* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
Buildmode
Code layout
Buildmode
Manager for buildmode modes. Contains logic to manage switching between each mode, and presenting a suitable user interface.
Effects
Special graphics used by buildmode modes for user interface purposes.
Buildmode Mode
Implementer of buildmode behaviors.
Existing varieties:
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Basic
Description:
Allows creation of simple structures consisting of floors, walls, windows, and airlocks.
Controls:
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Left click a turf:
"Upgrades" the turf based on the following rules below:
- Space -> Tiled floor
- Simulated floor -> Regular wall
- Wall -> Reinforced wall
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Right click a turf:
"Downgrades" the turf based on the following rules below:
- Reinforced wall -> Regular wall
- Wall -> Tiled floor
- Simulated floor -> Space
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Right click an object:
Deletes the clicked object.
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Alt+Left click a location:
Places an airlock at the clicked location.
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Ctrl+Left click a location:
Places a window at the clicked location.
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Advanced
Description:
Creates an instance of a configurable atom path where you click.
Controls:
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Right click on the mode selector:
Choose a path to spawn.
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Left click a location (requires chosen path):
Place an instance of the chosen path at the location.
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Right click an object:
Delete the object.
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Fill
Description:
Creates an instance of an atom path on every tile in a chosen region.
With a special control input, instead deletes everything within the region.
Controls:
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Right click on the mode selector:
Choose a path to spawn.
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Left click on a region (requires chosen path):
Fill the region with the chosen path.
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Alt+Left click on a region:
Deletes everything within the region.
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Right click during region selection:
Cancel region selection.
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Copy
Description:
Take an existing object in the world, and place duplicates with identical attributes where you click.
May not always work nicely - "deep" variables such as lists or datums may malfunction.
Controls:
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Right click an existing object:
Select the clicked object as a template.
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Left click a location (Requires a selected object as template):
Place a duplicate of the template at the clicked location.
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Area Edit
Description:
Modifies and creates areas.
The active area will be highlighted in yellow.
Controls:
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Right click the mode selector:
Create a new area, and make it active.
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Right click an existing area:
Make the clicked area active.
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Left click a turf:
When an area is active, adds the turf to the active area.
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Var Edit
Description:
Allows for setting and resetting variables of objects with a click.
If the object does not have the var, will do nothing and print a warning message.
Controls:
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Right click the mode selector:
Choose which variable to set, and what to set it to.
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Left click an atom:
Change the clicked atom's variables as configured.
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Right click an atom:
Reset the targeted variable to its original value in the code.
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Map Generator
Description:
Fills rectangular regions with algorithmically generated content. Right click during region selection to cancel.
See the
procedural_mappingmodule for the generators themselves.Controls:
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Right-click on the mode selector:
Select a map generator from all the generators present in the codebase.
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Left click two corners of an area:
Use the generator to populate the region.
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Right click during region selection:
Cancel region selection.
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Throwing
Description:
Select an object with left click, and right click to throw it towards where you clicked.
Controls:
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Left click on a movable atom:
Select the atom for throwing.
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Right click on a location:
Throw the selected atom towards that location.
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Boom
Description:
Make explosions where you click.
Controls:
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Right click the mode selector:
Configure the explosion size.
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Left click a location:
Cause an explosion where you clicked.
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