Files
Bubberstation/code/datums/components
Tim 129d88e9e7 Fix butchered and gibbed mobs to transfer reagents and diseases to meat (#78454)
## About The Pull Request
Fixes #78386
Fixes #60352

Butchering monkey meat or gibbing mobs will now properly transfer all
reagents and diseases to the byproducts.

## Why It's Good For The Game
More realism is nice.

## Changelog
🆑
fix: Fix butchered monkeys to transfer reagents and diseases to meat
/🆑

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Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-10-03 14:08:56 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm