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## About The Pull Request lord forgive me I fucked up the merge conflict The supermatter delamination countdown timer (how long it takes to go boom-boom after hitting 0 integrity) has been lowered from 30 seconds to 13 seconds. Removing a sliver from the supermatter, the traitor objective, will further lower that down to 3 seconds. Changes the wording on the mood effects from the supermatter delaminating slightly. The crystal uses SPAN_COMMAND on its final countdown, which means it talk bigger. ## Why It's Good For The Game Currently I feel that the supermatter delamination countdown overstays its welcome. Ideally it provides tension to get the hell out, or perhaps to make a risky last second play to try and save the supermatter. However right now its at 30 seconds, which gives no danger of staying in engineering right up to integrity 0, and keeps the tension at a high note for too long, almost to the point of awkwardness. 13 seconds is a good balance between get-the-fuck-out while still giving some leeway for engineers to escape and crewmembers to jump in lockers, and feels quick enough to give that danger that the supermatter should provide. Additionally, removing a sliver from the supermatter lowers the cooldown to 3 seconds. Right now this is one of the harder tasks a traitor can be tasked with, while giving relatively little payoff sabatoge-wise. To the point where I have seen engineers just let the traitor do it, as the debuff it gives to the supermatter is minor. Now it makes the supermatter delaminate almost immediately after hitting 0 integrity, which means it will likely catch some engineers in the blast if a traitor did it stealthy. This also makes it more risky to try and fix a delamination if the engineering/security team did not stop the sliver from being removed. All meaning succeeding at this task should be more rewarding and damaging. Finally the mood descriptions for the mood effects you get when a supermatter delaminates have been changed. Currently they are pretty gamey, and represent what the player might be thinking more than their character. Additionally they were not very descriptive of where they came from, which could be confusing. ## Changelog 🆑 Seven balance: The supermatter delamination countdown has been lowered from 30 to 13 seconds balance: Removing a sliver from the supermatter further lowers that down to 3 seconds balance: The supermatter crystal uses bigger text on its final countdown spellcheck: Some supermatter delamination related mood descriptions have been edited to explain the mood effect better /🆑 --------- Co-authored-by: Shadow-Quill <44811257+Shadow-Quill@users.noreply.github.com>