Files
Bubberstation/code/modules/power
Lufferly dbaae7ee1e Supermatter Delamination Balance Changes (Real) (#77996)
## About The Pull Request

lord forgive me I fucked up the merge conflict

The supermatter delamination countdown timer (how long it takes to go
boom-boom after hitting 0 integrity) has been lowered from 30 seconds to
13 seconds.
Removing a sliver from the supermatter, the traitor objective, will
further lower that down to 3 seconds.
Changes the wording on the mood effects from the supermatter
delaminating slightly.
The crystal uses SPAN_COMMAND on its final countdown, which means it
talk bigger.

## Why It's Good For The Game

Currently I feel that the supermatter delamination countdown overstays
its welcome. Ideally it provides tension to get the hell out, or perhaps
to make a risky last second play to try and save the supermatter.
However right now its at 30 seconds, which gives no danger of staying in
engineering right up to integrity 0, and keeps the tension at a high
note for too long, almost to the point of awkwardness. 13 seconds is a
good balance between get-the-fuck-out while still giving some leeway for
engineers to escape and crewmembers to jump in lockers, and feels quick
enough to give that danger that the supermatter should provide.
Additionally, removing a sliver from the supermatter lowers the cooldown
to 3 seconds. Right now this is one of the harder tasks a traitor can be
tasked with, while giving relatively little payoff sabatoge-wise. To the
point where I have seen engineers just let the traitor do it, as the
debuff it gives to the supermatter is minor. Now it makes the
supermatter delaminate almost immediately after hitting 0 integrity,
which means it will likely catch some engineers in the blast if a
traitor did it stealthy. This also makes it more risky to try and fix a
delamination if the engineering/security team did not stop the sliver
from being removed. All meaning succeeding at this task should be more
rewarding and damaging.
Finally the mood descriptions for the mood effects you get when a
supermatter delaminates have been changed. Currently they are pretty
gamey, and represent what the player might be thinking more than their
character. Additionally they were not very descriptive of where they
came from, which could be confusing.

## Changelog

🆑 Seven
balance: The supermatter delamination countdown has been lowered from 30
to 13 seconds
balance: Removing a sliver from the supermatter further lowers that down
to 3 seconds
balance: The supermatter crystal uses bigger text on its final countdown
spellcheck: Some supermatter delamination related mood descriptions have
been edited to explain the mood effect better
/🆑

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Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com>
2023-09-12 22:08:40 -04:00
..
2023-08-05 10:57:40 -07:00
2023-07-14 18:36:41 +00:00