Files
Bubberstation/code/datums/diseases
Time-Green 108880a1e6 Sneeze Rework: Projectile Combat Edition (#83361)
## About The Pull Request
Reworks sneezing. Instead of a range check that checks if you're facing
someone, it is now a skill check


https://github.com/tgstation/tgstation/assets/7501474/c11ffa16-9bd2-4ed1-8022-2094360657bc

All sneezes shoot projectiles, but depends on the virus if they're
infectious. Using the sneeze emote is the only method that doesn't shoot
a sneeze

## Why It's Good For The Game
I think the invisible infection mechanics are unfun. A lot of station
dangers challenge your knowledge and mechanical skill, while viruses are
gotten by being around people in a roleplay game. You can get a round
seriously ruined if you walk past someone with a sneezing virus and
don't immediately rush spaceillin or chemistry, which I don't think is
mechanically interesting.

Now if you get infected, it's a skill issue. Get good and dodge the
sneeze

Note that this is just one method of infection. I didn't touch coughing
and airborne viruses, which do constant area checks and infect everyone
around. I plan to, but not now. I'll probably make coughing do a cone or
something, and ignore the airborne viruses since they can't be modified
and are generally less broken

## Changelog
🆑
balance: You can now dodge sneezes
balance: Infectious simple diseases that use sneezes now infect with
sneezes and have lowered airborn transmission
balance: Damageless attacks, projectiles, hugs etc no longer drain
shields
/🆑

- [x] Make sneezes shoot to your cursor so you can either intentionally
sneeze on people or sneeze away from people if you react fast

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-06-07 13:40:05 -04:00
..