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* The Create Command Report verb has the option to prevent printing reports now (#78208) ## About The Pull Request Title summarizes all. ## Why It's Good For The Game <details>  </details> Prevents this nightmare on a comms console during an event with particularly high centcom announcement traffic. No, don't come at me with "it's soul", it's just highly annoying to deal with and having the option to prevent it is better. If you leave a downvote and tell me in the comments that I'm "taking" soul out of the game then I will come find you and actually take your soul out of your body. ## Changelog 🆑 admin: The "Create Command Report" verb now has the option to not print report papers at communications consoles. /🆑 * The Create Command Report verb has the option to prevent printing reports now --------- Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
156 lines
5.2 KiB
Plaintext
156 lines
5.2 KiB
Plaintext
/// The default command report announcement sound.
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#define DEFAULT_ANNOUNCEMENT_SOUND "default_announcement"
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/// Preset central command names to chose from for centcom reports.
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#define CENTCOM_PRESET "Central Command"
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#define SYNDICATE_PRESET "The Syndicate"
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#define WIZARD_PRESET "The Wizard Federation"
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#define CUSTOM_PRESET "Custom Command Name"
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/// Verb to change the global command name.
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/client/proc/cmd_change_command_name()
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set category = "Admin.Events"
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set name = "Change Command Name"
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if(!check_rights(R_ADMIN))
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return
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var/input = input(usr, "Please input a new name for Central Command.", "What?", "") as text|null
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if(!input)
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return
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change_command_name(input)
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message_admins("[key_name_admin(src)] has changed Central Command's name to [input]")
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log_admin("[key_name(src)] has changed the Central Command name to: [input]")
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/// Verb to open the create command report window and send command reports.
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/client/proc/cmd_admin_create_centcom_report()
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set category = "Admin.Events"
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set name = "Create Command Report"
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if(!check_rights(R_ADMIN))
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return
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Command Report") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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var/datum/command_report_menu/tgui = new(usr)
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tgui.ui_interact(usr)
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/// Datum for holding the TGUI window for command reports.
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/datum/command_report_menu
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/// The mob using the UI.
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var/mob/ui_user
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/// The name of central command that will accompany our report
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var/command_name = CENTCOM_PRESET
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/// Whether we are using a custom name instead of a preset.
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var/custom_name
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/// The actual contents of the report we're going to send.
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var/command_report_content
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/// Whether the report's contents are announced.
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var/announce_contents = TRUE
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/// Whether a copy of the report is printed at every console.
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var/print_report = TRUE
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/// The sound that's going to accompany our message.
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var/played_sound = DEFAULT_ANNOUNCEMENT_SOUND
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/// A static list of preset names that can be chosen.
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var/list/preset_names = list(CENTCOM_PRESET, SYNDICATE_PRESET, WIZARD_PRESET, CUSTOM_PRESET)
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/datum/command_report_menu/New(mob/user)
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ui_user = user
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if(command_name() != CENTCOM_PRESET)
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command_name = command_name()
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preset_names.Insert(1, command_name())
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/datum/command_report_menu/ui_state(mob/user)
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return GLOB.admin_state
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/datum/command_report_menu/ui_close()
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qdel(src)
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/datum/command_report_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CommandReport")
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ui.open()
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/datum/command_report_menu/ui_data(mob/user)
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var/list/data = list()
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data["command_name"] = command_name
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data["custom_name"] = custom_name
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data["command_report_content"] = command_report_content
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data["announce_contents"] = announce_contents
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data["print_report"] = print_report
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data["played_sound"] = played_sound
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return data
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/datum/command_report_menu/ui_static_data(mob/user)
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var/list/data = list()
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data["command_name_presets"] = preset_names
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data["announcer_sounds"] = list(DEFAULT_ANNOUNCEMENT_SOUND) + GLOB.announcer_keys
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return data
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/datum/command_report_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("update_command_name")
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if(params["updated_name"] == CUSTOM_PRESET)
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custom_name = TRUE
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else if (params["updated_name"] in preset_names)
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custom_name = FALSE
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command_name = params["updated_name"]
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if("set_report_sound")
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played_sound = params["picked_sound"]
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if("toggle_announce")
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announce_contents = !announce_contents
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if("toggle_printing")
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print_report = !print_report
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if("submit_report")
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if(!command_name)
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to_chat(ui_user, span_danger("You can't send a report with no command name."))
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return
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if(!params["report"])
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to_chat(ui_user, span_danger("You can't send a report with no contents."))
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return
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command_report_content = params["report"]
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send_announcement()
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return TRUE
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/*
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* The actual proc that sends the priority announcement and reports
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*
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* Uses the variables set by the user on our datum as the arguments for the report.
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*/
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/datum/command_report_menu/proc/send_announcement()
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/// Our current command name to swap back to after sending the report.
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var/original_command_name = command_name()
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change_command_name(command_name)
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/// The sound we're going to play on report.
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var/report_sound = played_sound
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if(played_sound == DEFAULT_ANNOUNCEMENT_SOUND)
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report_sound = SSstation.announcer.get_rand_report_sound()
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if(announce_contents)
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priority_announce(command_report_content, null, report_sound, has_important_message = TRUE)
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if(!announce_contents || print_report)
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print_command_report(command_report_content, "[announce_contents ? "" : "Classified "][command_name] Update", !announce_contents)
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change_command_name(original_command_name)
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log_admin("[key_name(ui_user)] has created a command report: \"[command_report_content]\", sent from \"[command_name]\" with the sound \"[played_sound]\".")
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message_admins("[key_name_admin(ui_user)] has created a command report, sent from \"[command_name]\" with the sound \"[played_sound]\"")
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#undef DEFAULT_ANNOUNCEMENT_SOUND
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#undef CENTCOM_PRESET
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#undef SYNDICATE_PRESET
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#undef WIZARD_PRESET
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#undef CUSTOM_PRESET
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