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Bubberstation/code/datums/elements/tenacious.dm
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tralezabandGitHub 79f6030eba Post Sparring Sect Merge MISTAKE (#61527)
I forgot to push one last review, without it there will be like 2 runtimes but no real problem gamewise
2021-09-18 22:10:20 +01:00

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/**
* tenacious element; which makes the parent move faster while crawling
*
* Used by sparring sect!
*/
/datum/element/tenacious
element_flags = ELEMENT_DETACH
/datum/element/tenacious/Attach(datum/target)
. = ..()
if(!ishuman(target))
return COMPONENT_INCOMPATIBLE
var/mob/living/carbon/human/valid_target = target
on_stat_change(valid_target, new_stat = valid_target.stat) //immediately try adding movement bonus if they're in soft crit
RegisterSignal(target, COMSIG_MOB_STATCHANGE, .proc/on_stat_change)
ADD_TRAIT(target, TRAIT_TENACIOUS, INNATE_TRAIT)
/datum/element/tenacious/Detach(datum/target)
UnregisterSignal(target, COMSIG_MOB_STATCHANGE)
REMOVE_TRAIT(target, TRAIT_TENACIOUS, INNATE_TRAIT)
return ..()
///signal called by the stat of the target changing
/datum/element/tenacious/proc/on_stat_change(mob/living/carbon/human/target, new_stat)
SIGNAL_HANDLER
if(new_stat == SOFT_CRIT)
target.balloon_alert(target, "your tenacity kicks in")
target.add_movespeed_modifier(/datum/movespeed_modifier/tenacious)
else
target.balloon_alert(target, "your tenacity wears off")
target.remove_movespeed_modifier(/datum/movespeed_modifier/tenacious)