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## About The Pull Request Adds Contractors back to the game as a kit that Infiltrators (Only midround/latejoin Traitors, not roundstart) can buy. Buying this will give you access to the new Contractor items in the uplink (which replaces the Contractor shop). I've also refactored things about contractor and how it's handled, such as removed its sleep calls, swapping its UI to tsx, making it actually functional within more modern TG code and the reworked Traitors as a whole, among other things. I also fixed the contractor guide paper (the text was broken) and made contractor kit boxes no longer empty. Contractor items only appear once the contractor kit is purchased, but they can't be bought until you make an account. Video demonstration https://github.com/tgstation/tgstation/assets/53777086/c6aed4e8-bbd4-4ba0-b6a2-9f58fd308d09 Regular Traitors can't access it  The Contractor UI (Modified to not have a shop anymore) - Ignore the Invalid Targets, those appear when there's no possible targets  Roundend report  ## Why It's Good For The Game Contractor was a fun way of playing Traitor that isn't relying on RNG objectives to pop up, this is instead constant stream of content for the contractor that encourages non-lethal play, and is now a viable alternative now that Infiltrators don't have Reputation anymore. Link to bounty: https://tgstation13.org/phpBB/viewtopic.php?f=5&t=35160 Relevant image from bounty  ## Changelog 🆑 add: Infiltrators (Latejoin/Midround traitors) can now buy and use Contract kits again. del: Contractor baton can now only be purchased once. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
420 lines
14 KiB
Plaintext
420 lines
14 KiB
Plaintext
/obj/item/modular_computer/pda
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name = "pda"
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icon = 'icons/obj/modular_pda.dmi'
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icon_state = "pda"
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worn_icon_state = "nothing"
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base_icon_state = "tablet"
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greyscale_config = /datum/greyscale_config/tablet
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greyscale_colors = "#999875#a92323"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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inhand_icon_state = "electronic"
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steel_sheet_cost = 2
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass=SMALL_MATERIAL_AMOUNT, /datum/material/plastic=SMALL_MATERIAL_AMOUNT)
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interaction_flags_atom = INTERACT_ATOM_ALLOW_USER_LOCATION | INTERACT_ATOM_IGNORE_MOBILITY
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icon_state_menu = "menu"
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max_capacity = 64
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allow_chunky = TRUE
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hardware_flag = PROGRAM_PDA
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max_idle_programs = 2
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
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has_light = TRUE //LED flashlight!
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comp_light_luminosity = 2.3 //this is what old PDAs were set to
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looping_sound = FALSE
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///The item currently inserted into the PDA, starts with a pen.
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var/obj/item/inserted_item = /obj/item/pen
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///Whether the PDA should have 'pda_programs' apps installed on Initialize.
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var/has_pda_programs = TRUE
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///Static list of default PDA apps to install on Initialize.
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var/static/list/datum/computer_file/pda_programs = list(
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/datum/computer_file/program/messenger,
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/datum/computer_file/program/nt_pay,
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/datum/computer_file/program/notepad,
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)
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///List of items that can be stored in a PDA
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var/static/list/contained_item = list(
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/obj/item/pen,
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/obj/item/toy/crayon,
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/obj/item/lipstick,
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/obj/item/flashlight/pen,
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/obj/item/reagent_containers/hypospray/medipen,
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/obj/item/clothing/mask/cigarette,
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)
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/obj/item/modular_computer/pda/Initialize(mapload)
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. = ..()
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if(inserted_item)
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inserted_item = new inserted_item(src)
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/obj/item/modular_computer/pda/Destroy()
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if(istype(inserted_item))
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QDEL_NULL(inserted_item)
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return ..()
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/obj/item/modular_computer/pda/install_default_programs()
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var/list/apps_to_download = list()
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if(has_pda_programs)
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apps_to_download += default_programs + pda_programs
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apps_to_download += starting_programs
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for(var/programs as anything in apps_to_download)
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var/datum/computer_file/program/program_type = new programs
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store_file(program_type)
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/obj/item/modular_computer/pda/update_overlays()
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. = ..()
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if(computer_id_slot)
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. += mutable_appearance(initial(icon), "id_overlay")
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if(light_on)
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. += mutable_appearance(initial(icon), "light_overlay")
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if(inserted_pai)
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. += mutable_appearance(initial(icon), "pai_inserted")
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/obj/item/modular_computer/pda/attack_ai(mob/user)
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to_chat(user, span_notice("It doesn't feel right to snoop around like that..."))
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return // we don't want ais or cyborgs using a private role tablet
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/obj/item/modular_computer/pda/interact(mob/user)
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. = ..()
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if(HAS_TRAIT(src, TRAIT_PDA_MESSAGE_MENU_RIGGED))
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explode(user, from_message_menu = TRUE)
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/obj/item/modular_computer/pda/attack_self(mob/user)
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// bypass literacy checks to access syndicate uplink
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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if(hidden_uplink?.owner && HAS_TRAIT(user, TRAIT_ILLITERATE))
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if(hidden_uplink.owner != user.key)
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return ..()
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hidden_uplink.locked = FALSE
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hidden_uplink.interact(null, user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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return ..()
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/obj/item/modular_computer/pda/pre_attack(atom/target, mob/living/user, params)
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if(!inserted_disk || !ismachinery(target))
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return ..()
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var/obj/machinery/target_machine = target
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if(!target_machine.panel_open && !istype(target, /obj/machinery/computer))
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return ..()
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if(!istype(inserted_disk, /obj/item/computer_disk/virus/clown))
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return ..()
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var/obj/item/computer_disk/virus/clown/installed_cartridge = inserted_disk
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if(!installed_cartridge.charges)
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to_chat(user, span_notice("Out of virus charges."))
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return ..()
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to_chat(user, span_notice("You upload the virus to [target]!"))
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var/sig_list = list(COMSIG_ATOM_ATTACK_HAND)
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if(istype(target,/obj/machinery/door/airlock))
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sig_list = list(COMSIG_AIRLOCK_OPEN, COMSIG_AIRLOCK_CLOSE)
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installed_cartridge.charges--
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target.AddComponent(
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/datum/component/sound_player, \
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uses = rand(15,20), \
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signal_list = sig_list, \
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)
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return TRUE
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/obj/item/modular_computer/pda/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(inserted_item)
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context[SCREENTIP_CONTEXT_CTRL_LMB] = "Remove [inserted_item]"
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. = CONTEXTUAL_SCREENTIP_SET
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else if(istype(held_item) && is_type_in_list(held_item, contained_item))
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context[SCREENTIP_CONTEXT_LMB] = "Insert [held_item]"
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. = CONTEXTUAL_SCREENTIP_SET
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return . || NONE
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/obj/item/modular_computer/pda/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(!is_type_in_list(attacking_item, contained_item))
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return
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if(attacking_item.w_class >= WEIGHT_CLASS_SMALL) // Anything equal to or larger than small won't work
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user.balloon_alert(user, "too big!")
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return
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if(inserted_item)
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balloon_alert(user, "no room!")
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return
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if(!user.transferItemToLoc(attacking_item, src))
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return
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balloon_alert(user, "inserted [attacking_item]")
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inserted_item = attacking_item
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playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
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/obj/item/modular_computer/pda/AltClick(mob/user)
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. = ..()
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if(.)
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return
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remove_pen(user)
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/obj/item/modular_computer/pda/CtrlClick(mob/user)
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. = ..()
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if(.)
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return
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remove_pen(user)
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///Finds how hard it is to send a virus to this tablet, checking all programs downloaded.
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/obj/item/modular_computer/pda/proc/get_detomatix_difficulty()
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var/detomatix_difficulty
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for(var/datum/computer_file/program/downloaded_apps in stored_files)
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detomatix_difficulty += downloaded_apps.detomatix_resistance
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return detomatix_difficulty
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/obj/item/modular_computer/pda/proc/remove_pen(mob/user)
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if(issilicon(user) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH)) //TK doesn't work even with this removed but here for readability
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return
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if(inserted_item)
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balloon_alert(user, "removed [inserted_item]")
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user.put_in_hands(inserted_item)
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inserted_item = null
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update_appearance()
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playsound(src, 'sound/machines/pda_button2.ogg', 50, TRUE)
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/obj/item/modular_computer/pda/proc/explode(mob/target, mob/bomber, from_message_menu = FALSE)
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var/turf/current_turf = get_turf(src)
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if(from_message_menu)
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log_bomber(null, null, target, "'s tablet exploded as [target.p_they()] tried to open their tablet message menu because of a recent tablet bomb.")
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else
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log_bomber(bomber, "successfully tablet-bombed", target, "as [target.p_they()] tried to reply to a rigged tablet message [bomber && !is_special_character(bomber) ? "(SENT BY NON-ANTAG)" : ""]")
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if (ismob(loc))
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var/mob/loc_mob = loc
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loc_mob.show_message(
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msg = span_userdanger("Your [src] explodes!"),
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type = MSG_VISUAL,
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alt_msg = span_warning("You hear a loud *pop*!"),
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alt_type = MSG_AUDIBLE,
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)
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else
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visible_message(span_danger("[src] explodes!"), span_warning("You hear a loud *pop*!"))
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target.client?.give_award(/datum/award/achievement/misc/clickbait, target)
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if(current_turf)
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current_turf.hotspot_expose(700,125)
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if(istype(inserted_disk, /obj/item/computer_disk/virus/detomatix))
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explosion(src, devastation_range = -1, heavy_impact_range = 1, light_impact_range = 3, flash_range = 4)
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else
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explosion(src, devastation_range = -1, heavy_impact_range = -1, light_impact_range = 2, flash_range = 3)
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qdel(src)
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/**
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* A simple helper proc that applies the client's ringtone prefs to the tablet's messenger app,
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* if it has one.
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*
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* Arguments:
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* * owner_client - The client whose prefs we'll use to set the ringtone of this PDA.
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*/
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/obj/item/modular_computer/pda/proc/update_pda_prefs(client/owner_client)
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if(!owner_client)
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return
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var/new_ringtone = owner_client.prefs.read_preference(/datum/preference/text/pda_ringtone)
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if(new_ringtone && (new_ringtone != MESSENGER_RINGTONE_DEFAULT))
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update_ringtone(new_ringtone)
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var/new_theme = owner_client.prefs.read_preference(/datum/preference/choiced/pda_theme)
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if(new_theme)
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device_theme = GLOB.pda_name_to_theme[new_theme]
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/// A simple proc to set the ringtone from a pda.
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/obj/item/modular_computer/pda/proc/update_ringtone(new_ringtone)
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if(!istext(new_ringtone))
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return
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var/datum/computer_file/program/messenger/messenger_app = locate() in stored_files
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if(messenger_app)
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messenger_app.ringtone = new_ringtone
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/**
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* Nuclear PDA
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*
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* PDA that doesn't come with the default apps but has Fission360
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* Resistant to emags, these are given to nukies for disk pinpointer stuff.
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*/
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/obj/item/modular_computer/pda/nukeops
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name = "nuclear pda"
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device_theme = PDA_THEME_SYNDICATE
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comp_light_luminosity = 6.3 //matching a flashlight
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light_color = COLOR_RED
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greyscale_config = /datum/greyscale_config/tablet/stripe_thick
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greyscale_colors = "#a80001#5C070F#000000"
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long_ranged = TRUE
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starting_programs = list(
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/datum/computer_file/program/radar/fission360,
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)
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/obj/item/modular_computer/pda/nukeops/Initialize(mapload)
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. = ..()
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emag_act(forced = TRUE)
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var/datum/computer_file/program/messenger/msg = locate() in stored_files
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if(msg)
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msg.invisible = TRUE
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/obj/item/modular_computer/pda/syndicate_contract_uplink
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name = "contractor tablet"
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device_theme = PDA_THEME_SYNDICATE
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icon_state_menu = "contractor-assign"
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comp_light_luminosity = 6.3
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has_pda_programs = FALSE
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greyscale_config = /datum/greyscale_config/tablet/stripe_double
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greyscale_colors = "#696969#000000#FFA500"
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starting_programs = list(
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/datum/computer_file/program/contract_uplink,
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)
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/**
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* Silicon PDA
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*
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* PDAs that are built-in to Silicons and should not exist at any point without being inside of one.
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*/
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/obj/item/modular_computer/pda/silicon
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name = "modular interface"
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icon_state = "tablet-silicon"
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base_icon_state = "tablet-silicon"
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greyscale_config = null
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greyscale_colors = null
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has_light = FALSE //tablet light button actually enables/disables the borg lamp
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comp_light_luminosity = 0
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inserted_item = null
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has_pda_programs = FALSE
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starting_programs = list(
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/datum/computer_file/program/messenger,
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)
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///Ref to the RoboTact app. Important enough to borgs to deserve a ref.
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var/datum/computer_file/program/robotact/robotact
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///IC log that borgs can view in their personal management app
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var/list/borglog = list()
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///Ref to the silicon we're installed in. Set by the silicon itself during its creation.
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var/mob/living/silicon/silicon_owner
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/obj/item/modular_computer/pda/silicon/cyborg
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starting_programs = list(
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/datum/computer_file/program/filemanager,
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/datum/computer_file/program/robotact,
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)
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/obj/item/modular_computer/pda/silicon/Initialize(mapload)
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. = ..()
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vis_flags |= VIS_INHERIT_ID
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silicon_owner = loc
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if(!istype(silicon_owner))
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silicon_owner = null
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stack_trace("[type] initialized outside of a silicon, deleting.")
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return INITIALIZE_HINT_QDEL
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/obj/item/modular_computer/pda/silicon/Destroy()
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silicon_owner = null
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return ..()
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/obj/item/modular_computer/pda/silicon/turn_on(mob/user, open_ui = FALSE)
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if(silicon_owner?.stat != DEAD)
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return ..()
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return FALSE
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/obj/item/modular_computer/pda/silicon/get_ntnet_status()
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//No borg found
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if(!silicon_owner)
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return FALSE
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// no AIs/pAIs
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var/mob/living/silicon/robot/cyborg_check = silicon_owner
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if(!istype(cyborg_check))
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return ..()
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//lockdown restricts borg networking
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if(cyborg_check.lockcharge)
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return FALSE
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//borg cell dying restricts borg networking
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if(!cyborg_check.cell || cyborg_check.cell.charge == 0)
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return FALSE
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return ..()
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/**
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* Returns a ref to the RoboTact app, creating the app if need be.
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*
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* The RoboTact app is important for borgs, and so should always be available.
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* This proc will look for it in the tablet's robotact var, then check the
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* hard drive if the robotact var is unset, and finally attempt to create a new
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* copy if the hard drive does not contain the app. If the hard drive rejects
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* the new copy (such as due to lack of space), the proc will crash with an error.
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* RoboTact is supposed to be undeletable, so these will create runtime messages.
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*/
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/obj/item/modular_computer/pda/silicon/proc/get_robotact()
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if(robotact)
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return robotact
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robotact = find_file_by_name("robotact")
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if(robotact)
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return robotact
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stack_trace("Cyborg [silicon_owner] ( [silicon_owner.type] ) was somehow missing their self-manage app in their tablet. A new copy has been created.")
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robotact = new(src)
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if(store_file(robotact))
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return robotact
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qdel(robotact)
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robotact = null
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CRASH("Cyborg [silicon_owner]'s tablet hard drive rejected recieving a new copy of the self-manage app. To fix, check the hard drive's space remaining. Please make a bug report about this.")
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//Makes the light settings reflect the borg's headlamp settings
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/obj/item/modular_computer/pda/silicon/cyborg/ui_data(mob/user)
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. = ..()
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.["has_light"] = TRUE
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if(iscyborg(silicon_owner))
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var/mob/living/silicon/robot/robo = silicon_owner
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.["light_on"] = robo.lamp_enabled
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.["comp_light_color"] = robo.lamp_color
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//Makes the flashlight button affect the borg rather than the tablet
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/obj/item/modular_computer/pda/silicon/toggle_flashlight(mob/user)
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if(!silicon_owner || QDELETED(silicon_owner))
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return FALSE
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if(iscyborg(silicon_owner))
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var/mob/living/silicon/robot/robo = silicon_owner
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robo.toggle_headlamp()
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return TRUE
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//Makes the flashlight color setting affect the borg rather than the tablet
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/obj/item/modular_computer/pda/silicon/set_flashlight_color(color)
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if(!silicon_owner || QDELETED(silicon_owner) || !color)
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return FALSE
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if(iscyborg(silicon_owner))
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var/mob/living/silicon/robot/robo = silicon_owner
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robo.lamp_color = color
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robo.toggle_headlamp(FALSE, TRUE)
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return TRUE
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/obj/item/modular_computer/pda/silicon/ui_state(mob/user)
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return GLOB.reverse_contained_state
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/obj/item/modular_computer/pda/silicon/cyborg/syndicate
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icon_state = "tablet-silicon-syndicate"
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device_theme = PDA_THEME_SYNDICATE
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/obj/item/modular_computer/pda/silicon/cyborg/syndicate/Initialize(mapload)
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. = ..()
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if(iscyborg(silicon_owner))
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var/mob/living/silicon/robot/robo = silicon_owner
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robo.lamp_color = COLOR_RED //Syndicate likes it red
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