mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 02:01:22 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
593 lines
21 KiB
Plaintext
593 lines
21 KiB
Plaintext
SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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var/list/nuke_tiles = list()
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var/list/nuke_threats = list()
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var/datum/map_config/config
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var/datum/map_config/next_map_config
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var/map_voted = FALSE
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var/list/map_templates = list()
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var/list/ruins_templates = list()
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var/list/space_ruins_templates = list()
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var/list/lava_ruins_templates = list()
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var/list/ice_ruins_templates = list()
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var/list/ice_ruins_underground_templates = list()
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var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
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var/list/shuttle_templates = list()
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var/list/shelter_templates = list()
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var/list/holodeck_templates = list()
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var/list/areas_in_z = list()
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var/loading_ruins = FALSE
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var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
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var/list/datum/turf_reservations //list of turf reservations
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var/list/used_turfs = list() //list of turf = datum/turf_reservation
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var/list/reservation_ready = list()
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var/clearing_reserved_turfs = FALSE
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///All possible biomes in assoc list as type || instance
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var/list/biomes = list()
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// Z-manager stuff
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var/station_start // should only be used for maploading-related tasks
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var/space_levels_so_far = 0
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var/list/z_list
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var/datum/space_level/transit
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var/datum/space_level/empty_space
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var/num_of_res_levels = 1
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/// True when in the process of adding a new Z-level, global locking
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var/adding_new_zlevel = FALSE
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/datum/controller/subsystem/mapping/New()
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..()
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#ifdef FORCE_MAP
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config = load_map_config(FORCE_MAP)
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#else
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config = load_map_config(error_if_missing = FALSE)
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#endif
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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if(initialized)
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return
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if(config.defaulted)
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var/old_config = config
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config = global.config.defaultmap
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if(!config || config.defaulted)
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to_chat(world, span_boldannounce("Unable to load next or default map config, defaulting to Meta Station"))
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config = old_config
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initialize_biomes()
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loadWorld()
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repopulate_sorted_areas()
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process_teleport_locs() //Sets up the wizard teleport locations
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preloadTemplates()
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#ifndef LOWMEMORYMODE
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// Create space ruin levels
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while (space_levels_so_far < config.space_ruin_levels)
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++space_levels_so_far
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add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
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// and one level with no ruins
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for (var/i in 1 to config.space_empty_levels)
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++space_levels_so_far
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empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel()
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// Load the virtual reality hub
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if(CONFIG_GET(flag/virtual_reality))
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to_chat(world, span_boldannounce("Loading virtual reality..."))
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load_new_z_level("_maps/RandomZLevels/VR/vrhub.dmm", "Virtual Reality Hub")
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to_chat(world, span_boldannounce("Virtual reality loaded."))
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// Generate mining ruins
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loading_ruins = TRUE
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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if (lava_ruins.len)
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seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), lava_ruins_templates)
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for (var/lava_z in lava_ruins)
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spawn_rivers(lava_z)
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var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
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if (ice_ruins.len)
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// needs to be whitelisted for underground too so place_below ruins work
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seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
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for (var/ice_z in ice_ruins)
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spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
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var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
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if (ice_ruins_underground.len)
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seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), ice_ruins_underground_templates)
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for (var/ice_z in ice_ruins_underground)
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spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
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// Generate deep space ruins
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var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
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if (space_ruins.len)
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seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), space_ruins_templates)
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loading_ruins = FALSE
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#endif
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// Run map generation after ruin generation to prevent issues
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run_map_generation()
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// Add the transit level
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transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
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repopulate_sorted_areas()
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// Set up Z-level transitions.
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setup_map_transitions()
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generate_station_area_list()
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initialize_reserved_level(transit.z_value)
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return ..()
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/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
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if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
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return
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clearing_reserved_turfs = TRUE
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SSshuttle.transit_requesters.Cut()
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message_admins("Clearing dynamic reservation space.")
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var/list/obj/docking_port/mobile/in_transit = list()
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for(var/i in SSshuttle.transit)
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var/obj/docking_port/stationary/transit/T = i
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if(!istype(T))
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continue
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in_transit[T] = T.get_docked()
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var/go_ahead = world.time + wipe_safety_delay
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if(in_transit.len)
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message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
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var/list/cleared = list()
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for(var/i in in_transit)
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INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
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UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
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do_wipe_turf_reservations()
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clearing_reserved_turfs = FALSE
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/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
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M.setTimer(0)
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var/error = M.initiate_docking(M.destination, M.preferred_direction)
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if(!error)
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returning += M
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qdel(T, TRUE)
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/* Nuke threats, for making the blue tiles on the station go RED
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Used by the AI doomsday and the self-destruct nuke.
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*/
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/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
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nuke_threats[nuke] = TRUE
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
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nuke_threats -= nuke
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/check_nuke_threats()
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for(var/datum/d in nuke_threats)
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if(!istype(d) || QDELETED(d))
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nuke_threats -= d
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for(var/N in nuke_tiles)
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var/turf/open/floor/circuit/C = N
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C.update_appearance()
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/datum/controller/subsystem/mapping/Recover()
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flags |= SS_NO_INIT
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initialized = SSmapping.initialized
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map_templates = SSmapping.map_templates
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ruins_templates = SSmapping.ruins_templates
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space_ruins_templates = SSmapping.space_ruins_templates
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lava_ruins_templates = SSmapping.lava_ruins_templates
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ice_ruins_templates = SSmapping.ice_ruins_templates
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ice_ruins_underground_templates = SSmapping.ice_ruins_underground_templates
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shuttle_templates = SSmapping.shuttle_templates
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shelter_templates = SSmapping.shelter_templates
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unused_turfs = SSmapping.unused_turfs
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turf_reservations = SSmapping.turf_reservations
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used_turfs = SSmapping.used_turfs
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holodeck_templates = SSmapping.holodeck_templates
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config = SSmapping.config
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next_map_config = SSmapping.next_map_config
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clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
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z_list = SSmapping.z_list
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#define INIT_ANNOUNCE(X) to_chat(world, span_boldannounce("[X]")); log_world(X)
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/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
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. = list()
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var/start_time = REALTIMEOFDAY
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if (!islist(files)) // handle single-level maps
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files = list(files)
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// check that the total z count of all maps matches the list of traits
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var/total_z = 0
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var/list/parsed_maps = list()
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for (var/file in files)
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var/full_path = "_maps/[path]/[file]"
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var/datum/parsed_map/pm = new(file(full_path))
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var/bounds = pm?.bounds
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if (!bounds)
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errorList |= full_path
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continue
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parsed_maps[pm] = total_z // save the start Z of this file
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total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
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if (!length(traits)) // null or empty - default
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for (var/i in 1 to total_z)
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traits += list(default_traits)
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else if (total_z != traits.len) // mismatch
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INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
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if (total_z < traits.len) // ignore extra traits
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traits.Cut(total_z + 1)
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while (total_z > traits.len) // fall back to defaults on extra levels
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traits += list(default_traits)
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// preload the relevant space_level datums
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var/start_z = world.maxz + 1
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var/i = 0
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for (var/level in traits)
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add_new_zlevel("[name][i ? " [i + 1]" : ""]", level)
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++i
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// load the maps
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for (var/P in parsed_maps)
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var/datum/parsed_map/pm = P
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if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
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errorList |= pm.original_path
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if(!silent)
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INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
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return parsed_maps
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/datum/controller/subsystem/mapping/proc/loadWorld()
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//if any of these fail, something has gone horribly, HORRIBLY, wrong
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var/list/FailedZs = list()
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// ensure we have space_level datums for compiled-in maps
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InitializeDefaultZLevels()
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// load the station
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station_start = world.maxz + 1
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INIT_ANNOUNCE("Loading [config.map_name]...")
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LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
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if(SSdbcore.Connect())
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var/datum/db_query/query_round_map_name = SSdbcore.NewQuery({"
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UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
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"}, list("map_name" = config.map_name, "round_id" = GLOB.round_id))
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query_round_map_name.Execute()
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qdel(query_round_map_name)
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#ifndef LOWMEMORYMODE
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// TODO: remove this when the DB is prepared for the z-levels getting reordered
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while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
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++space_levels_so_far
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add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
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if(config.minetype == "lavaland")
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LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
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else if (!isnull(config.minetype) && config.minetype != "none")
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INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
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#endif
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if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
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var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
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if(FailedZs.len > 1)
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for(var/I in 2 to FailedZs.len)
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msg += ", [FailedZs[I]]"
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msg += ". Yell at your server host!"
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INIT_ANNOUNCE(msg)
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#undef INIT_ANNOUNCE
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// Custom maps are removed after station loading so the map files does not persist for no reason.
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if(config.map_path == "custom")
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fdel("_maps/custom/[config.map_file]")
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// And as the file is now removed set the next map to default.
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next_map_config = load_map_config(default_to_box = TRUE)
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GLOBAL_LIST_EMPTY(the_station_areas)
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/datum/controller/subsystem/mapping/proc/generate_station_area_list()
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var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
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for(var/area/A in world)
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if (is_type_in_typecache(A, station_areas_blacklist))
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continue
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if (!A.contents.len || !(A.area_flags & UNIQUE_AREA))
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continue
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var/turf/picked = A.contents[1]
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if (is_station_level(picked.z))
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GLOB.the_station_areas += A.type
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if(!GLOB.the_station_areas.len)
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log_world("ERROR: Station areas list failed to generate!")
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/datum/controller/subsystem/mapping/proc/run_map_generation()
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for(var/area/A in world)
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A.RunGeneration()
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/datum/controller/subsystem/mapping/proc/maprotate()
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if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
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return
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var/players = GLOB.clients.len
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var/list/mapvotes = list()
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//count votes
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var/pmv = CONFIG_GET(flag/preference_map_voting)
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if(pmv)
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for (var/client/c in GLOB.clients)
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var/vote = c.prefs.preferred_map
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if (!vote)
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if (global.config.defaultmap)
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mapvotes[global.config.defaultmap.map_name] += 1
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continue
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mapvotes[vote] += 1
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else
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for(var/M in global.config.maplist)
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mapvotes[M] = 1
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//filter votes
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for (var/map in mapvotes)
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if (!map)
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mapvotes.Remove(map)
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continue
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if (!(map in global.config.maplist))
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mapvotes.Remove(map)
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continue
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if(map in SSpersistence.blocked_maps)
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mapvotes.Remove(map)
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continue
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var/datum/map_config/VM = global.config.maplist[map]
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if (!VM)
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mapvotes.Remove(map)
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continue
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if (VM.voteweight <= 0)
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mapvotes.Remove(map)
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continue
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if (VM.config_min_users > 0 && players < VM.config_min_users)
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mapvotes.Remove(map)
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continue
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if (VM.config_max_users > 0 && players > VM.config_max_users)
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mapvotes.Remove(map)
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continue
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if(pmv)
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mapvotes[map] = mapvotes[map]*VM.voteweight
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var/pickedmap = pickweight(mapvotes)
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if (!pickedmap)
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return
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var/datum/map_config/VM = global.config.maplist[pickedmap]
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message_admins("Randomly rotating map to [VM.map_name]")
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. = changemap(VM)
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if (. && VM.map_name != config.map_name)
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to_chat(world, span_boldannounce("Map rotation has chosen [VM.map_name] for next round!"))
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/datum/controller/subsystem/mapping/proc/mapvote()
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if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
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return
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if(SSvote.mode) //Theres already a vote running, default to rotation.
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maprotate()
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SSvote.initiate_vote("map", "automatic map rotation")
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/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/VM)
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if(!VM.MakeNextMap())
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next_map_config = load_map_config(default_to_box = TRUE)
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message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
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return
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next_map_config = VM
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return TRUE
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/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
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var/list/filelist = flist(path)
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for(var/map in filelist)
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var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
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map_templates[T.name] = T
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preloadRuinTemplates()
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preloadShuttleTemplates()
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preloadShelterTemplates()
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preloadHolodeckTemplates()
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/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
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// Still supporting bans by filename
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var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
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banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
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banned += generateMapList("[global.config.directory]/iceruinblacklist.txt")
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for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
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var/datum/map_template/ruin/ruin_type = item
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// screen out the abstract subtypes
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if(!initial(ruin_type.id))
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continue
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var/datum/map_template/ruin/R = new ruin_type()
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if(banned.Find(R.mappath))
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continue
|
|
|
|
map_templates[R.name] = R
|
|
ruins_templates[R.name] = R
|
|
|
|
if(istype(R, /datum/map_template/ruin/lavaland))
|
|
lava_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/icemoon/underground))
|
|
ice_ruins_underground_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/icemoon))
|
|
ice_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/space))
|
|
space_ruins_templates[R.name] = R
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
|
|
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
|
|
|
|
for(var/item in subtypesof(/datum/map_template/shuttle))
|
|
var/datum/map_template/shuttle/shuttle_type = item
|
|
if(!(initial(shuttle_type.suffix)))
|
|
continue
|
|
|
|
var/datum/map_template/shuttle/S = new shuttle_type()
|
|
if(unbuyable.Find(S.mappath))
|
|
S.who_can_purchase = null
|
|
|
|
shuttle_templates[S.shuttle_id] = S
|
|
map_templates[S.shuttle_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/shelter))
|
|
var/datum/map_template/shelter/shelter_type = item
|
|
if(!(initial(shelter_type.mappath)))
|
|
continue
|
|
var/datum/map_template/shelter/S = new shelter_type()
|
|
|
|
shelter_templates[S.shelter_id] = S
|
|
map_templates[S.shelter_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadHolodeckTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/holodeck))
|
|
var/datum/map_template/holodeck/holodeck_type = item
|
|
if(!(initial(holodeck_type.mappath)))
|
|
continue
|
|
var/datum/map_template/holodeck/holo_template = new holodeck_type()
|
|
|
|
holodeck_templates[holo_template.template_id] = holo_template
|
|
|
|
//Manual loading of away missions.
|
|
/client/proc/admin_away()
|
|
set name = "Load Away Mission"
|
|
set category = "Admin.Events"
|
|
|
|
if(!holder ||!check_rights(R_FUN))
|
|
return
|
|
|
|
|
|
if(!GLOB.the_gateway)
|
|
if(tgui_alert(usr, "There's no home gateway on the station. You sure you want to continue ?", "Uh oh", list("Yes", "No")) != "Yes")
|
|
return
|
|
|
|
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
|
|
var/away_name
|
|
var/datum/space_level/away_level
|
|
|
|
var/answer = input("What kind ? ","Away") as null|anything in possible_options
|
|
switch(answer)
|
|
if("Custom")
|
|
var/mapfile = input("Pick file:", "File") as null|file
|
|
if(!mapfile)
|
|
return
|
|
away_name = "[mapfile] custom"
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(mapfile, "Away Mission")
|
|
away_level = template.load_new_z()
|
|
else
|
|
if(answer in GLOB.potentialRandomZlevels)
|
|
away_name = answer
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(away_name, "Away Mission")
|
|
away_level = template.load_new_z()
|
|
else
|
|
return
|
|
|
|
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
|
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
|
if(!away_level)
|
|
message_admins("Loading [away_name] failed!")
|
|
return
|
|
|
|
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
|
|
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
|
|
var/datum/turf_reservation/reserve = new type
|
|
if(turf_type_override)
|
|
reserve.turf_type = turf_type_override
|
|
if(!z)
|
|
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
|
if(reserve.Reserve(width, height, i))
|
|
return reserve
|
|
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
|
num_of_res_levels += 1
|
|
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
|
initialize_reserved_level(newReserved.z_value)
|
|
if(reserve.Reserve(width, height, newReserved.z_value))
|
|
return reserve
|
|
else
|
|
if(!level_trait(z, ZTRAIT_RESERVED))
|
|
qdel(reserve)
|
|
return
|
|
else
|
|
if(reserve.Reserve(width, height, z))
|
|
return reserve
|
|
QDEL_NULL(reserve)
|
|
|
|
//This is not for wiping reserved levels, use wipe_reservations() for that.
|
|
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
|
|
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
|
|
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
|
|
if(!level_trait(z,ZTRAIT_RESERVED))
|
|
clearing_reserved_turfs = FALSE
|
|
CRASH("Invalid z level prepared for reservations.")
|
|
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
|
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
|
var/block = block(A, B)
|
|
for(var/t in block)
|
|
// No need to empty() these, because it's world init and they're
|
|
// already /turf/open/space/basic.
|
|
var/turf/T = t
|
|
T.flags_1 |= UNUSED_RESERVATION_TURF
|
|
unused_turfs["[z]"] = block
|
|
reservation_ready["[z]"] = TRUE
|
|
clearing_reserved_turfs = FALSE
|
|
|
|
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
|
|
for(var/i in turfs)
|
|
var/turf/T = i
|
|
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
|
|
LAZYINITLIST(unused_turfs["[T.z]"])
|
|
unused_turfs["[T.z]"] |= T
|
|
T.flags_1 |= UNUSED_RESERVATION_TURF
|
|
GLOB.areas_by_type[world.area].contents += T
|
|
CHECK_TICK
|
|
|
|
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
|
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
|
|
PRIVATE_PROC(TRUE)
|
|
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
|
|
for(var/i in turf_reservations)
|
|
var/datum/turf_reservation/TR = i
|
|
if(!QDELETED(TR))
|
|
qdel(TR, TRUE)
|
|
UNSETEMPTY(turf_reservations)
|
|
var/list/clearing = list()
|
|
for(var/l in unused_turfs) //unused_turfs is an assoc list by z = list(turfs)
|
|
if(islist(unused_turfs[l]))
|
|
clearing |= unused_turfs[l]
|
|
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
|
unused_turfs.Cut()
|
|
used_turfs.Cut()
|
|
reserve_turfs(clearing)
|
|
|
|
///Initialize all biomes, assoc as type || instance
|
|
/datum/controller/subsystem/mapping/proc/initialize_biomes()
|
|
for(var/biome_path in subtypesof(/datum/biome))
|
|
var/datum/biome/biome_instance = new biome_path()
|
|
biomes[biome_path] += biome_instance
|
|
|
|
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
|
for(var/B in areas)
|
|
var/area/A = B
|
|
A.reg_in_areas_in_z()
|
|
|
|
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
|
|
if(!isolated_ruins_z)
|
|
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
|
|
initialize_reserved_level(isolated_ruins_z.z_value)
|
|
return isolated_ruins_z.z_value
|