Files
Bubberstation/code/datums/components
SkyratBot 0df0569321 [MIRROR] Sourced Component Backend [MDB IGNORE] (#19665)
* Sourced Component Backend (#73571)

## About The Pull Request
Adds a backend for sourced components. which was requested by @ Fikou
Also cleans up a little bit of the AddComponent logic

## Why It's Good For The Game

Backend for fancy stuff and having a component from multiple sources

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Signed-off-by: GitHub <noreply@ github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Sourced Component Backend

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Signed-off-by: GitHub <noreply@ github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2023-03-04 19:55:32 -08:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm