mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-22 06:56:31 +00:00
The total number of assets to be sent has been reduced from 1532 to 76, with time between first asset and last going from about 112s to about 7s (a 93% reduction) by my measure. The following assets have been coalesced:
705 pipe images (used by RPD) -> 1 spritesheet + css
595 research design icons (used by R&D console) -> 3 spritesheets + css
116 OOC emoji + 15 language icons -> 1 spritesheet + css
27 PDA icons -> 1 spritesheet + css
11 paperwork stamps -> 1 spritesheet + css
248 lines
7.4 KiB
Plaintext
248 lines
7.4 KiB
Plaintext
/*********************************
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For the main html chat area
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*********************************/
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//Precaching a bunch of shit
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GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of icons for the browser output
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//On client, created on login
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/datum/chatOutput
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var/client/owner //client ref
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var/loaded = FALSE // Has the client loaded the browser output area?
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var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
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var/cookieSent = FALSE // Has the client sent a cookie for analysis
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var/broken = FALSE
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var/list/connectionHistory //Contains the connection history passed from chat cookie
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var/adminMusicVolume = 25 //This is for the Play Global Sound verb
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/datum/chatOutput/New(client/C)
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owner = C
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messageQueue = list()
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connectionHistory = list()
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/datum/chatOutput/proc/start()
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//Check for existing chat
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if(!owner)
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return FALSE
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if(!winexists(owner, "browseroutput")) // Oh goddamnit.
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set waitfor = FALSE
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broken = TRUE
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message_admins("Couldn't start chat for [key_name_admin(owner)]!")
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. = FALSE
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alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
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return
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if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup
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doneLoading()
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else //Not setup
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load()
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return TRUE
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/datum/chatOutput/proc/load()
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set waitfor = FALSE
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if(!owner)
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return
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var/datum/asset/stuff = get_asset_datum(/datum/asset/group/goonchat)
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stuff.send(owner)
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owner << browse(file('code/modules/goonchat/browserassets/html/browserOutput.html'), "window=browseroutput")
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/datum/chatOutput/Topic(href, list/href_list)
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if(usr.client != owner)
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return TRUE
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// Build arguments.
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// Arguments are in the form "param[paramname]=thing"
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var/list/params = list()
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for(var/key in href_list)
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if(length(key) > 7 && findtext(key, "param")) // 7 is the amount of characters in the basic param key template.
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var/param_name = copytext(key, 7, -1)
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var/item = href_list[key]
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params[param_name] = item
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var/data // Data to be sent back to the chat.
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switch(href_list["proc"])
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if("doneLoading")
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data = doneLoading(arglist(params))
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if("debug")
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data = debug(arglist(params))
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if("ping")
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data = ping(arglist(params))
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if("analyzeClientData")
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data = analyzeClientData(arglist(params))
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if("setMusicVolume")
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data = setMusicVolume(arglist(params))
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if(data)
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ehjax_send(data = data)
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//Called on chat output done-loading by JS.
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/datum/chatOutput/proc/doneLoading()
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if(loaded)
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return
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testing("Chat loaded for [owner.ckey]")
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loaded = TRUE
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showChat()
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for(var/message in messageQueue)
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to_chat(owner, message)
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messageQueue = null
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sendClientData()
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//do not convert to to_chat()
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SEND_TEXT(owner, "<span class=\"userdanger\">Failed to load fancy chat, reverting to old chat. Certain features won't work.</span>")
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pingLoop()
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/datum/chatOutput/proc/showChat()
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winset(owner, "output", "is-visible=false")
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winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
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/datum/chatOutput/proc/pingLoop()
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set waitfor = FALSE
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while (owner)
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ehjax_send(data = owner.is_afk(29) ? "softPang" : "pang") // SoftPang isn't handled anywhere but it'll always reset the opts.lastPang.
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sleep(30)
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/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data)
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if(islist(data))
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data = json_encode(data)
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C << output("[data]", "[window]:ehjaxCallback")
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/datum/chatOutput/proc/sendMusic(music, pitch)
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if(!findtext(music, GLOB.is_http_protocol))
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return
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var/list/music_data = list("adminMusic" = url_encode(url_encode(music)))
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if(pitch)
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music_data["musicRate"] = pitch
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ehjax_send(data = music_data)
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/datum/chatOutput/proc/stopMusic()
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ehjax_send(data = "stopMusic")
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/datum/chatOutput/proc/setMusicVolume(volume = "")
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if(volume)
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adminMusicVolume = CLAMP(text2num(volume), 0, 100)
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//Sends client connection details to the chat to handle and save
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/datum/chatOutput/proc/sendClientData()
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//Get dem deets
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var/list/deets = list("clientData" = list())
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deets["clientData"]["ckey"] = owner.ckey
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deets["clientData"]["ip"] = owner.address
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deets["clientData"]["compid"] = owner.computer_id
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var/data = json_encode(deets)
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ehjax_send(data = data)
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//Called by client, sent data to investigate (cookie history so far)
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/datum/chatOutput/proc/analyzeClientData(cookie = "")
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if(!cookie)
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return
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if(cookie != "none")
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var/list/connData = json_decode(cookie)
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if (connData && islist(connData) && connData.len > 0 && connData["connData"])
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connectionHistory = connData["connData"] //lol fuck
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var/list/found = new()
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for(var/i in connectionHistory.len to 1 step -1)
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var/list/row = src.connectionHistory[i]
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if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
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return
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if (world.IsBanned(row["ckey"], row["compid"], row["ip"], real_bans_only=TRUE))
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found = row
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break
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//Uh oh this fucker has a history of playing on a banned account!!
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if (found.len > 0)
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//TODO: add a new evasion ban for the CURRENT client details, using the matched row details
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message_admins("[key_name(src.owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
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log_admin_private("[key_name(owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
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cookieSent = TRUE
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//Called by js client every 60 seconds
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/datum/chatOutput/proc/ping()
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return "pong"
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//Called by js client on js error
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/datum/chatOutput/proc/debug(error)
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log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
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//Global chat procs
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/proc/to_chat(target, message)
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if(!target)
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return
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//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
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//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
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if (istype(message, /image) || istype(message, /sound) || istype(target, /savefile))
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CRASH("Invalid message! [message]")
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if(!istext(message))
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return
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if(target == world)
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target = GLOB.clients
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var/list/targets
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if(!islist(target))
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targets = list(target)
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else
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targets = target
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if(!targets.len)
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return
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var/original_message = message
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//Some macros remain in the string even after parsing and fuck up the eventual output
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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message = replacetext(message, "\n", "<br>")
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message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
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for(var/I in targets)
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//Grab us a client if possible
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var/client/C = grab_client(I)
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if (!C)
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continue
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//Send it to the old style output window.
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SEND_TEXT(C, original_message)
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if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
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continue
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if(!C.chatOutput.loaded)
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//Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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continue
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// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
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C << output(url_encode(url_encode(message)), "browseroutput:output")
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/proc/grab_client(target)
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if(istype(target, /client))
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return target
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else if(ismob(target))
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var/mob/M = target
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if(M.client)
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return M.client
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else if(istype(target, /datum/mind))
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var/datum/mind/M = target
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if(M.current && M.current.client)
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return M.current.client
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