Files
Bubberstation/code/datums/components
Jacquerel ef10313b70 [no gbp] Jump jets activate a linked jetpack in a more sensible way (#78296)
## About The Pull Request

fikou pointed out that the code I wrote not only wasn't reliable on
destroy but also was overengineered
but only _after_ he merged it 😠 

now we just ask the jetpack module if it is on rather than using a weird
trait

## Changelog

not player facing
2023-09-14 18:54:25 +02:00
..
2023-09-09 12:39:42 +00:00
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2023-06-23 10:10:08 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm