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cyberpresidentvanellope/Bubberstation
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109c1065c7362dc50a63603a6789f19c9993e365
Bubberstation/code/game/objects
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Kyrah Abattoir 109c1065c7 code/game/objects/effects/* lowercase pass
NOTE: created a baseclass for /obj/effect/decal/remains/*
2013-11-20 18:03:41 +01:00
..
effects
code/game/objects/effects/* lowercase pass
2013-11-20 18:03:41 +01:00
items
Merge pull request #1792 from Giacom/PDA_tweak
2013-11-17 22:34:03 -08:00
structures
Merge pull request #1801 from Giacom/explosion_sound
2013-11-19 15:49:45 -08:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
explosion_recursive.dm
* Added a debug verb for counting non-turf instances during rounds.
2013-08-04 21:42:36 +01:00
explosion.dm
Changed the heavy impact multiplier to 20.
2013-11-19 21:35:36 +00:00
items.dm
Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
2013-11-16 22:15:50 +01:00
objs.dm
Replaces the border objects list with a temporary list in the proc.
2013-10-24 21:12:17 -04:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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