Files
Bubberstation/code/controllers/subsystem/timer.dm
LemonInTheDark d368e4d49d Changes how weather sends sound to players, reduces sound loop overtime (#59284)
* Converts looping sounds from a list of play locations to just the one

* Updates all uses of looping sounds to match the new arg

* Adds an area based sound manager that hooks into looping sounds to drive the actual audio. I'll be using this to redo how weather effects handle sound

* Some structrual stuff to make everything else smoother
Timers now properly return the time left for client based timers
Weather sends global signals when it starts/stops
Looping sounds now use their timerid var for all their sound related timers, not just the main loop

* This is the painful part
Adds an area sound manager component, it handles the logic of moving into new areas potentially creating new
sound loops. We do some extra work to prevent stacking sound loops.
Adds an ash storm listener element that adds a tailored area sound manager to clients on the lavaland z level.
It's removed on logout.
Adds the ash_storm_sounds assoc list, a reference to this is passed into area sound managers, and it's modified
in a manner that doesn't break the reference in ash_storm (This is what I hate)

* Hooks ash storm listener into cliented mobs and possessed objects

* Documents the odd ref stuff, adds an ignore start var to looping sounds, fixes some errors and lint issues

* Applies kyler's review

banging

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>

* Cleans up some var names, reduces the amount of looping we do in some areas

* Makes the code compile, redoes the movement listener to be more general

* fuck

* We don't need to detach on del if we're just removing signals on detach

* Should? work

* if(direct) memes

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-06-30 20:51:35 -04:00

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/// Controls how many buckets should be kept, each representing a tick. (1 minutes worth)
#define BUCKET_LEN (world.fps*1*60)
/// Helper for getting the correct bucket for a given timer
#define BUCKET_POS(timer) (((round((timer.timeToRun - timer.timer_subsystem.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
/// Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue
#define TIMER_MAX(timer_ss) (world.time + TICKS2DS(min(BUCKET_LEN-(timer_ss.practical_offset-DS2TICKS(world.time - timer_ss.head_offset))-1, BUCKET_LEN-1)))
/// Max float with integer precision
#define TIMER_ID_MAX (2**24)
/**
* # Timer Subsystem
*
* Handles creation, callbacks, and destruction of timed events.
*
* It is important to understand the buckets used in the timer subsystem are just a series of doubly-linked
* lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a list, which has prev
* and next references for the respective elements in that bucket's list.
*/
SUBSYSTEM_DEF(timer)
name = "Timer"
wait = 1 // SS_TICKER subsystem, so wait is in ticks
init_order = INIT_ORDER_TIMER
priority = FIRE_PRIORITY_TIMER
flags = SS_TICKER|SS_NO_INIT
/// Queue used for storing timers that do not fit into the current buckets
var/list/datum/timedevent/second_queue = list()
/// A hashlist dictionary used for storing unique timers
var/list/hashes = list()
/// world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
var/head_offset = 0
/// Index of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.
var/practical_offset = 1
/// world.tick_lag the bucket was designed for
var/bucket_resolution = 0
/// How many timers are in the buckets
var/bucket_count = 0
/// List of buckets, each bucket holds every timer that has to run that byond tick
var/list/bucket_list = list()
/// List of all active timers associated to their timer ID (for easy lookup)
var/list/timer_id_dict = list()
/// Special timers that run in real-time, not BYOND time; these are more expensive to run and maintain
var/list/clienttime_timers = list()
/// Contains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed
var/last_invoke_tick = 0
/// Keeps track of the next index to work on for client timers
var/next_clienttime_timer_index = 0
/// Contains the last time that a warning was issued for not invoking callbacks
var/static/last_invoke_warning = 0
/// Boolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time
var/static/bucket_auto_reset = TRUE
/// How many times bucket was reset
var/bucket_reset_count = 0
/datum/controller/subsystem/timer/PreInit()
bucket_list.len = BUCKET_LEN
head_offset = world.time
bucket_resolution = world.tick_lag
/datum/controller/subsystem/timer/stat_entry(msg)
msg = "B:[bucket_count] P:[length(second_queue)] H:[length(hashes)] C:[length(clienttime_timers)] S:[length(timer_id_dict)] RST:[bucket_reset_count]"
return ..()
/datum/controller/subsystem/timer/proc/dump_timer_buckets(full = TRUE)
var/list/to_log = list("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if (full)
for (var/i in 1 to length(bucket_list))
var/datum/timedevent/bucket_head = bucket_list[i]
if (!bucket_head)
continue
to_log += "Active timers at index [i]:"
var/datum/timedevent/bucket_node = bucket_head
var/anti_loop_check = 1
do
to_log += get_timer_debug_string(bucket_node)
bucket_node = bucket_node.next
anti_loop_check--
while(bucket_node && bucket_node != bucket_head && anti_loop_check)
to_log += "Active timers in the second_queue queue:"
for(var/I in second_queue)
to_log += get_timer_debug_string(I)
// Dump all the logged data to the world log
log_world(to_log.Join("\n"))
/datum/controller/subsystem/timer/fire(resumed = FALSE)
// Store local references to datum vars as it is faster to access them
var/lit = last_invoke_tick
var/list/bucket_list = src.bucket_list
var/last_check = world.time - TICKS2DS(BUCKET_LEN * 1.5)
// If there are no timers being tracked, then consider now to be the last invoked time
if(!bucket_count)
last_invoke_tick = world.time
// Check that we have invoked a callback in the last 1.5 minutes of BYOND time,
// and throw a warning and reset buckets if this is true
if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
last_invoke_warning = world.time
var/msg = "No regular timers processed in the last [BUCKET_LEN * 1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
message_admins(msg)
WARNING(msg)
if(bucket_auto_reset)
bucket_resolution = 0
dump_timer_buckets(CONFIG_GET(flag/log_timers_on_bucket_reset))
// Process client-time timers
if (next_clienttime_timer_index)
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
next_clienttime_timer_index = 0
for (next_clienttime_timer_index in 1 to length(clienttime_timers))
if (MC_TICK_CHECK)
next_clienttime_timer_index--
break
var/datum/timedevent/ctime_timer = clienttime_timers[next_clienttime_timer_index]
if (ctime_timer.timeToRun > REALTIMEOFDAY)
next_clienttime_timer_index--
break
var/datum/callback/callBack = ctime_timer.callBack
if (!callBack)
CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], \
head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
ctime_timer.spent = REALTIMEOFDAY
callBack.InvokeAsync()
if(ctime_timer.flags & TIMER_LOOP)
ctime_timer.spent = 0
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
BINARY_INSERT(ctime_timer, clienttime_timers, /datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
else
qdel(ctime_timer)
// Remove invoked client-time timers
if (next_clienttime_timer_index)
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
next_clienttime_timer_index = 0
// Check for when we need to loop the buckets, this occurs when
// the head_offset is approaching BUCKET_LEN ticks in the past
if (practical_offset > BUCKET_LEN)
head_offset += TICKS2DS(BUCKET_LEN)
practical_offset = 1
resumed = FALSE
// Check for when we have to reset buckets, typically from auto-reset
if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
reset_buckets()
bucket_list = src.bucket_list
resumed = FALSE
// Iterate through each bucket starting from the practical offset
while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
var/datum/timedevent/timer
while ((timer = bucket_list[practical_offset]))
var/datum/callback/callBack = timer.callBack
if (!callBack)
stack_trace("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
head_offset: [head_offset], practical_offset: [practical_offset], bucket_joined: [timer.bucket_joined]")
if (!timer.spent)
bucket_resolution = null // force bucket recreation
return
timer.bucketEject() //pop the timer off of the bucket list.
// Invoke callback if possible
if (!timer.spent)
timer.spent = world.time
callBack.InvokeAsync()
last_invoke_tick = world.time
if (timer.flags & TIMER_LOOP) // Prepare looping timers to re-enter the queue
timer.spent = 0
timer.timeToRun = world.time + timer.wait
timer.bucketJoin()
else
qdel(timer)
if (MC_TICK_CHECK)
break
if (!bucket_list[practical_offset])
// Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
bucket_list[practical_offset] = null // Just in case
practical_offset++
var/i = 0
for (i in 1 to length(second_queue))
timer = second_queue[i]
if (timer.timeToRun >= TIMER_MAX(src))
i--
break
// Check for timers that are scheduled to run in the past
if (timer.timeToRun < head_offset)
bucket_resolution = null // force bucket recreation
stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. \
[get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
break
// Check for timers that are not capable of being scheduled to run without rebuilding buckets
if (timer.timeToRun < head_offset + TICKS2DS(practical_offset - 1))
bucket_resolution = null // force bucket recreation
stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to \
short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
break
timer.bucketJoin()
if (i)
second_queue.Cut(1, i+1)
if (MC_TICK_CHECK)
break
/**
* Generates a string with details about the timed event for debugging purposes
*/
/datum/controller/subsystem/timer/proc/get_timer_debug_string(datum/timedevent/TE)
. = "Timer: [TE]"
. += "Prev: [TE.prev ? TE.prev : "NULL"], Next: [TE.next ? TE.next : "NULL"]"
if(TE.spent)
. += ", SPENT([TE.spent])"
if(QDELETED(TE))
. += ", QDELETED"
if(!TE.callBack)
. += ", NO CALLBACK"
/**
* Destroys the existing buckets and creates new buckets from the existing timed events
*/
/datum/controller/subsystem/timer/proc/reset_buckets()
WARNING("Timer buckets has been reset, this may cause timer to lag")
bucket_reset_count++
var/list/bucket_list = src.bucket_list // Store local reference to datum var, this is faster
var/list/alltimers = list()
// Get all timers currently in the buckets
for (var/bucket_head in bucket_list)
if (!bucket_head) // if bucket is empty for this tick
continue
var/datum/timedevent/bucket_node = bucket_head
do
alltimers += bucket_node
bucket_node = bucket_node.next
while(bucket_node && bucket_node != bucket_head)
// Empty the list by zeroing and re-assigning the length
bucket_list.len = 0
bucket_list.len = BUCKET_LEN
// Reset values for the subsystem to their initial values
practical_offset = 1
bucket_count = 0
head_offset = world.time
bucket_resolution = world.tick_lag
// Add all timed events from the secondary queue as well
alltimers += second_queue
// If there are no timers being tracked by the subsystem,
// there is no need to do any further rebuilding
if (!length(alltimers))
return
// Sort all timers by time to run
sortTim(alltimers, .proc/cmp_timer)
// Get the earliest timer, and if the TTR is earlier than the current world.time,
// then set the head offset appropriately to be the earliest time tracked by the
// current set of buckets
var/datum/timedevent/head = alltimers[1]
if (head.timeToRun < head_offset)
head_offset = head.timeToRun
// Iterate through each timed event and insert it into an appropriate bucket,
// up unto the point that we can no longer insert into buckets as the TTR
// is outside the range we are tracking, then insert the remainder into the
// secondary queue
var/new_bucket_count
var/i = 1
for (i in 1 to length(alltimers))
var/datum/timedevent/timer = alltimers[i]
if (!timer)
continue
// Check that the TTR is within the range covered by buckets, when exceeded we've finished
if (timer.timeToRun >= TIMER_MAX(src))
i--
break
// Check that timer has a valid callback and hasn't been invoked
if (!timer.callBack || timer.spent)
WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
head_offset: [head_offset], practical_offset: [practical_offset]")
if (timer.callBack)
qdel(timer)
continue
// Insert the timer into the bucket, and perform necessary doubly-linked list operations
new_bucket_count++
var/bucket_pos = BUCKET_POS(timer)
timer.bucket_pos = bucket_pos
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
if (!bucket_head)
bucket_list[bucket_pos] = timer
timer.next = null
timer.prev = null
continue
bucket_head.prev = timer
timer.next = bucket_head
timer.prev = null
bucket_list[bucket_pos] = timer
// Cut the timers that are tracked by the buckets from the secondary queue
if (i)
alltimers.Cut(1, i + 1)
second_queue = alltimers
bucket_count = new_bucket_count
/datum/controller/subsystem/timer/Recover()
second_queue |= SStimer.second_queue
hashes |= SStimer.hashes
timer_id_dict |= SStimer.timer_id_dict
bucket_list |= SStimer.bucket_list
/**
* # Timed Event
*
* This is the actual timer, it contains the callback and necessary data to maintain
* the timer.
*
* See the documentation for the timer subsystem for an explanation of the buckets referenced
* below in next and prev
*/
/datum/timedevent
/// ID used for timers when the TIMER_STOPPABLE flag is present
var/id
/// The callback to invoke after the timer completes
var/datum/callback/callBack
/// The time at which the callback should be invoked at
var/timeToRun
/// The length of the timer
var/wait
/// Unique hash generated when TIMER_UNIQUE flag is present
var/hash
/// The source of the timedevent, whatever called addtimer
var/source
/// Flags associated with the timer, see _DEFINES/subsystems.dm
var/list/flags
/// Time at which the timer was invoked or destroyed
var/spent = 0
/// An informative name generated for the timer as its representation in strings, useful for debugging
var/name
/// Next timed event in the bucket
var/datum/timedevent/next
/// Previous timed event in the bucket
var/datum/timedevent/prev
/// The timer subsystem this event is associated with
var/datum/controller/subsystem/timer/timer_subsystem
/// Boolean indicating if timer joined into bucket
var/bucket_joined = FALSE
/// Initial bucket position
var/bucket_pos = -1
/datum/timedevent/New(datum/callback/callBack, wait, flags, datum/controller/subsystem/timer/timer_subsystem, hash, source)
var/static/nextid = 1
id = TIMER_ID_NULL
src.callBack = callBack
src.wait = wait
src.flags = flags
src.hash = hash
src.source = source
src.timer_subsystem = timer_subsystem || SStimer
// Determine time at which the timer's callback should be invoked
timeToRun = (flags & TIMER_CLIENT_TIME ? REALTIMEOFDAY : world.time) + wait
// Include the timer in the hash table if the timer is unique
if (flags & TIMER_UNIQUE)
timer_subsystem.hashes[hash] = src
// Generate ID for the timer if the timer is stoppable, include in the timer id dictionary
if (flags & TIMER_STOPPABLE)
id = num2text(nextid, 100)
if (nextid >= SHORT_REAL_LIMIT)
nextid += min(1, 2 ** round(nextid / SHORT_REAL_LIMIT))
else
nextid++
timer_subsystem.timer_id_dict[id] = src
if ((timeToRun < world.time || timeToRun < timer_subsystem.head_offset) && !(flags & TIMER_CLIENT_TIME))
CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
if (callBack.object != GLOBAL_PROC && !QDESTROYING(callBack.object))
LAZYADD(callBack.object.active_timers, src)
bucketJoin()
/datum/timedevent/Destroy()
..()
if (flags & TIMER_UNIQUE && hash)
timer_subsystem.hashes -= hash
if (callBack && callBack.object && callBack.object != GLOBAL_PROC && callBack.object.active_timers)
callBack.object.active_timers -= src
UNSETEMPTY(callBack.object.active_timers)
callBack = null
if (flags & TIMER_STOPPABLE)
timer_subsystem.timer_id_dict -= id
if (flags & TIMER_CLIENT_TIME)
if (!spent)
spent = world.time
timer_subsystem.clienttime_timers -= src
return QDEL_HINT_IWILLGC
if (!spent)
spent = world.time
bucketEject()
else
if (prev && prev.next == src)
prev.next = next
if (next && next.prev == src)
next.prev = prev
next = null
prev = null
return QDEL_HINT_IWILLGC
/**
* Removes this timed event from any relevant buckets, or the secondary queue
*/
/datum/timedevent/proc/bucketEject()
// Store local references for the bucket list and secondary queue
// This is faster than referencing them from the datum itself
var/list/bucket_list = timer_subsystem.bucket_list
var/list/second_queue = timer_subsystem.second_queue
// Attempt to get the head of the bucket
var/datum/timedevent/buckethead
if(bucket_pos > 0)
buckethead = bucket_list[bucket_pos]
// Decrement the number of timers in buckets if the timed event is
// the head of the bucket, or has a TTR less than TIMER_MAX implying it fits
// into an existing bucket, or is otherwise not present in the secondary queue
if(buckethead == src)
bucket_list[bucket_pos] = next
timer_subsystem.bucket_count--
else if(timeToRun < TIMER_MAX(timer_subsystem))
timer_subsystem.bucket_count--
else
var/l = length(second_queue)
second_queue -= src
if(l == length(second_queue))
timer_subsystem.bucket_count--
// Remove the timed event from the bucket, ensuring to maintain
// the integrity of the bucket's list if relevant
if (prev && prev.next == src)
prev.next = next
if (next && next.prev == src)
next.prev = prev
prev = next = null
bucket_pos = -1
bucket_joined = FALSE
/**
* Attempts to add this timed event to a bucket, will enter the secondary queue
* if there are no appropriate buckets at this time.
*
* Secondary queueing of timed events will occur when the timespan covered by the existing
* buckets is exceeded by the time at which this timed event is scheduled to be invoked.
* If the timed event is tracking client time, it will be added to a special bucket.
*/
/datum/timedevent/proc/bucketJoin()
// Generate debug-friendly name for timer
var/static/list/bitfield_flags = list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], wait:[wait] Flags: [jointext(bitfield2list(flags, bitfield_flags), ", ")], \
callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), \
callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""]), source: [source]"
if (bucket_joined)
stack_trace("Bucket already joined! [name]")
// Check if this timed event should be diverted to the client time bucket, or the secondary queue
var/list/L
if (flags & TIMER_CLIENT_TIME)
L = timer_subsystem.clienttime_timers
else if (timeToRun >= TIMER_MAX(timer_subsystem))
L = timer_subsystem.second_queue
if(L)
BINARY_INSERT(src, L, /datum/timedevent, src, timeToRun, COMPARE_KEY)
return
// Get a local reference to the bucket list, this is faster than referencing the datum
var/list/bucket_list = timer_subsystem.bucket_list
// Find the correct bucket for this timed event
bucket_pos = BUCKET_POS(src)
if (bucket_pos < timer_subsystem.practical_offset && timeToRun < (timer_subsystem.head_offset + TICKS2DS(BUCKET_LEN)))
WARNING("Bucket pos in past: bucket_pos = [bucket_pos] < practical_offset = [timer_subsystem.practical_offset] \
&& timeToRun = [timeToRun] < [timer_subsystem.head_offset + TICKS2DS(BUCKET_LEN)], Timer: [name]")
bucket_pos = timer_subsystem.practical_offset // Recover bucket_pos to avoid timer blocking queue
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
timer_subsystem.bucket_count++
// If there is no timed event at this position, then the bucket is 'empty'
// and we can just set this event to that position
if (!bucket_head)
bucket_joined = TRUE
bucket_list[bucket_pos] = src
return
// Otherwise, we merely add this timed event into the bucket, which is a
// doubly-linked list
bucket_joined = TRUE
bucket_head.prev = src
next = bucket_head
prev = null
bucket_list[bucket_pos] = src
/**
* Returns a string of the type of the callback for this timer
*/
/datum/timedevent/proc/getcallingtype()
. = "ERROR"
if (callBack.object == GLOBAL_PROC)
. = "GLOBAL_PROC"
else
. = "[callBack.object.type]"
/**
* Create a new timer and insert it in the queue.
* You should not call this directly, and should instead use the addtimer macro, which includes source information.
*
* Arguments:
* * callback the callback to call on timer finish
* * wait deciseconds to run the timer for
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
*/
/proc/_addtimer(datum/callback/callback, wait = 0, flags = 0, datum/controller/subsystem/timer/timer_subsystem, file, line)
if (!callback)
CRASH("addtimer called without a callback")
if (wait < 0)
stack_trace("addtimer called with a negative wait. Converting to [world.tick_lag]")
if (callback.object != GLOBAL_PROC && QDELETED(callback.object) && !QDESTROYING(callback.object))
stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not \
be supported and may refuse to run or run with a 0 wait")
wait = max(CEILING(wait, world.tick_lag), world.tick_lag)
if(wait >= INFINITY)
CRASH("Attempted to create timer with INFINITY delay")
timer_subsystem = timer_subsystem || SStimer
// Generate hash if relevant for timed events with the TIMER_UNIQUE flag
var/hash
if (flags & TIMER_UNIQUE)
var/list/hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
if(!(flags & TIMER_NO_HASH_WAIT))
hashlist += wait
hashlist += callback.arguments
hash = hashlist.Join("|||||||")
var/datum/timedevent/hash_timer = timer_subsystem.hashes[hash]
if(hash_timer)
if (hash_timer.spent) // it's pending deletion, pretend it doesn't exist.
hash_timer.hash = null // but keep it from accidentally deleting us
else
if (flags & TIMER_OVERRIDE)
hash_timer.hash = null // no need having it delete it's hash if we are going to replace it
qdel(hash_timer)
else
if (hash_timer.flags & TIMER_STOPPABLE)
. = hash_timer.id
return
else if(flags & TIMER_OVERRIDE)
stack_trace("TIMER_OVERRIDE used without TIMER_UNIQUE")
var/datum/timedevent/timer = new(callback, wait, flags, timer_subsystem, hash, file && "[file]:[line]")
return timer.id
/**
* Delete a timer
*
* Arguments:
* * id a timerid or a /datum/timedevent
*/
/proc/deltimer(id, datum/controller/subsystem/timer/timer_subsystem)
if (!id)
return FALSE
if (id == TIMER_ID_NULL)
CRASH("Tried to delete a null timerid. Use TIMER_STOPPABLE flag")
if (istype(id, /datum/timedevent))
qdel(id)
return TRUE
timer_subsystem = timer_subsystem || SStimer
//id is string
var/datum/timedevent/timer = timer_subsystem.timer_id_dict[id]
if (timer && (!timer.spent || timer.flags & TIMER_DELETE_ME))
qdel(timer)
return TRUE
return FALSE
/**
* Get the remaining deciseconds on a timer
*
* Arguments:
* * id a timerid or a /datum/timedevent
*/
/proc/timeleft(id, datum/controller/subsystem/timer/timer_subsystem)
if (!id)
return null
if (id == TIMER_ID_NULL)
CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
if (istype(id, /datum/timedevent))
var/datum/timedevent/timer = id
return timer.timeToRun - world.time
timer_subsystem = timer_subsystem || SStimer
//id is string
var/datum/timedevent/timer = timer_subsystem.timer_id_dict[id]
if(!timer || timer.spent)
return null
return timer.timeToRun - (timer.flags & TIMER_CLIENT_TIME ? REALTIMEOFDAY : world.time)
#undef BUCKET_LEN
#undef BUCKET_POS
#undef TIMER_MAX
#undef TIMER_ID_MAX