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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
SUBSYSTEM_DEF(parallax)
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name = "Parallax"
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wait = 2
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flags = SS_POST_FIRE_TIMING | SS_BACKGROUND
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priority = FIRE_PRIORITY_PARALLAX
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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var/planet_x_offset = 128
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var/planet_y_offset = 128
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var/random_layer
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var/random_parallax_color
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//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
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/datum/controller/subsystem/parallax/PreInit()
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. = ..()
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if(prob(70)) //70% chance to pick a special extra layer
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random_layer = pick(/atom/movable/screen/parallax_layer/random/space_gas, /atom/movable/screen/parallax_layer/random/asteroids)
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random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color.
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planet_y_offset = rand(100, 160)
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planet_x_offset = rand(100, 160)
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/datum/controller/subsystem/parallax/fire(resumed = FALSE)
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if (!resumed)
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src.currentrun = GLOB.clients.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(length(currentrun))
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var/client/processing_client = currentrun[currentrun.len]
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currentrun.len--
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if (QDELETED(processing_client) || !processing_client.eye)
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if (MC_TICK_CHECK)
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return
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continue
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var/atom/movable/movable_eye = processing_client.eye
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if(!istype(movable_eye))
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continue
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for (movable_eye; isloc(movable_eye.loc) && !isturf(movable_eye.loc); movable_eye = movable_eye.loc);
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if(movable_eye == processing_client.movingmob)
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if (MC_TICK_CHECK)
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return
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continue
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if(!isnull(processing_client.movingmob))
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LAZYREMOVE(processing_client.movingmob.client_mobs_in_contents, processing_client.mob)
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LAZYADD(movable_eye.client_mobs_in_contents, processing_client.mob)
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processing_client.movingmob = movable_eye
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if (MC_TICK_CHECK)
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return
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currentrun = null
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