mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Converts looping sounds from a list of play locations to just the one * Updates all uses of looping sounds to match the new arg * Adds an area based sound manager that hooks into looping sounds to drive the actual audio. I'll be using this to redo how weather effects handle sound * Some structrual stuff to make everything else smoother Timers now properly return the time left for client based timers Weather sends global signals when it starts/stops Looping sounds now use their timerid var for all their sound related timers, not just the main loop * This is the painful part Adds an area sound manager component, it handles the logic of moving into new areas potentially creating new sound loops. We do some extra work to prevent stacking sound loops. Adds an ash storm listener element that adds a tailored area sound manager to clients on the lavaland z level. It's removed on logout. Adds the ash_storm_sounds assoc list, a reference to this is passed into area sound managers, and it's modified in a manner that doesn't break the reference in ash_storm (This is what I hate) * Hooks ash storm listener into cliented mobs and possessed objects * Documents the odd ref stuff, adds an ignore start var to looping sounds, fixes some errors and lint issues * Applies kyler's review banging Co-authored-by: Kylerace <kylerlumpkin1@gmail.com> * Cleans up some var names, reduces the amount of looping we do in some areas * Makes the code compile, redoes the movement listener to be more general * fuck * We don't need to detach on del if we're just removing signals on detach * Should? work * if(direct) memes Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
643 lines
23 KiB
Plaintext
643 lines
23 KiB
Plaintext
/// Controls how many buckets should be kept, each representing a tick. (1 minutes worth)
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#define BUCKET_LEN (world.fps*1*60)
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/// Helper for getting the correct bucket for a given timer
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#define BUCKET_POS(timer) (((round((timer.timeToRun - timer.timer_subsystem.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
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/// Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue
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#define TIMER_MAX(timer_ss) (world.time + TICKS2DS(min(BUCKET_LEN-(timer_ss.practical_offset-DS2TICKS(world.time - timer_ss.head_offset))-1, BUCKET_LEN-1)))
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/// Max float with integer precision
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#define TIMER_ID_MAX (2**24)
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/**
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* # Timer Subsystem
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*
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* Handles creation, callbacks, and destruction of timed events.
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*
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* It is important to understand the buckets used in the timer subsystem are just a series of doubly-linked
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* lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a list, which has prev
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* and next references for the respective elements in that bucket's list.
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*/
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SUBSYSTEM_DEF(timer)
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name = "Timer"
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wait = 1 // SS_TICKER subsystem, so wait is in ticks
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init_order = INIT_ORDER_TIMER
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priority = FIRE_PRIORITY_TIMER
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flags = SS_TICKER|SS_NO_INIT
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/// Queue used for storing timers that do not fit into the current buckets
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var/list/datum/timedevent/second_queue = list()
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/// A hashlist dictionary used for storing unique timers
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var/list/hashes = list()
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/// world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
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var/head_offset = 0
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/// Index of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.
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var/practical_offset = 1
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/// world.tick_lag the bucket was designed for
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var/bucket_resolution = 0
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/// How many timers are in the buckets
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var/bucket_count = 0
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/// List of buckets, each bucket holds every timer that has to run that byond tick
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var/list/bucket_list = list()
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/// List of all active timers associated to their timer ID (for easy lookup)
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var/list/timer_id_dict = list()
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/// Special timers that run in real-time, not BYOND time; these are more expensive to run and maintain
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var/list/clienttime_timers = list()
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/// Contains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed
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var/last_invoke_tick = 0
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/// Keeps track of the next index to work on for client timers
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var/next_clienttime_timer_index = 0
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/// Contains the last time that a warning was issued for not invoking callbacks
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var/static/last_invoke_warning = 0
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/// Boolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time
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var/static/bucket_auto_reset = TRUE
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/// How many times bucket was reset
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var/bucket_reset_count = 0
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/datum/controller/subsystem/timer/PreInit()
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bucket_list.len = BUCKET_LEN
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head_offset = world.time
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bucket_resolution = world.tick_lag
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/datum/controller/subsystem/timer/stat_entry(msg)
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msg = "B:[bucket_count] P:[length(second_queue)] H:[length(hashes)] C:[length(clienttime_timers)] S:[length(timer_id_dict)] RST:[bucket_reset_count]"
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return ..()
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/datum/controller/subsystem/timer/proc/dump_timer_buckets(full = TRUE)
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var/list/to_log = list("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (full)
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for (var/i in 1 to length(bucket_list))
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var/datum/timedevent/bucket_head = bucket_list[i]
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if (!bucket_head)
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continue
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to_log += "Active timers at index [i]:"
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var/datum/timedevent/bucket_node = bucket_head
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var/anti_loop_check = 1
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do
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to_log += get_timer_debug_string(bucket_node)
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bucket_node = bucket_node.next
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anti_loop_check--
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while(bucket_node && bucket_node != bucket_head && anti_loop_check)
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to_log += "Active timers in the second_queue queue:"
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for(var/I in second_queue)
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to_log += get_timer_debug_string(I)
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// Dump all the logged data to the world log
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log_world(to_log.Join("\n"))
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/datum/controller/subsystem/timer/fire(resumed = FALSE)
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// Store local references to datum vars as it is faster to access them
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var/lit = last_invoke_tick
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var/list/bucket_list = src.bucket_list
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var/last_check = world.time - TICKS2DS(BUCKET_LEN * 1.5)
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// If there are no timers being tracked, then consider now to be the last invoked time
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if(!bucket_count)
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last_invoke_tick = world.time
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// Check that we have invoked a callback in the last 1.5 minutes of BYOND time,
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// and throw a warning and reset buckets if this is true
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if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
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last_invoke_warning = world.time
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var/msg = "No regular timers processed in the last [BUCKET_LEN * 1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
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message_admins(msg)
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WARNING(msg)
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if(bucket_auto_reset)
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bucket_resolution = 0
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dump_timer_buckets(CONFIG_GET(flag/log_timers_on_bucket_reset))
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// Process client-time timers
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if (next_clienttime_timer_index)
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clienttime_timers.Cut(1, next_clienttime_timer_index+1)
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next_clienttime_timer_index = 0
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for (next_clienttime_timer_index in 1 to length(clienttime_timers))
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if (MC_TICK_CHECK)
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next_clienttime_timer_index--
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break
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var/datum/timedevent/ctime_timer = clienttime_timers[next_clienttime_timer_index]
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if (ctime_timer.timeToRun > REALTIMEOFDAY)
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next_clienttime_timer_index--
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break
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var/datum/callback/callBack = ctime_timer.callBack
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if (!callBack)
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CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], \
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head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
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ctime_timer.spent = REALTIMEOFDAY
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callBack.InvokeAsync()
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if(ctime_timer.flags & TIMER_LOOP)
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ctime_timer.spent = 0
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ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
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BINARY_INSERT(ctime_timer, clienttime_timers, /datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
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else
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qdel(ctime_timer)
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// Remove invoked client-time timers
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if (next_clienttime_timer_index)
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clienttime_timers.Cut(1, next_clienttime_timer_index+1)
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next_clienttime_timer_index = 0
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// Check for when we need to loop the buckets, this occurs when
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// the head_offset is approaching BUCKET_LEN ticks in the past
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if (practical_offset > BUCKET_LEN)
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head_offset += TICKS2DS(BUCKET_LEN)
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practical_offset = 1
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resumed = FALSE
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// Check for when we have to reset buckets, typically from auto-reset
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if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
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reset_buckets()
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bucket_list = src.bucket_list
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resumed = FALSE
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// Iterate through each bucket starting from the practical offset
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while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
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var/datum/timedevent/timer
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while ((timer = bucket_list[practical_offset]))
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var/datum/callback/callBack = timer.callBack
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if (!callBack)
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stack_trace("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
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head_offset: [head_offset], practical_offset: [practical_offset], bucket_joined: [timer.bucket_joined]")
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if (!timer.spent)
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bucket_resolution = null // force bucket recreation
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return
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timer.bucketEject() //pop the timer off of the bucket list.
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// Invoke callback if possible
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if (!timer.spent)
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timer.spent = world.time
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callBack.InvokeAsync()
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last_invoke_tick = world.time
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if (timer.flags & TIMER_LOOP) // Prepare looping timers to re-enter the queue
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timer.spent = 0
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timer.timeToRun = world.time + timer.wait
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timer.bucketJoin()
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else
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qdel(timer)
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if (MC_TICK_CHECK)
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break
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if (!bucket_list[practical_offset])
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// Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
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bucket_list[practical_offset] = null // Just in case
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practical_offset++
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var/i = 0
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for (i in 1 to length(second_queue))
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timer = second_queue[i]
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if (timer.timeToRun >= TIMER_MAX(src))
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i--
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break
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// Check for timers that are scheduled to run in the past
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if (timer.timeToRun < head_offset)
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bucket_resolution = null // force bucket recreation
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stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. \
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[get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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break
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// Check for timers that are not capable of being scheduled to run without rebuilding buckets
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if (timer.timeToRun < head_offset + TICKS2DS(practical_offset - 1))
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bucket_resolution = null // force bucket recreation
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stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to \
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short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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break
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timer.bucketJoin()
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if (i)
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second_queue.Cut(1, i+1)
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if (MC_TICK_CHECK)
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break
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/**
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* Generates a string with details about the timed event for debugging purposes
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*/
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/datum/controller/subsystem/timer/proc/get_timer_debug_string(datum/timedevent/TE)
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. = "Timer: [TE]"
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. += "Prev: [TE.prev ? TE.prev : "NULL"], Next: [TE.next ? TE.next : "NULL"]"
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if(TE.spent)
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. += ", SPENT([TE.spent])"
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if(QDELETED(TE))
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. += ", QDELETED"
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if(!TE.callBack)
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. += ", NO CALLBACK"
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/**
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* Destroys the existing buckets and creates new buckets from the existing timed events
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*/
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/datum/controller/subsystem/timer/proc/reset_buckets()
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WARNING("Timer buckets has been reset, this may cause timer to lag")
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bucket_reset_count++
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var/list/bucket_list = src.bucket_list // Store local reference to datum var, this is faster
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var/list/alltimers = list()
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// Get all timers currently in the buckets
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for (var/bucket_head in bucket_list)
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if (!bucket_head) // if bucket is empty for this tick
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continue
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var/datum/timedevent/bucket_node = bucket_head
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do
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alltimers += bucket_node
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bucket_node = bucket_node.next
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while(bucket_node && bucket_node != bucket_head)
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// Empty the list by zeroing and re-assigning the length
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bucket_list.len = 0
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bucket_list.len = BUCKET_LEN
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// Reset values for the subsystem to their initial values
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practical_offset = 1
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bucket_count = 0
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head_offset = world.time
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bucket_resolution = world.tick_lag
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// Add all timed events from the secondary queue as well
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alltimers += second_queue
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// If there are no timers being tracked by the subsystem,
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// there is no need to do any further rebuilding
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if (!length(alltimers))
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return
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// Sort all timers by time to run
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sortTim(alltimers, .proc/cmp_timer)
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// Get the earliest timer, and if the TTR is earlier than the current world.time,
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// then set the head offset appropriately to be the earliest time tracked by the
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// current set of buckets
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var/datum/timedevent/head = alltimers[1]
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if (head.timeToRun < head_offset)
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head_offset = head.timeToRun
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// Iterate through each timed event and insert it into an appropriate bucket,
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// up unto the point that we can no longer insert into buckets as the TTR
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// is outside the range we are tracking, then insert the remainder into the
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// secondary queue
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var/new_bucket_count
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var/i = 1
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for (i in 1 to length(alltimers))
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var/datum/timedevent/timer = alltimers[i]
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if (!timer)
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continue
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// Check that the TTR is within the range covered by buckets, when exceeded we've finished
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if (timer.timeToRun >= TIMER_MAX(src))
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i--
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break
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// Check that timer has a valid callback and hasn't been invoked
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if (!timer.callBack || timer.spent)
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WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
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head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack)
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qdel(timer)
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continue
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// Insert the timer into the bucket, and perform necessary doubly-linked list operations
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new_bucket_count++
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var/bucket_pos = BUCKET_POS(timer)
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timer.bucket_pos = bucket_pos
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var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
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if (!bucket_head)
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bucket_list[bucket_pos] = timer
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timer.next = null
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timer.prev = null
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continue
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bucket_head.prev = timer
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timer.next = bucket_head
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timer.prev = null
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bucket_list[bucket_pos] = timer
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// Cut the timers that are tracked by the buckets from the secondary queue
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if (i)
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alltimers.Cut(1, i + 1)
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second_queue = alltimers
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bucket_count = new_bucket_count
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/datum/controller/subsystem/timer/Recover()
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second_queue |= SStimer.second_queue
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hashes |= SStimer.hashes
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timer_id_dict |= SStimer.timer_id_dict
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bucket_list |= SStimer.bucket_list
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/**
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* # Timed Event
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*
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* This is the actual timer, it contains the callback and necessary data to maintain
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* the timer.
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*
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* See the documentation for the timer subsystem for an explanation of the buckets referenced
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* below in next and prev
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*/
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/datum/timedevent
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/// ID used for timers when the TIMER_STOPPABLE flag is present
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var/id
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/// The callback to invoke after the timer completes
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var/datum/callback/callBack
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/// The time at which the callback should be invoked at
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var/timeToRun
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/// The length of the timer
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var/wait
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/// Unique hash generated when TIMER_UNIQUE flag is present
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var/hash
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/// The source of the timedevent, whatever called addtimer
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var/source
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/// Flags associated with the timer, see _DEFINES/subsystems.dm
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var/list/flags
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/// Time at which the timer was invoked or destroyed
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var/spent = 0
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/// An informative name generated for the timer as its representation in strings, useful for debugging
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var/name
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/// Next timed event in the bucket
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var/datum/timedevent/next
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/// Previous timed event in the bucket
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var/datum/timedevent/prev
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/// The timer subsystem this event is associated with
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var/datum/controller/subsystem/timer/timer_subsystem
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/// Boolean indicating if timer joined into bucket
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var/bucket_joined = FALSE
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/// Initial bucket position
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var/bucket_pos = -1
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/datum/timedevent/New(datum/callback/callBack, wait, flags, datum/controller/subsystem/timer/timer_subsystem, hash, source)
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var/static/nextid = 1
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id = TIMER_ID_NULL
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src.callBack = callBack
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src.wait = wait
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src.flags = flags
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src.hash = hash
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src.source = source
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src.timer_subsystem = timer_subsystem || SStimer
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// Determine time at which the timer's callback should be invoked
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timeToRun = (flags & TIMER_CLIENT_TIME ? REALTIMEOFDAY : world.time) + wait
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// Include the timer in the hash table if the timer is unique
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if (flags & TIMER_UNIQUE)
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timer_subsystem.hashes[hash] = src
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// Generate ID for the timer if the timer is stoppable, include in the timer id dictionary
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if (flags & TIMER_STOPPABLE)
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id = num2text(nextid, 100)
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if (nextid >= SHORT_REAL_LIMIT)
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nextid += min(1, 2 ** round(nextid / SHORT_REAL_LIMIT))
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else
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nextid++
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timer_subsystem.timer_id_dict[id] = src
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if ((timeToRun < world.time || timeToRun < timer_subsystem.head_offset) && !(flags & TIMER_CLIENT_TIME))
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CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
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if (callBack.object != GLOBAL_PROC && !QDESTROYING(callBack.object))
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LAZYADD(callBack.object.active_timers, src)
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bucketJoin()
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/datum/timedevent/Destroy()
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..()
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if (flags & TIMER_UNIQUE && hash)
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timer_subsystem.hashes -= hash
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if (callBack && callBack.object && callBack.object != GLOBAL_PROC && callBack.object.active_timers)
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callBack.object.active_timers -= src
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UNSETEMPTY(callBack.object.active_timers)
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callBack = null
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if (flags & TIMER_STOPPABLE)
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timer_subsystem.timer_id_dict -= id
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if (flags & TIMER_CLIENT_TIME)
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if (!spent)
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spent = world.time
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timer_subsystem.clienttime_timers -= src
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return QDEL_HINT_IWILLGC
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if (!spent)
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spent = world.time
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bucketEject()
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else
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if (prev && prev.next == src)
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prev.next = next
|
|
if (next && next.prev == src)
|
|
next.prev = prev
|
|
next = null
|
|
prev = null
|
|
return QDEL_HINT_IWILLGC
|
|
|
|
/**
|
|
* Removes this timed event from any relevant buckets, or the secondary queue
|
|
*/
|
|
/datum/timedevent/proc/bucketEject()
|
|
// Store local references for the bucket list and secondary queue
|
|
// This is faster than referencing them from the datum itself
|
|
var/list/bucket_list = timer_subsystem.bucket_list
|
|
var/list/second_queue = timer_subsystem.second_queue
|
|
|
|
// Attempt to get the head of the bucket
|
|
var/datum/timedevent/buckethead
|
|
if(bucket_pos > 0)
|
|
buckethead = bucket_list[bucket_pos]
|
|
|
|
// Decrement the number of timers in buckets if the timed event is
|
|
// the head of the bucket, or has a TTR less than TIMER_MAX implying it fits
|
|
// into an existing bucket, or is otherwise not present in the secondary queue
|
|
if(buckethead == src)
|
|
bucket_list[bucket_pos] = next
|
|
timer_subsystem.bucket_count--
|
|
else if(timeToRun < TIMER_MAX(timer_subsystem))
|
|
timer_subsystem.bucket_count--
|
|
else
|
|
var/l = length(second_queue)
|
|
second_queue -= src
|
|
if(l == length(second_queue))
|
|
timer_subsystem.bucket_count--
|
|
|
|
// Remove the timed event from the bucket, ensuring to maintain
|
|
// the integrity of the bucket's list if relevant
|
|
if (prev && prev.next == src)
|
|
prev.next = next
|
|
if (next && next.prev == src)
|
|
next.prev = prev
|
|
prev = next = null
|
|
bucket_pos = -1
|
|
bucket_joined = FALSE
|
|
|
|
/**
|
|
* Attempts to add this timed event to a bucket, will enter the secondary queue
|
|
* if there are no appropriate buckets at this time.
|
|
*
|
|
* Secondary queueing of timed events will occur when the timespan covered by the existing
|
|
* buckets is exceeded by the time at which this timed event is scheduled to be invoked.
|
|
* If the timed event is tracking client time, it will be added to a special bucket.
|
|
*/
|
|
/datum/timedevent/proc/bucketJoin()
|
|
// Generate debug-friendly name for timer
|
|
var/static/list/bitfield_flags = list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")
|
|
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], wait:[wait] Flags: [jointext(bitfield2list(flags, bitfield_flags), ", ")], \
|
|
callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), \
|
|
callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""]), source: [source]"
|
|
|
|
if (bucket_joined)
|
|
stack_trace("Bucket already joined! [name]")
|
|
|
|
// Check if this timed event should be diverted to the client time bucket, or the secondary queue
|
|
var/list/L
|
|
if (flags & TIMER_CLIENT_TIME)
|
|
L = timer_subsystem.clienttime_timers
|
|
else if (timeToRun >= TIMER_MAX(timer_subsystem))
|
|
L = timer_subsystem.second_queue
|
|
if(L)
|
|
BINARY_INSERT(src, L, /datum/timedevent, src, timeToRun, COMPARE_KEY)
|
|
return
|
|
|
|
// Get a local reference to the bucket list, this is faster than referencing the datum
|
|
var/list/bucket_list = timer_subsystem.bucket_list
|
|
|
|
// Find the correct bucket for this timed event
|
|
bucket_pos = BUCKET_POS(src)
|
|
|
|
if (bucket_pos < timer_subsystem.practical_offset && timeToRun < (timer_subsystem.head_offset + TICKS2DS(BUCKET_LEN)))
|
|
WARNING("Bucket pos in past: bucket_pos = [bucket_pos] < practical_offset = [timer_subsystem.practical_offset] \
|
|
&& timeToRun = [timeToRun] < [timer_subsystem.head_offset + TICKS2DS(BUCKET_LEN)], Timer: [name]")
|
|
bucket_pos = timer_subsystem.practical_offset // Recover bucket_pos to avoid timer blocking queue
|
|
|
|
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
|
|
timer_subsystem.bucket_count++
|
|
|
|
// If there is no timed event at this position, then the bucket is 'empty'
|
|
// and we can just set this event to that position
|
|
if (!bucket_head)
|
|
bucket_joined = TRUE
|
|
bucket_list[bucket_pos] = src
|
|
return
|
|
|
|
// Otherwise, we merely add this timed event into the bucket, which is a
|
|
// doubly-linked list
|
|
bucket_joined = TRUE
|
|
bucket_head.prev = src
|
|
next = bucket_head
|
|
prev = null
|
|
bucket_list[bucket_pos] = src
|
|
|
|
/**
|
|
* Returns a string of the type of the callback for this timer
|
|
*/
|
|
/datum/timedevent/proc/getcallingtype()
|
|
. = "ERROR"
|
|
if (callBack.object == GLOBAL_PROC)
|
|
. = "GLOBAL_PROC"
|
|
else
|
|
. = "[callBack.object.type]"
|
|
|
|
/**
|
|
* Create a new timer and insert it in the queue.
|
|
* You should not call this directly, and should instead use the addtimer macro, which includes source information.
|
|
*
|
|
* Arguments:
|
|
* * callback the callback to call on timer finish
|
|
* * wait deciseconds to run the timer for
|
|
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
|
|
*/
|
|
/proc/_addtimer(datum/callback/callback, wait = 0, flags = 0, datum/controller/subsystem/timer/timer_subsystem, file, line)
|
|
if (!callback)
|
|
CRASH("addtimer called without a callback")
|
|
|
|
if (wait < 0)
|
|
stack_trace("addtimer called with a negative wait. Converting to [world.tick_lag]")
|
|
|
|
if (callback.object != GLOBAL_PROC && QDELETED(callback.object) && !QDESTROYING(callback.object))
|
|
stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not \
|
|
be supported and may refuse to run or run with a 0 wait")
|
|
|
|
wait = max(CEILING(wait, world.tick_lag), world.tick_lag)
|
|
|
|
if(wait >= INFINITY)
|
|
CRASH("Attempted to create timer with INFINITY delay")
|
|
|
|
timer_subsystem = timer_subsystem || SStimer
|
|
|
|
// Generate hash if relevant for timed events with the TIMER_UNIQUE flag
|
|
var/hash
|
|
if (flags & TIMER_UNIQUE)
|
|
var/list/hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
|
|
if(!(flags & TIMER_NO_HASH_WAIT))
|
|
hashlist += wait
|
|
hashlist += callback.arguments
|
|
hash = hashlist.Join("|||||||")
|
|
|
|
var/datum/timedevent/hash_timer = timer_subsystem.hashes[hash]
|
|
if(hash_timer)
|
|
if (hash_timer.spent) // it's pending deletion, pretend it doesn't exist.
|
|
hash_timer.hash = null // but keep it from accidentally deleting us
|
|
else
|
|
if (flags & TIMER_OVERRIDE)
|
|
hash_timer.hash = null // no need having it delete it's hash if we are going to replace it
|
|
qdel(hash_timer)
|
|
else
|
|
if (hash_timer.flags & TIMER_STOPPABLE)
|
|
. = hash_timer.id
|
|
return
|
|
else if(flags & TIMER_OVERRIDE)
|
|
stack_trace("TIMER_OVERRIDE used without TIMER_UNIQUE")
|
|
|
|
var/datum/timedevent/timer = new(callback, wait, flags, timer_subsystem, hash, file && "[file]:[line]")
|
|
return timer.id
|
|
|
|
/**
|
|
* Delete a timer
|
|
*
|
|
* Arguments:
|
|
* * id a timerid or a /datum/timedevent
|
|
*/
|
|
/proc/deltimer(id, datum/controller/subsystem/timer/timer_subsystem)
|
|
if (!id)
|
|
return FALSE
|
|
if (id == TIMER_ID_NULL)
|
|
CRASH("Tried to delete a null timerid. Use TIMER_STOPPABLE flag")
|
|
if (istype(id, /datum/timedevent))
|
|
qdel(id)
|
|
return TRUE
|
|
timer_subsystem = timer_subsystem || SStimer
|
|
//id is string
|
|
var/datum/timedevent/timer = timer_subsystem.timer_id_dict[id]
|
|
if (timer && (!timer.spent || timer.flags & TIMER_DELETE_ME))
|
|
qdel(timer)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/**
|
|
* Get the remaining deciseconds on a timer
|
|
*
|
|
* Arguments:
|
|
* * id a timerid or a /datum/timedevent
|
|
*/
|
|
/proc/timeleft(id, datum/controller/subsystem/timer/timer_subsystem)
|
|
if (!id)
|
|
return null
|
|
if (id == TIMER_ID_NULL)
|
|
CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
|
|
if (istype(id, /datum/timedevent))
|
|
var/datum/timedevent/timer = id
|
|
return timer.timeToRun - world.time
|
|
timer_subsystem = timer_subsystem || SStimer
|
|
//id is string
|
|
var/datum/timedevent/timer = timer_subsystem.timer_id_dict[id]
|
|
if(!timer || timer.spent)
|
|
return null
|
|
return timer.timeToRun - (timer.flags & TIMER_CLIENT_TIME ? REALTIMEOFDAY : world.time)
|
|
|
|
#undef BUCKET_LEN
|
|
#undef BUCKET_POS
|
|
#undef TIMER_MAX
|
|
#undef TIMER_ID_MAX
|