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## About The Pull Request Reworks sneezing. Instead of a range check that checks if you're facing someone, it is now a skill check https://github.com/tgstation/tgstation/assets/7501474/c11ffa16-9bd2-4ed1-8022-2094360657bc All sneezes shoot projectiles, but depends on the virus if they're infectious. Using the sneeze emote is the only method that doesn't shoot a sneeze ## Why It's Good For The Game I think the invisible infection mechanics are unfun. A lot of station dangers challenge your knowledge and mechanical skill, while viruses are gotten by being around people in a roleplay game. You can get a round seriously ruined if you walk past someone with a sneezing virus and don't immediately rush spaceillin or chemistry, which I don't think is mechanically interesting. Now if you get infected, it's a skill issue. Get good and dodge the sneeze Note that this is just one method of infection. I didn't touch coughing and airborne viruses, which do constant area checks and infect everyone around. I plan to, but not now. I'll probably make coughing do a cone or something, and ignore the airborne viruses since they can't be modified and are generally less broken ## Changelog 🆑 balance: You can now dodge sneezes balance: Infectious simple diseases that use sneezes now infect with sneezes and have lowered airborn transmission balance: Damageless attacks, projectiles, hugs etc no longer drain shields /🆑 - [x] Make sneezes shoot to your cursor so you can either intentionally sneeze on people or sneeze away from people if you react fast --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>