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Bubberstation/code/game/gamemodes/objective.dm
SkyratBot 11fc632d38 [MIRROR] Refactor /mob/living/carbon/alien/humanoid to be /mob/living/carbon/alien/adult [MDB IGNORE] (#17044)
* Refactor `/mob/living/carbon/alien/humanoid` to be `/mob/living/carbon/alien/adult`

* update modular

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-21 10:42:44 +01:00

987 lines
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GLOBAL_LIST(admin_objective_list) //Prefilled admin assignable objective list
GLOBAL_LIST_EMPTY(objectives) //SKYRAT EDIT ADDITION
/datum/objective
var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
var/name = "generic objective" //Name for admin prompts
var/explanation_text = "Nothing" //What that person is supposed to do.
///name used in printing this objective (Objective #1)
var/objective_name = "Objective"
var/team_explanation_text //For when there are multiple owners.
var/datum/mind/target = null //If they are focused on a particular person.
var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = FALSE //currently only used for custom objectives.
var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
///can this be granted by admins?
var/admin_grantable = FALSE
/datum/objective/New(text)
GLOB.objectives += src //SKYRAT EDIT ADDITION
if(text)
explanation_text = text
//Apparently objectives can be qdel'd. Learn a new thing every day
/datum/objective/Destroy()
GLOB.objectives -= src //SKYRAT EDIT ADDITION
return ..()
/datum/objective/proc/get_owners() // Combine owner and team into a single list.
. = (team?.members) ? team.members.Copy() : list()
if(owner)
. += owner
/datum/objective/proc/admin_edit(mob/admin)
return
//Shared by few objective types
/datum/objective/proc/admin_simple_target_pick(mob/admin)
var/list/possible_targets = list()
var/def_value
for(var/datum/mind/possible_target in SSticker.minds)
if ((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target.current
possible_targets = list("Free objective", "Random") + sort_names(possible_targets)
if(target?.current)
def_value = target.current
var/mob/new_target = input(admin,"Select target:", "Objective target", def_value) as null|anything in possible_targets
if (!new_target)
return
if (new_target == "Free objective")
target = null
else if (new_target == "Random")
find_target()
else
target = new_target.mind
update_explanation_text()
/datum/objective/proc/considered_escaped(datum/mind/M)
if(!considered_alive(M))
return FALSE
if(considered_exiled(M))
return FALSE
if(M.force_escaped)
return TRUE
if(SSticker.force_ending || GLOB.station_was_nuked) // Just let them win.
return TRUE
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/area/current_area = get_area(M.current)
if(!current_area || istype(current_area, /area/shuttle/escape/brig)) // Fails if they are in the shuttle brig
return FALSE
var/turf/current_turf = get_turf(M.current)
return current_turf.onCentCom() || current_turf.onSyndieBase()
/datum/objective/proc/check_completion()
return completed
/datum/objective/proc/is_unique_objective(possible_target, dupe_search_range)
if(!islist(dupe_search_range))
stack_trace("Non-list passed as duplicate objective search range")
dupe_search_range = list(dupe_search_range)
for(var/A in dupe_search_range)
var/list/objectives_to_compare
if(istype(A,/datum/mind))
var/datum/mind/M = A
objectives_to_compare = M.get_all_objectives()
else if(istype(A,/datum/antagonist))
var/datum/antagonist/G = A
objectives_to_compare = G.objectives
else if(istype(A,/datum/team))
var/datum/team/T = A
objectives_to_compare = T.objectives
for(var/datum/objective/O in objectives_to_compare)
if(istype(O, type) && O.get_target() == possible_target)
return FALSE
return TRUE
/datum/objective/proc/get_target()
return target
//dupe_search_range is a list of antag datums / minds / teams
/datum/objective/proc/find_target(dupe_search_range, blacklist)
var/list/datum/mind/owners = get_owners()
if(!dupe_search_range)
dupe_search_range = get_owners()
var/list/possible_targets = list()
var/try_target_late_joiners = FALSE
for(var/I in owners)
var/datum/mind/O = I
if(O.late_joiner)
try_target_late_joiners = TRUE
for(var/datum/mind/possible_target in get_crewmember_minds())
var/target_area = get_area(possible_target.current)
if(possible_target in owners)
continue
if(!ishuman(possible_target.current))
continue
if(possible_target.current.stat == DEAD)
continue
if(!is_unique_objective(possible_target,dupe_search_range))
continue
if(!HAS_TRAIT(SSstation, STATION_TRAIT_LATE_ARRIVALS) && istype(target_area, /area/shuttle/arrival))
continue
if(possible_target in blacklist)
continue
// SKYRAT EDIT ADDITION
if(SSticker.IsRoundInProgress() && istype(target_area, /area/centcom/interlink))
continue
if(!count_space_areas)
if(istype(target_area, /area/space) || istype(target_area, /area/ruin) || istype(target_area, /area/icemoon) || istype(target_area, /area/lavaland))
continue
// SKYRAT EDIT END
possible_targets += possible_target
if(try_target_late_joiners)
var/list/all_possible_targets = possible_targets.Copy()
for(var/I in all_possible_targets)
var/datum/mind/PT = I
if(!PT.late_joiner)
possible_targets -= PT
if(!possible_targets.len)
possible_targets = all_possible_targets
if(possible_targets.len > 0)
target = pick(possible_targets)
update_explanation_text()
return target
/datum/objective/proc/update_explanation_text()
if(team_explanation_text && LAZYLEN(get_owners()) > 1)
explanation_text = team_explanation_text
/datum/objective/proc/give_special_equipment(special_equipment)
var/datum/mind/receiver = pick(get_owners())
if(receiver?.current)
if(ishuman(receiver.current))
var/mob/living/carbon/human/receiver_current = receiver.current
var/list/slots = list("backpack" = ITEM_SLOT_BACKPACK)
for(var/obj/equipment_path as anything in special_equipment)
var/obj/equipment_object = new equipment_path
if(!receiver_current.equip_in_one_of_slots(equipment_object, slots))
LAZYINITLIST(receiver.failed_special_equipment)
receiver.failed_special_equipment += equipment_path
receiver.try_give_equipment_fallback()
/datum/action/special_equipment_fallback
name = "Request Objective-specific Equipment"
desc = "Call down a supply pod containing the equipment required for specific objectives."
icon_icon = 'icons/obj/device.dmi'
button_icon_state = "beacon"
/datum/action/special_equipment_fallback/Trigger(trigger_flags)
. = ..()
if(!.)
return FALSE
var/datum/mind/our_mind = target
if(!istype(our_mind))
CRASH("[type] - [src] has an incorrect target!")
if(our_mind.current != owner)
CRASH("[type] - [src] was owned by a mob which was not the current of the target mind!")
if(LAZYLEN(our_mind.failed_special_equipment))
podspawn(list(
"target" = get_turf(owner),
"style" = STYLE_SYNDICATE,
"spawn" = our_mind.failed_special_equipment,
))
our_mind.failed_special_equipment = null
qdel(src)
return TRUE
/datum/objective/assassinate
name = "assasinate"
martyr_compatible = TRUE
admin_grantable = TRUE
var/target_role_type = FALSE
/datum/objective/assassinate/check_completion()
return completed || (!considered_alive(target) || considered_afk(target) || considered_exiled(target))
/datum/objective/assassinate/update_explanation_text()
..()
if(target?.current)
explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role] ONCE." //SKYRAT EDIT CHANGE
else
explanation_text = "Free Objective"
/datum/objective/assassinate/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/mutiny
name = "mutiny"
martyr_compatible = 1
var/target_role_type = FALSE
/datum/objective/mutiny/check_completion()
if(!target || !considered_alive(target) || considered_afk(target) || considered_exiled(target))
return TRUE
var/turf/T = get_turf(target.current)
return !T || !is_station_level(T.z)
/datum/objective/mutiny/update_explanation_text()
..()
if(target?.current)
explanation_text = "Assassinate or exile [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/maroon
name = "maroon"
martyr_compatible = TRUE
admin_grantable = TRUE
var/target_role_type = FALSE
/datum/objective/maroon/check_completion()
if (!target)
return TRUE
if (!considered_alive(target))
return TRUE
if (!target.current.onCentCom() && !target.current.onSyndieBase())
return TRUE
return FALSE
/datum/objective/maroon/update_explanation_text()
if(target?.current)
explanation_text = "Prevent [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role], from escaping alive."
else
explanation_text = "Free Objective"
/datum/objective/maroon/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/debrain
name = "debrain"
admin_grantable = TRUE
var/target_role_type = FALSE
/datum/objective/debrain/check_completion()
if(!target)//If it's a free objective.
return TRUE
if(!target.current || !isbrain(target.current))
return FALSE
var/atom/A = target.current
var/list/datum/mind/owners = get_owners()
while(A.loc) // Check to see if the brainmob is on our person
A = A.loc
for(var/datum/mind/M in owners)
if(M.current && M.current.stat != DEAD && A == M.current)
return TRUE
return FALSE
/datum/objective/debrain/update_explanation_text()
..()
if(target?.current)
explanation_text = "Steal the brain of [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/debrain/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/protect//The opposite of killing a dude.
name = "protect"
martyr_compatible = TRUE
admin_grantable = TRUE
var/target_role_type = FALSE
var/human_check = TRUE
/datum/objective/protect/check_completion()
var/obj/item/organ/internal/brain/brain_target
if(human_check)
brain_target = target.current?.getorganslot(ORGAN_SLOT_BRAIN)
//Protect will always suceed when someone suicides
return !target || target.current?.suiciding || considered_alive(target, enforce_human = human_check) || brain_target?.suicided
/datum/objective/protect/update_explanation_text()
..()
if(target?.current)
explanation_text = "Protect [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role]."
else
explanation_text = "Free Objective"
/datum/objective/protect/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/protect/nonhuman
name = "protect nonhuman"
human_check = FALSE
admin_grantable = FALSE
/datum/objective/jailbreak
name = "jailbreak"
martyr_compatible = TRUE //why not?
admin_grantable = TRUE
var/target_role_type
/datum/objective/jailbreak/check_completion()
return completed || (considered_escaped(target))
/datum/objective/jailbreak/update_explanation_text()
..()
if(target?.current)
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role] escapes alive and out of custody."
else
explanation_text = "Free Objective"
/datum/objective/jailbreak/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/jailbreak/detain
name = "detain"
/datum/objective/jailbreak/detain/check_completion()
return completed || (!considered_escaped(target) && (considered_alive(target) && target.current.onCentCom()))
/datum/objective/jailbreak/detain/update_explanation_text()
..()
if(target?.current)
explanation_text = "Ensure that [target.name], the [!target_role_type ? target.assigned_role.title : target.special_role] is delivered to nanotrasen alive and in custody."
else
explanation_text = "Free Objective"
/datum/objective/hijack
name = "hijack"
explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)."
team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind."
martyr_compatible = FALSE //Technically you won't get both anyway.
/// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.
admin_grantable = TRUE
var/hijack_speed_override = 1
/datum/objective/hijack/check_completion() // Requires all owners to escape.
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
return FALSE
return SSshuttle.emergency.is_hijacked()
/datum/objective/elimination
name = "elimination"
explanation_text = "Slaughter all loyalist crew aboard the shuttle. You, and any likeminded individuals, must be the only remaining people on the shuttle."
team_explanation_text = "Slaughter all loyalist crew aboard the shuttle. You, and any likeminded individuals, must be the only remaining people on the shuttle. Leave no team member behind."
martyr_compatible = FALSE
/datum/objective/elimination/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M, enforce_human = FALSE) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
return FALSE
return SSshuttle.emergency.elimination_hijack()
/datum/objective/elimination/highlander
name="highlander elimination"
explanation_text = "Escape on the shuttle alone. Ensure that nobody else makes it out."
/datum/objective/elimination/highlander/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return FALSE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M, enforce_human = FALSE) || !SSshuttle.emergency.shuttle_areas[get_area(M.current)])
return FALSE
return SSshuttle.emergency.elimination_hijack(filter_by_human = FALSE, solo_hijack = TRUE)
/datum/objective/block
name = "no organics on shuttle"
explanation_text = "Do not allow any organic lifeforms with sapience to escape on the shuttle alive."
martyr_compatible = 1
/datum/objective/block/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return TRUE
for(var/mob/living/player in GLOB.player_list)
if(player.mind && player.stat != DEAD && (player.mob_biotypes & MOB_ORGANIC))
if(get_area(player) in SSshuttle.emergency.shuttle_areas)
return FALSE
return TRUE
/datum/objective/purge
name = "no mutants on shuttle"
explanation_text = "Ensure no nonhuman humanoid species with sapience are present aboard the escape shuttle."
martyr_compatible = TRUE
/datum/objective/purge/check_completion()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return TRUE
for(var/mob/living/player in GLOB.player_list)
if((get_area(player) in SSshuttle.emergency.shuttle_areas) && player.mind && player.stat != DEAD && ishuman(player))
var/mob/living/carbon/human/H = player
if(H.dna.species.id != SPECIES_HUMAN)
return FALSE
return TRUE
/datum/objective/robot_army
name = "robot army"
explanation_text = "Have at least eight active cyborgs synced to you."
martyr_compatible = FALSE
/datum/objective/robot_army/check_completion()
var/counter = 0
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!M.current || !isAI(M.current))
continue
var/mob/living/silicon/ai/A = M.current
for(var/mob/living/silicon/robot/R in A.connected_robots)
if(R.stat != DEAD)
counter++
return counter >= 8
/datum/objective/escape
name = "escape"
explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
team_explanation_text = "Have all members of your team escape on a shuttle or pod alive, without being in custody."
admin_grantable = TRUE
/datum/objective/escape/check_completion()
// Require all owners escape safely.
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_escaped(M))
return FALSE
return TRUE
/datum/objective/escape/escape_with_identity
name = "escape with identity"
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
var/target_missing_id
/datum/objective/escape/escape_with_identity/find_target(dupe_search_range)
target = ..()
update_explanation_text()
/datum/objective/escape/escape_with_identity/update_explanation_text()
if(target?.current)
target_real_name = target.current.real_name
explanation_text = "Escape on the shuttle or an escape pod with the identity of [target_real_name], the [target.assigned_role.title]"
var/mob/living/carbon/human/H
if(ishuman(target.current))
H = target.current
if(H && H.get_id_name() != target_real_name)
target_missing_id = 1
else
explanation_text += " while wearing their identification card"
explanation_text += "." //Proper punctuation is important!
else
explanation_text = "Free Objective."
/datum/objective/escape/escape_with_identity/check_completion()
if(!target || !target_real_name)
return TRUE
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!ishuman(M.current) || !considered_escaped(M))
continue
var/mob/living/carbon/human/H = M.current
if(H.dna.real_name == target_real_name && (H.get_id_name() == target_real_name || target_missing_id))
return TRUE
return FALSE
/datum/objective/escape/escape_with_identity/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/survive
name = "survive"
explanation_text = "Stay alive until the end."
admin_grantable = TRUE
/datum/objective/survive/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M))
return FALSE
return TRUE
/datum/objective/survive/malf //Like survive, but for Malf AIs
name = "survive AI"
explanation_text = "Prevent your own deactivation."
admin_grantable = FALSE
/datum/objective/survive/malf/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/mindobj in owners)
if(!iscyborg(mindobj) && !considered_alive(mindobj, FALSE)) //Shells (and normal borgs for that matter) are considered alive for Malf
return FALSE
return TRUE
/datum/objective/exile
name = "exile"
explanation_text = "Stay alive off station. Do not go to CentCom."
/datum/objective/exile/check_completion()
var/list/owners = get_owners()
for(var/datum/mind/mind as anything in owners)
if(!considered_alive(mind))
return FALSE
if(SSmapping.level_has_any_trait(mind.current.z, list(ZTRAIT_STATION, ZTRAIT_CENTCOM))) //went to centcom or ended round on station
return FALSE
return TRUE
/datum/objective/martyr
name = "martyr"
explanation_text = "Die a glorious death."
admin_grantable = TRUE
/datum/objective/martyr/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(considered_alive(M))
return FALSE
if(M.current?.suiciding) //killing yourself ISN'T glorious.
return FALSE
return TRUE
/datum/objective/nuclear
name = "nuclear"
explanation_text = "Destroy the station with a nuclear device."
martyr_compatible = TRUE
admin_grantable = TRUE
/datum/objective/nuclear/check_completion()
if(GLOB.station_was_nuked)
return TRUE
return FALSE
GLOBAL_LIST_EMPTY(possible_items)
/datum/objective/steal
name = "steal"
martyr_compatible = FALSE
admin_grantable = TRUE
var/datum/objective_item/targetinfo = null //Save the chosen item datum so we can access it later.
var/obj/item/steal_target = null //Needed for custom objectives (they're just items, not datums).
/datum/objective/steal/get_target()
return steal_target
/datum/objective/steal/New()
..()
if(!GLOB.possible_items.len)//Only need to fill the list when it's needed.
for(var/I in subtypesof(/datum/objective_item/steal))
new I
/datum/objective/steal/find_target(dupe_search_range)
var/list/datum/mind/owners = get_owners()
if(!dupe_search_range)
dupe_search_range = get_owners()
var/approved_targets = list()
check_items:
for(var/datum/objective_item/possible_item in GLOB.possible_items)
if(possible_item.objective_type != OBJECTIVE_ITEM_TYPE_NORMAL)
continue
if(!is_unique_objective(possible_item.targetitem,dupe_search_range))
continue
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role.title in possible_item.excludefromjob)
continue check_items
approved_targets += possible_item
if (length(approved_targets))
return set_target(pick(approved_targets))
return set_target(null)
/datum/objective/steal/proc/set_target(datum/objective_item/item)
if(item)
targetinfo = item
steal_target = targetinfo.targetitem
explanation_text = "Steal [targetinfo.name]"
give_special_equipment(targetinfo.special_equipment)
return steal_target
else
explanation_text = "Free objective"
return
/datum/objective/steal/admin_edit(mob/admin)
var/list/possible_items_all = GLOB.possible_items
var/new_target = input(admin,"Select target:", "Objective target", steal_target) as null|anything in sort_names(possible_items_all)+"custom"
if (!new_target)
return
if (new_target == "custom") //Can set custom items.
var/custom_path = input(admin,"Search for target item type:","Type") as null|text
if (!custom_path)
return
var/obj/item/custom_target = pick_closest_path(custom_path, make_types_fancy(subtypesof(/obj/item)))
var/custom_name = initial(custom_target.name)
custom_name = stripped_input(admin,"Enter target name:", "Objective target", custom_name)
if (!custom_name)
return
steal_target = custom_target
explanation_text = "Steal [custom_name]."
else
set_target(new_target)
/datum/objective/steal/check_completion()
var/list/datum/mind/owners = get_owners()
if(!steal_target)
return TRUE
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.get_all_contents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for items
if(istype(I, steal_target))
if(!targetinfo) //If there's no targetinfo, then that means it was a custom objective. At this point, we know you have the item, so return 1.
return TRUE
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return 1 if the conditions are fulfilled.
return TRUE
if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least?
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return 0 if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
return TRUE
return FALSE
GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/steal/special //ninjas are so special they get their own subtype good for them
name = "steal special"
/datum/objective/steal/special/New()
..()
if(!GLOB.possible_items_special.len)
for(var/I in subtypesof(/datum/objective_item/special) + subtypesof(/datum/objective_item/stack))
new I
/datum/objective/steal/special/find_target(dupe_search_range)
return set_target(pick(GLOB.possible_items_special))
/datum/objective/capture
name = "capture"
admin_grantable = TRUE
/datum/objective/capture/proc/gen_amount_goal()
target_amount = rand(5,10)
update_explanation_text()
return target_amount
/datum/objective/capture/update_explanation_text()
. = ..()
explanation_text = "Capture [target_amount] lifeform\s with an energy net. Live, rare specimens are worth more."
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
var/captured_amount = 0
var/area/centcom/central_command_areas/holding/A = GLOB.areas_by_type[/area/centcom/central_command_areas/holding]
for(var/mob/living/carbon/human/M in A)//Humans.
if(ismonkey(M))
captured_amount+=0.1
continue
if(M.stat == DEAD)//Dead folks are worth less.
captured_amount+=0.5
continue
captured_amount+=1
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
if(M.stat == DEAD)
captured_amount+=0.5
continue
captured_amount+=1
for(var/mob/living/carbon/alien/adult/M in A)//Aliens are worth twice as much as humans.
if(isalienqueen(M))//Queens are worth three times as much as humans.
if(M.stat == DEAD)
captured_amount+=1.5
else
captured_amount+=3
continue
if(M.stat == DEAD)
captured_amount+=1
continue
captured_amount+=2
return captured_amount >= target_amount
/datum/objective/capture/admin_edit(mob/admin)
var/count = input(admin,"How many mobs to capture ?","capture",target_amount) as num|null
if(count)
target_amount = count
update_explanation_text()
/datum/objective/protect_object
name = "protect object"
var/obj/protect_target
/datum/objective/protect_object/proc/set_target(obj/O)
protect_target = O
update_explanation_text()
/datum/objective/protect_object/update_explanation_text()
. = ..()
if(protect_target)
explanation_text = "Protect \the [protect_target] at all costs."
else
explanation_text = "Free objective."
/datum/objective/protect_object/check_completion()
return !QDELETED(protect_target)
//Changeling Objectives
/datum/objective/absorb
name = "absorb"
admin_grantable = TRUE
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
target_amount = rand (lowbound,highbound)
var/n_p = 1 //autowin
var/list/datum/mind/owners = get_owners()
if (SSticker.current_state == GAME_STATE_SETTING_UP)
for(var/i in GLOB.new_player_list)
var/mob/dead/new_player/P = i
if(P.ready == PLAYER_READY_TO_PLAY && !(P.mind in owners))
n_p ++
else if (SSticker.IsRoundInProgress())
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(!(P.mind.has_antag_datum(/datum/antagonist/changeling)) && !(P.mind in owners))
n_p ++
target_amount = min(target_amount, n_p)
update_explanation_text()
return target_amount
/datum/objective/absorb/update_explanation_text()
. = ..()
explanation_text = "Extract [target_amount] compatible genome\s."
/datum/objective/absorb/admin_edit(mob/admin)
var/count = input(admin,"How many people to absorb?","absorb",target_amount) as num|null
if(count)
target_amount = count
update_explanation_text()
/datum/objective/absorb/check_completion()
var/list/datum/mind/owners = get_owners()
var/absorbed_count = 0
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling || !changeling.stored_profiles)
continue
absorbed_count += changeling.absorbed_count
return absorbed_count >= target_amount
/datum/objective/absorb_most
name = "absorb most"
explanation_text = "Extract more compatible genomes than any other Changeling."
/datum/objective/absorb_most/check_completion()
var/list/datum/mind/owners = get_owners()
var/absorbed_count = 0
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling || !changeling.stored_profiles)
continue
absorbed_count += changeling.absorbed_count
for(var/datum/antagonist/changeling/changeling2 in GLOB.antagonists)
if(!changeling2.owner || changeling2.owner == owner || !changeling2.stored_profiles || changeling2.absorbed_count < absorbed_count)
continue
return FALSE
return TRUE
/datum/objective/absorb_changeling
name = "absorb changeling"
explanation_text = "Absorb another Changeling."
/datum/objective/absorb_changeling/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/ling_mind as anything in owners)
var/datum/antagonist/changeling/changeling = ling_mind.has_antag_datum(/datum/antagonist/changeling)
if(!changeling)
continue
var/total_genetic_points = changeling.genetic_points
for(var/power_path in changeling.purchased_powers)
var/datum/action/changeling/power = changeling.purchased_powers[power_path]
total_genetic_points += power.dna_cost
if(total_genetic_points > initial(changeling.genetic_points))
return TRUE
return completed
//End Changeling Objectives
/datum/objective/destroy
name = "destroy AI"
martyr_compatible = TRUE
/datum/objective/destroy/find_target(dupe_search_range)
var/list/possible_targets = active_ais(1)
var/mob/living/silicon/ai/target_ai = pick(possible_targets)
target = target_ai.mind
update_explanation_text()
return target
/datum/objective/destroy/check_completion()
if(target?.current)
return target.current.stat == DEAD || target.current.z > 6 || !target.current.ckey //Borgs/brains/AIs count as dead for traitor objectives.
return TRUE
/datum/objective/destroy/update_explanation_text()
..()
if(target?.current)
explanation_text = "Destroy [target.name], the experimental AI."
else
explanation_text = "Free Objective"
/datum/objective/destroy/admin_edit(mob/admin)
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input(admin,"Select target:", "Objective target") as null|anything in sort_names(possible_targets)
target = new_target.mind
else
to_chat(admin, span_boldwarning("No active AIs with minds."))
update_explanation_text()
/datum/objective/steal_n_of_type
name = "steal five of"
explanation_text = "Steal some items!"
//what types we want to steal
var/list/wanted_items = list()
//how many we want to steal
var/amount = 5
/datum/objective/steal_n_of_type/New()
..()
wanted_items = typecacheof(wanted_items)
/datum/objective/steal_n_of_type/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.get_all_contents() //this should get things in cheesewheels, books, etc.
for(var/obj/current_item in all_items) //Check for wanted items
if(is_type_in_typecache(current_item, wanted_items))
if(check_if_valid_item(current_item))
stolen_count++
return stolen_count >= amount
/datum/objective/steal_n_of_type/proc/check_if_valid_item(obj/item/current_item)
return TRUE
/datum/objective/steal_n_of_type/summon_guns
name = "steal guns"
explanation_text = "Steal at least five guns!"
wanted_items = list(/obj/item/gun)
amount = 5
/datum/objective/steal_n_of_type/summon_guns/check_if_valid_item(obj/item/current_item)
var/obj/item/gun/gun = current_item
return !(gun.gun_flags & NOT_A_REAL_GUN)
/datum/objective/steal_n_of_type/summon_magic
name = "steal magic"
explanation_text = "Steal at least five magical artefacts!"
wanted_items = list()
amount = 5
/datum/objective/steal_n_of_type/summon_magic/New()
wanted_items = GLOB.summoned_magic_objectives
..()
/datum/objective/steal_n_of_type/summon_magic/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.get_all_contents() //this should get things in cheesewheels, books, etc.
for(var/obj/thing in all_items) //Check for wanted items
if(istype(thing, /obj/item/book/granter/action/spell))
var/obj/item/book/granter/action/spell/spellbook = thing
if(spellbook.uses > 0) //if the book still has powers...
stolen_count++ //it counts. nice.
else if(is_type_in_typecache(thing, wanted_items))
stolen_count++
return stolen_count >= amount
/datum/objective/steal_n_of_type/organs
name = "steal organs"
explanation_text = "Steal at least 5 organic organs! They must be kept healthy."
wanted_items = list(/obj/item/organ)
amount = 5 //i want this to be higher, but the organs must be fresh at roundend
/datum/objective/steal_n_of_type/organs/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/mind in owners)
if(!isliving(mind.current))
continue
var/list/all_items = mind.current.get_all_contents() //this should get things in cheesewheels, books, etc.
for(var/obj/item/stolen in all_items) //Check for wanted items
var/found = FALSE
for(var/wanted_type in wanted_items)
if(istype(stolen, wanted_type))
found = TRUE
break
if(!found)
continue
//this is an objective item
var/obj/item/organ/wanted = stolen
if(!(wanted.organ_flags & ORGAN_FAILING) && !(wanted.organ_flags & ORGAN_SYNTHETIC))
stolen_count++
return stolen_count >= amount
//Created by admin tools
/datum/objective/custom
name = "custom"
admin_grantable = TRUE
/datum/objective/custom/admin_edit(mob/admin)
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
if(expl)
explanation_text = expl
//Ideally this would be all of them but laziness and unusual subtypes
/proc/generate_admin_objective_list()
GLOB.admin_objective_list = list()
var/list/allowed_types = sort_list(subtypesof(/datum/objective), /proc/cmp_typepaths_asc)
for(var/datum/objective/goal as anything in allowed_types)
if(!initial(goal.admin_grantable))
continue
GLOB.admin_objective_list[initial(goal.name)] = goal
/datum/objective/contract
var/payout = 0
var/payout_bonus = 0
var/area/dropoff = null
// Generate a random valid area on the station that the dropoff will happen.
/datum/objective/contract/proc/generate_dropoff()
var/found = FALSE
while (!found)
var/area/dropoff_area = pick(GLOB.sortedAreas)
if(dropoff_area && (dropoff_area.type in GLOB.the_station_areas) && !dropoff_area.outdoors)
dropoff = dropoff_area
found = TRUE
// Check if both the contractor and contract target are at the dropoff point.
/datum/objective/contract/proc/dropoff_check(mob/user, mob/target)
var/area/user_area = get_area(user)
var/area/target_area = get_area(target)
return (istype(user_area, dropoff) && istype(target_area, dropoff))