Files
Bubberstation/code/modules/admin/player_panel.dm
John Willard 611c48be40 Monkeys now use height offset (and monkey tail works) (#81598)
This PR adds the ability for monkeys to wear any jumpsuit in the game,
and adds support for them to wear things like coats, gloves, and shoes
(though this cannot be obtained in-game and is solely achieved through
admins, which I also improved a bit upon by adding a defined bitfield
for no equip flags).

This reverts a lot of changes from
https://github.com/tgstation/tgstation/pull/73325 - We no longer check
height from limbs and such to bring sprites down, instead monkeys now
work more similarly to humans, so the entire PR was made irrelevant, and
I didn't really want to leave around dead code for the sake of having a
human with longer legs.

I've now also added support for Dwarfism, which makes monkeys look even
smaller. Very minor change but at least now the mutation doesn't feel
like it does literally nothing to monkeys (since they can already walk
over tables).

Here's a few examples of how it can appear in game (purely for
demonstration, as it is currently intentionally made impossible to
obtain in-game, though if someone wants to change that post-this PR now
that support is added, feel free):

Tails have been broken for a while now, the only reason you see them
in-game is because they are baked into the monkey sprites. This fixes
that, which means humans can now get monkey tails implanted into them
(hell yeah) and monkeys can have their tails removed (also hell yeah)
2024-04-09 02:36:31 -05:00

333 lines
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/datum/admins/proc/player_panel_new()//The new one
if(!check_rights())
return
log_admin("[key_name(usr)] checked the player panel.")
var/dat = "<html><head><meta http-equiv='X-UA-Compatible' content='IE=edge' charset='UTF-8'/><title>Player Panel</title></head>"
//javascript, the part that does most of the work~
dat += {"
<head>
<script type='text/javascript'>
var locked_tabs = new Array();
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(complete_list != null && complete_list != ""){
var mtbl = document.getElementById("maintable_data_archive");
mtbl.innerHTML = complete_list;
}
if(filter.value == ""){
return;
}else{
var maintable_data = document.getElementById('maintable_data');
var ltr = maintable_data.getElementsByTagName("tr");
for ( var i = 0; i < ltr.length; ++i )
{
try{
var tr = ltr\[i\];
if(tr.getAttribute("id").indexOf("data") != 0){
continue;
}
var ltd = tr.getElementsByTagName("td");
var td = ltd\[0\];
var lsearch = td.getElementsByClassName("filter_data");
var search = lsearch\[0\];
if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
{
tr.innerHTML = "";
i--;
}
}catch(err) { }
}
}
var count = 0;
var index = -1;
var debug = document.getElementById("debug");
locked_tabs = new Array();
}
function expand(data_id,target_id){
job = document.getElementById(data_id+"_job").textContent
name = document.getElementById(data_id+"_name").textContent
real_name = document.getElementById(data_id+"_rname").textContent
old_names = document.getElementById(data_id+"_prevnames").textContent
key = document.getElementById(data_id+"_key").textContent
ip = document.getElementById(data_id+"_lastip").textContent
antagonist = document.getElementById(data_id+"_isantag").textContent
ref = document.getElementById(data_id+"_ref").textContent
clearAll();
var span = document.getElementById(target_id);
var ckey = key.toLowerCase().replace(/\[^a-z@0-9\]+/g,"");
body = "<table><tr><td>";
body += "</td><td align='center'>";
body += "<font size='2'><b>"+job+" "+name+"</b><br><b>Real name "+real_name+"</b><br><b>Played by "+key+" ("+ip+")</b><br><b>Old names: "+old_names+"</b></font>";
body += "</td><td align='center'>";
body += "<a href='?_src_=holder;[HrefToken()];adminplayeropts="+ref+"'>PP</a> - "
body += "<a href='?_src_=holder;[HrefToken()];showmessageckey="+ckey+"'>N</a> - "
body += "<a href='?_src_=vars;[HrefToken()];Vars="+ref+"'>VV</a> - "
body += "<a href='?_src_=vars;[HrefToken()];skill="+ref+"'>SP</a> - "
body += "<a href='?_src_=holder;[HrefToken()];traitor="+ref+"'>TP</a> - "
if (job == "Cyborg")
body += "<a href='?_src_=holder;[HrefToken()];borgpanel="+ref+"'>BP</a> - "
body += "<a href='?priv_msg="+ckey+"'>PM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage="+ref+"'>SM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow="+ref+"'>FLW</a> - "
body += "<a href='?_src_=holder;[HrefToken()];individuallog="+ref+"'>LOGS</a><br>"
if(antagonist > 0)
body += "<font size='2'><a href='?_src_=holder;[HrefToken()];check_antagonist=1'><font color='red'><b>Antagonist</b></font></a></font>";
body += "</td></tr></table>";
span.innerHTML = body
}
function clearAll(){
var spans = document.getElementsByTagName('span');
for(var i = 0; i < spans.length; i++){
var span = spans\[i\];
var id = span.getAttribute("id");
if(!id || !(id.indexOf("item") == 0))
continue;
var pass = 1;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\] == id){
pass = 0;
break;
}
}
if(pass != 1)
continue;
span.innerHTML = "";
}
}
function addToLocked(id,link_id,notice_span_id){
var link = document.getElementById(link_id);
var decision = link.getAttribute("name");
if(decision == "1"){
link.setAttribute("name","2");
}else{
link.setAttribute("name","1");
removeFromLocked(id,link_id,notice_span_id);
return;
}
var pass = 1;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\] == id){
pass = 0;
break;
}
}
if(!pass)
return;
locked_tabs.push(id);
var notice_span = document.getElementById(notice_span_id);
notice_span.innerHTML = "<font color='red'>Locked</font> ";
}
function attempt(ab){
return ab;
}
function removeFromLocked(id,link_id,notice_span_id){
//document.write("a");
var index = 0;
var pass = 0;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\] == id){
pass = 1;
index = j;
break;
}
}
if(!pass)
return;
locked_tabs\[index\] = "";
var notice_span = document.getElementById(notice_span_id);
notice_span.innerHTML = "";
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
</script>
</head>
"}
//body tag start + onload and onkeypress (onkeyup) javascript event calls
dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
//title + search bar
dat += {"
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
<tr id='title_tr'>
<td align='center'>
<font size='5'><b>Player panel</b></font><br>
Hover over a line to see more information - <a href='?_src_=holder;[HrefToken()];check_antagonist=1'>Check antagonists</a> - Kick <a href='?_src_=holder;[HrefToken()];kick_all_from_lobby=1;afkonly=0'>everyone</a>/<a href='?_src_=holder;[HrefToken()];kick_all_from_lobby=1;afkonly=1'>AFKers</a> in lobby
<p>
</td>
</tr>
<tr id='search_tr'>
<td align='center'>
<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
</td>
</tr>
</table>
"}
//player table header
dat += {"
<span id='maintable_data_archive'>
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
var/list/mobs = sort_mobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
if(i%2 == 0)
color = "#f2f2f2"
var/is_antagonist = is_special_character(M, allow_fake_antags = TRUE)
var/M_job = ""
if(isliving(M))
if(iscarbon(M)) //Carbon stuff
if(ishuman(M) && M.job)
M_job = M.job
else if(ismonkey(M))
M_job = "Monkey"
else if(isalien(M)) //aliens
if(islarva(M))
M_job = "Alien larva"
else
M_job = ROLE_ALIEN
else
M_job = "Carbon-based"
else if(issilicon(M)) //silicon
if(isAI(M))
M_job = "AI"
else if(ispAI(M))
M_job = ROLE_PAI
else if(iscyborg(M))
M_job = "Cyborg"
else
M_job = "Silicon-based"
else if(isanimal_or_basicmob(M)) //simple animals
if(iscorgi(M))
M_job = "Corgi"
else if(isslime(M))
M_job = "slime"
else
M_job = "Animal"
else
M_job = "Living"
else if(isnewplayer(M))
M_job = "New player"
else if(isobserver(M))
var/mob/dead/observer/O = M
if(O.started_as_observer)//Did they get BTFO or are they just not trying?
M_job = "Observer"
else
M_job = "Ghost"
var/M_key = html_encode(M.key)
var/M_ip_address = isnull(M.lastKnownIP) ? "+localhost+" : M.lastKnownIP
var/M_name = html_encode(M.name)
var/M_rname = html_encode(M.real_name)
var/M_rname_as_key = html_encode(ckey(M.real_name)) // so you can ignore punctuation
if(M_rname == M_rname_as_key)
M_rname_as_key = null
var/previous_names_string = ""
var/datum/player_details/readable = GLOB.player_details[M.ckey]
if(readable)
previous_names_string = readable.get_played_names()
//output for each mob
dat += {"
<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
<td align='center' bgcolor='[color]'>
<span id='notice_span[i]'></span>
<a id='link[i]'
onmouseover='expand("data[i]","item[i]")'
>
<b id='search[i]'>[M_name] - [M_rname] - [M_key] ([M_job])</b>
<span hidden class='filter_data'>[M_name] [M_rname] [M_rname_as_key] [M_key] [M_job] [previous_names_string]</span>
<span hidden id="data[i]_name">[M_name]</span>
<span hidden id="data[i]_job">[M_job]</span>
<span hidden id="data[i]_rname">[M_rname]</span>
<span hidden id="data[i]_rname_as_key">[M_rname_as_key]</span>
<span hidden id="data[i]_prevnames">[previous_names_string]</span>
<span hidden id="data[i]_key">[M_key]</span>
<span hidden id="data[i]_lastip">[M_ip_address]</span>
<span hidden id="data[i]_isantag">[is_antagonist]</span>
<span hidden id="data[i]_ref">[REF(M)]</span>
</a>
<br><span id='item[i]'></span>
</td>
</tr>
"}
i++
//player table ending
dat += {"
</table>
</span>
<script type='text/javascript'>
var maintable = document.getElementById("maintable_data_archive");
var complete_list = maintable.innerHTML;
</script>
</body></html>
"}
usr << browse(dat, "window=players;size=600x480")