Files
Bubberstation/code/datums/components
SkyratBot 3e80a1bd00 [MIRROR] Fixes another image harddel in station blueprints (and more) [MDB IGNORE] (#26012)
* Fixes another image harddel in station blueprints (and more) (#80780)

## About The Pull Request

![image](https://github.com/tgstation/tgstation/assets/13398309/063c58ef-6233-4c91-aaf0-7e9589c0e912)

Tin. Just more uncovering of some of these image harddels.
`blueprint_data` is a list of images.

I also went through the code and looked for any more instances of images
being qdeleted that I could find.

## Why It's Good For The Game

Hard dels begone

## Changelog

🆑
fix: fixes an /image harddel in station blueprints
code: cleaned up some more /image qdels
/🆑

* Fixes another image harddel in station blueprints (and more)

---------

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2024-01-05 20:18:09 +00:00
..

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm