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cyberpresidentvanellope/Bubberstation
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111b1ffe0132f6bb32bdb59017683fb2e2fe65e4
Bubberstation/code/modules/projectiles/guns
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necromanceranne 09fe98c103 Touches up the Makarov sprites one last time, totally doesn't add a shadowy fake 10mm Makarov. (#68160)
Redoes the Makarov sprite again, adds the Ansem pistol, the shadowy fake of the Makarov in 10mm.
2022-07-12 19:48:08 -07:00
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ballistic
Touches up the Makarov sprites one last time, totally doesn't add a shadowy fake 10mm Makarov. (#68160)
2022-07-12 19:48:08 -07:00
energy
Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code (#67478)
2022-07-08 18:13:18 -07:00
magic
Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. (#67083)
2022-07-01 02:01:02 -04:00
special
Fixes a big oversight with steal guns objective (#68093)
2022-07-04 01:03:11 -07:00
ballistic.dm
Energy gunfire sound pitch now varies based on how much ammo is left. Ballistic guns now have bolt sounds for low ammo. (#67549)
2022-06-16 13:09:39 +12:00
energy.dm
Fixes gunshot sound runtime (#67943)
2022-06-24 02:45:25 -04:00
magic.dm
Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. (#67083)
2022-07-01 02:01:02 -04:00
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