Files
Bubberstation/code/controllers/subsystem/server_maint.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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#define PING_BUFFER_TIME 25
SUBSYSTEM_DEF(server_maint)
name = "Server Tasks"
wait = 6
flags = SS_POST_FIRE_TIMING
priority = FIRE_PRIORITY_SERVER_MAINT
init_order = INIT_ORDER_SERVER_MAINT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
var/cleanup_ticker = 0
/datum/controller/subsystem/server_maint/PreInit()
world.hub_password = "" //quickly! before the hubbies see us.
/datum/controller/subsystem/server_maint/Initialize(timeofday)
if (CONFIG_GET(flag/hub))
world.update_hub_visibility(TRUE)
return ..()
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if(!resumed)
if(listclearnulls(GLOB.clients))
log_world("Found a null in clients list!")
src.currentrun = GLOB.clients.Copy()
switch (cleanup_ticker) // do only one of these at a time, once per 5 fires
if (0)
if(listclearnulls(GLOB.player_list))
log_world("Found a null in player_list!")
cleanup_ticker++
if (5)
if(listclearnulls(GLOB.mob_list))
log_world("Found a null in mob_list!")
cleanup_ticker++
if (10)
if(listclearnulls(GLOB.alive_mob_list))
log_world("Found a null in alive_mob_list!")
cleanup_ticker++
if (15)
if(listclearnulls(GLOB.suicided_mob_list))
log_world("Found a null in suicided_mob_list!")
cleanup_ticker++
if (20)
if(listclearnulls(GLOB.dead_mob_list))
log_world("Found a null in dead_mob_list!")
cleanup_ticker++
if (25)
cleanup_ticker = 0
else
cleanup_ticker++
var/list/currentrun = src.currentrun
var/round_started = SSticker.HasRoundStarted()
var/kick_inactive = CONFIG_GET(flag/kick_inactive)
var/afk_period
if(kick_inactive)
afk_period = CONFIG_GET(number/afk_period)
for(var/I in currentrun)
var/client/C = I
//handle kicking inactive players
if(round_started && kick_inactive && !C.holder && C.is_afk(afk_period))
var/cmob = C.mob
if (!isnewplayer(cmob) || !SSticker.queued_players.Find(cmob))
log_access("AFK: [key_name(C)]")
to_chat(C, span_userdanger("You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span><br><span class='danger'>You may reconnect via the button in the file menu or by <b><u><a href='byond://winset?command=.reconnect'>clicking here to reconnect</a></u></b>."))
QDEL_IN(C, 1) //to ensure they get our message before getting disconnected
continue
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
/datum/controller/subsystem/server_maint/Shutdown()
kick_clients_in_lobby(span_boldannounce("The round came to an end with you in the lobby."), TRUE) //second parameter ensures only afk clients are kicked
var/server = CONFIG_GET(string/server)
for(var/thing in GLOB.clients)
if(!thing)
continue
var/client/C = thing
C?.tgui_panel?.send_roundrestart()
if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[server]")
var/datum/tgs_version/tgsversion = world.TgsVersion()
if(tgsversion)
SSblackbox.record_feedback("text", "server_tools", 1, tgsversion.raw_parameter)
/datum/controller/subsystem/server_maint/proc/UpdateHubStatus()
if(!CONFIG_GET(flag/hub) || !CONFIG_GET(number/max_hub_pop))
return FALSE //no point, hub / auto hub controls are disabled
var/max_pop = CONFIG_GET(number/max_hub_pop)
if(GLOB.clients.len > max_pop)
world.update_hub_visibility(FALSE)
else
world.update_hub_visibility(TRUE)
#undef PING_BUFFER_TIME