed object
var/deployed_name
/datum/component/deployable/Initialize(deploy_time = 5 SECONDS, thing_to_be_deployed, delete_on_use = TRUE, add_description_hint = TRUE)
. = ..()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.deploy_time = deploy_time
src.thing_to_be_deployed = thing_to_be_deployed
src.delete_on_use = delete_on_use
src.add_description_hint = add_description_hint
if(add_description_hint)
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_attack_hand))
var/obj/item/typecast = thing_to_be_deployed
deployed_name = initial(typecast.name)
/datum/component/deployable/proc/examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("[source.p_they()] look[source.p_s()] like [source.p_they()] can be deployed into \a [deployed_name].")
/datum/component/deployable/proc/on_attack_hand(datum/source, mob/user, location, direction)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(deploy), source, user, location, direction)
/datum/component/deployable/proc/deploy(obj/source, mob/user, location, direction) //If there's no user, location and direction are used
var/obj/deployed_object //Used for spawning the deployed object
var/turf/deploy_location //Where our deployed_object gets put
var/new_direction //What direction do we want our deployed object in
if(user)
if(!ishuman(user))
return
deploy_location = get_step(user, user.dir) //Gets spawn location for thing_to_be_deployed if there is a user
if(deploy_location.is_blocked_turf(TRUE))
source.balloon_alert(user, "insufficient room to deploy here.")
return
new_direction = user.dir //Gets the direction for thing_to_be_deployed if there is a user
source.balloon_alert(user, "deploying...")
playsound(source, 'sound/items/ratchet.ogg', 50, TRUE)
if(!do_after(user, deploy_time))
return
else //If there is for some reason no user, then the location and direction are set here
deploy_location = location
new_direction = direction
deployed_object = new thing_to_be_deployed(deploy_location)
deployed_object.setDir(new_direction)
//Sets the integrity of the new deployed machine to that of the object it came from
deployed_object.modify_max_integrity(source.max_integrity)
deployed_object.update_icon_state()
if(delete_on_use)
qdel(source)