mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-07 14:59:13 +00:00
## About The Pull Request This is a suggestion that was to me several months ago to add the ability to pay credits to restock the black market. I liked the idea because it'd add anothe small reason to buy the board, though I had forgotten about it shortly after and just happened to remember it now. So, yeah, you can swat the LTSRBT with a holochip to restock the market(s). The price is shared amongst all pads and starts at 675 credits, but it doubles up everytime this is done, for obvious balance purposes. I've also updated included this new feature in the unit test, given the LTSRBT new sprites and renamed the Blackmarket subsystem to Market, because of how it can support different types of market datums, not just the blackmarket ## Why It's Good For The Game This adds one more reason to buy and build the LTSRBT and make markets less dependant on the bad side of RNG, if you have the credits. It's a bit of a money sink. ## Changelog 🆑 add: You can now restock the black market by hitting the LTSRBT with enough credits. The price doubles each time this is done. imageadd: Updated the LTSRBT sprites. balance: Reintroduced the LTSRBT to cargo for 2000 credits vs the original 4000 (the ansible and crystals to build it are included btw), and slightly lowered the average blackmarket price for the same item to account for shipping costs. /🆑
303 lines
10 KiB
Plaintext
303 lines
10 KiB
Plaintext
//include unit test files in this module in this ifdef
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//Keep this sorted alphabetically
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#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
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/// For advanced cases, fail unconditionally but don't return (so a test can return multiple results)
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#define TEST_FAIL(reason) (Fail(reason || "No reason", __FILE__, __LINE__))
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/// Asserts that a condition is true
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/// If the condition is not true, fails the test
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#define TEST_ASSERT(assertion, reason) if (!(assertion)) { return Fail("Assertion failed: [reason || "No reason"]", __FILE__, __LINE__) }
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/// Asserts that a parameter is not null
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#define TEST_ASSERT_NOTNULL(a, reason) if (isnull(a)) { return Fail("Expected non-null value: [reason || "No reason"]", __FILE__, __LINE__) }
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/// Asserts that a parameter is null
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#define TEST_ASSERT_NULL(a, reason) if (!isnull(a)) { return Fail("Expected null value but received [a]: [reason || "No reason"]", __FILE__, __LINE__) }
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/// Asserts that the two parameters passed are equal, fails otherwise
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/// Optionally allows an additional message in the case of a failure
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#define TEST_ASSERT_EQUAL(a, b, message) do { \
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var/lhs = ##a; \
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var/rhs = ##b; \
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if (lhs != rhs) { \
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return Fail("Expected [isnull(lhs) ? "null" : lhs] to be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]", __FILE__, __LINE__); \
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} \
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} while (FALSE)
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/// Asserts that the two parameters passed are not equal, fails otherwise
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/// Optionally allows an additional message in the case of a failure
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#define TEST_ASSERT_NOTEQUAL(a, b, message) do { \
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var/lhs = ##a; \
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var/rhs = ##b; \
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if (lhs == rhs) { \
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return Fail("Expected [isnull(lhs) ? "null" : lhs] to not be equal to [isnull(rhs) ? "null" : rhs].[message ? " [message]" : ""]", __FILE__, __LINE__); \
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} \
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} while (FALSE)
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/// *Only* run the test provided within the parentheses
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/// This is useful for debugging when you want to reduce noise, but should never be pushed
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/// Intended to be used in the manner of `TEST_FOCUS(/datum/unit_test/math)`
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#define TEST_FOCUS(test_path) ##test_path { focus = TRUE; }
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/// Logs a noticable message on GitHub, but will not mark as an error.
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/// Use this when something shouldn't happen and is of note, but shouldn't block CI.
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/// Does not mark the test as failed.
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#define TEST_NOTICE(source, message) source.log_for_test((##message), "notice", __FILE__, __LINE__)
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/// Constants indicating unit test completion status
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#define UNIT_TEST_PASSED 0
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#define UNIT_TEST_FAILED 1
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#define UNIT_TEST_SKIPPED 2
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#define TEST_PRE 0
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#define TEST_DEFAULT 1
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/// After most test steps, used for tests that run long so shorter issues can be noticed faster
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#define TEST_LONGER 10
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/// This must be the one of last tests to run due to the inherent nature of the test iterating every single tangible atom in the game and qdeleting all of them (while taking long sleeps to make sure the garbage collector fires properly) taking a large amount of time.
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#define TEST_CREATE_AND_DESTROY 9001
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/**
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* For tests that rely on create and destroy having iterated through every (tangible) atom so they don't have to do something similar.
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* Keep in mind tho that create and destroy will absolutely break the test platform, anything that relies on its shape cannot come after it.
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*/
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#define TEST_AFTER_CREATE_AND_DESTROY INFINITY
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/// Change color to red on ANSI terminal output, if enabled with -DANSICOLORS.
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#ifdef ANSICOLORS
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#define TEST_OUTPUT_RED(text) "\x1B\x5B1;31m[text]\x1B\x5B0m"
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#else
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#define TEST_OUTPUT_RED(text) (text)
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#endif
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/// Change color to green on ANSI terminal output, if enabled with -DANSICOLORS.
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#ifdef ANSICOLORS
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#define TEST_OUTPUT_GREEN(text) "\x1B\x5B1;32m[text]\x1B\x5B0m"
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#else
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#define TEST_OUTPUT_GREEN(text) (text)
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#endif
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/// Change color to yellow on ANSI terminal output, if enabled with -DANSICOLORS.
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#ifdef ANSICOLORS
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#define TEST_OUTPUT_YELLOW(text) "\x1B\x5B1;33m[text]\x1B\x5B0m"
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#else
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#define TEST_OUTPUT_YELLOW(text) (text)
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#endif
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/// A trait source when adding traits through unit tests
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#define TRAIT_SOURCE_UNIT_TESTS "unit_tests"
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// BEGIN_INCLUDE
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#include "abductor_baton_spell.dm"
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#include "ablative_hud.dm"
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#include "achievements.dm"
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#include "anchored_mobs.dm"
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#include "anonymous_themes.dm"
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#include "antag_conversion.dm"
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#include "antag_moodlets.dm"
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#include "area_contents.dm"
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#include "armor_verification.dm"
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#include "atmospherics_sanity.dm"
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#include "autowiki.dm"
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#include "bake_a_cake.dm"
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#include "barsigns.dm"
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#include "baseturfs.dm"
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#include "bespoke_id.dm"
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#include "binary_insert.dm"
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#include "bitrunning.dm"
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#include "blindness.dm"
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#include "bloody_footprints.dm"
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#include "breath.dm"
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#include "burning.dm"
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#include "cable_powernets.dm"
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#include "card_mismatch.dm"
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#include "cardboard_cutouts.dm"
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#include "cargo_dep_order_locations.dm"
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#include "cargo_selling.dm"
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#include "chain_pull_through_space.dm"
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#include "changeling.dm"
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#include "chat_filter.dm"
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#include "circuit_component_category.dm"
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#include "client_colours.dm"
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#include "closets.dm"
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#include "clothing_under_armor_subtype_check.dm"
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#include "combat.dm"
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#include "combat_stamina.dm"
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#include "combat_welder.dm"
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#include "component_tests.dm"
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#include "confusion.dm"
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#include "connect_loc.dm"
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#include "container_sanity.dm"
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#include "crayons.dm"
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#include "create_and_destroy.dm"
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#include "cyborg_tool.dm"
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#include "dcs_check_list_arguments.dm"
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#include "dcs_get_id_from_elements.dm"
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#include "designs.dm"
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#include "dismemberment.dm"
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#include "door_access.dm"
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#include "dragon_expiration.dm"
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#include "drink_icons.dm"
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#include "dummy_spawn.dm"
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#include "dynamic_ruleset_sanity.dm"
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#include "egg_glands.dm"
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#include "embedding.dm"
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#include "emoting.dm"
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#include "ensure_subtree_operational_datum.dm"
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#include "explosion_action.dm"
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#include "fish_unit_tests.dm"
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#include "focus_only_tests.dm"
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#include "font_awesome_icons.dm"
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#include "food_edibility_check.dm"
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#include "full_heal.dm"
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#include "gas_transfer.dm"
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#include "get_turf_pixel.dm"
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#include "geyser.dm"
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#include "greyscale_config.dm"
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#include "hallucination_icons.dm"
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#include "heretic_knowledge.dm"
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#include "heretic_rituals.dm"
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#include "high_five.dm"
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#include "holidays.dm"
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#include "hulk.dm"
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#include "human_through_recycler.dm"
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#include "hunger_curse.dm"
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#include "hydroponics_extractor_storage.dm"
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#include "hydroponics_harvest.dm"
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#include "hydroponics_self_mutations.dm"
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#include "hydroponics_validate_genes.dm"
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#include "inhands.dm"
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#include "json_savefile_importing.dm"
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#include "keybinding_init.dm"
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#include "knockoff_component.dm"
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#include "language_transfer.dm"
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#include "leash.dm"
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#include "lesserform.dm"
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#include "limbsanity.dm"
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#include "ling_decap.dm"
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#include "liver.dm"
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#include "load_map_security.dm"
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#include "lootpanel.dm"
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#include "lungs.dm"
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#include "machine_disassembly.dm"
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#include "mafia.dm"
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#include "map_landmarks.dm"
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#include "mapload_space_verification.dm"
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#include "mapping.dm"
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#include "mapping_nearstation_test.dm"
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#include "market.dm"
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#include "mecha_damage.dm"
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#include "medical_wounds.dm"
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#include "merge_type.dm"
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#include "metabolizing.dm"
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#include "mindbound_actions.dm"
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#include "missing_icons.dm"
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#include "mob_chains.dm"
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#include "mob_damage.dm"
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#include "mob_faction.dm"
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#include "mob_spawn.dm"
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#include "modify_fantasy_variable.dm"
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#include "modsuit.dm"
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#include "modular_map_loader.dm"
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#include "monkey_business.dm"
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#include "mouse_bite_cable.dm"
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#include "movement_order_sanity.dm"
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#include "mutant_hands_consistency.dm"
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#include "mutant_organs.dm"
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#include "novaflower_burn.dm"
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#include "nuke_cinematic.dm"
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#include "objectives.dm"
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#include "operating_table.dm"
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#include "orderable_items.dm"
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#include "organ_bodypart_shuffle.dm"
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#include "organ_set_bonus.dm"
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#include "organs.dm"
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#include "orphaned_genturf.dm"
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#include "outfit_sanity.dm"
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#include "oxyloss_suffocation.dm"
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#include "paintings.dm"
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#include "pills.dm"
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#include "plane_double_transform.dm"
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#include "plane_dupe_detector.dm"
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#include "plane_sanity.dm"
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#include "plantgrowth_tests.dm"
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#include "preference_species.dm"
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#include "preferences.dm"
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#include "projectiles.dm"
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#include "quirks.dm"
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#include "range_return.dm"
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#include "rcd.dm"
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#include "reagent_container_defaults.dm"
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#include "reagent_id_typos.dm"
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#include "reagent_mob_expose.dm"
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#include "reagent_mod_procs.dm"
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#include "reagent_names.dm"
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#include "reagent_recipe_collisions.dm"
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#include "reagent_transfer.dm"
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#include "required_map_items.dm"
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#include "resist.dm"
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#include "say.dm"
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#include "screenshot_antag_icons.dm"
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#include "screenshot_basic.dm"
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#include "screenshot_dynamic_human_icons.dm"
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#include "screenshot_high_luminosity_eyes.dm"
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#include "screenshot_humanoids.dm"
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#include "screenshot_husk.dm"
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#include "screenshot_saturnx.dm"
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#include "security_levels.dm"
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#include "security_officer_distribution.dm"
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#include "serving_tray.dm"
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#include "simple_animal_freeze.dm"
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#include "siunit.dm"
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#include "slime_mood.dm"
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#include "slips.dm"
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#include "spawn_humans.dm"
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#include "spawn_mobs.dm"
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#include "species_change_clothing.dm"
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#include "species_change_organs.dm"
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#include "species_config_sanity.dm"
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#include "species_unique_id.dm"
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#include "species_whitelists.dm"
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#include "spell_invocations.dm"
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#include "spell_jaunt.dm"
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#include "spell_mindswap.dm"
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#include "spell_names.dm"
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#include "spell_shapeshift.dm"
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#include "spell_timestop.dm"
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#include "spies.dm"
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#include "spritesheets.dm"
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#include "stack_singular_name.dm"
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#include "station_trait_tests.dm"
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#include "status_effect_ticks.dm"
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#include "stomach.dm"
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#include "storage.dm"
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#include "strange_reagent.dm"
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#include "strippable.dm"
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#include "stuns.dm"
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#include "subsystem_init.dm"
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#include "suit_storage_icons.dm"
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#include "surgeries.dm"
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#include "tail_wag.dm"
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#include "teleporters.dm"
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#include "tgui_create_message.dm"
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#include "timer_sanity.dm"
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#include "trait_addition_and_removal.dm"
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#include "traitor.dm"
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#include "traitor_mail_content_check.dm"
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#include "trauma_granting.dm"
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#include "turf_icons.dm"
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#include "tutorial_sanity.dm"
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#include "unit_test.dm"
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#include "verify_config_tags.dm"
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#include "verify_emoji_names.dm"
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#include "weird_food.dm"
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#include "wizard_loadout.dm"
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#include "worn_icons.dm"
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// END_INCLUDE
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#ifdef REFERENCE_TRACKING_DEBUG //Don't try and parse this file if ref tracking isn't turned on. IE: don't parse ref tracking please mr linter
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#include "find_reference_sanity.dm"
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#endif
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#undef TEST_ASSERT
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#undef TEST_ASSERT_EQUAL
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#undef TEST_ASSERT_NOTEQUAL
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//#undef TEST_FOCUS - This define is used by vscode unit test extension to pick specific unit tests to run and appended later so needs to be used out of scope here
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#endif
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