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## About The Pull Request Matching body parts covered of chaplain's armor to sprites. I think a leftover from times when those armours where subtype of riot armour. <img width="75" height="69" alt="474691928-183826a3-79e5-431e-aed5-b9a02a2c382e" src="https://github.com/user-attachments/assets/072228c8-6b04-4aef-b656-aae757af6a7a" /> Adept armor was covering arms, hands and feet yet it sprite wasn't covering those parts. In exchange gave bone bracers to the kit so it wasn't the worst choice. <img width="66" height="77" alt="obraz" src="https://github.com/user-attachments/assets/f3b3ab73-df07-4dc9-890a-47122163f3f5" /> Same for Divine Archer coat. It's unique boots and bracers now have armor. Boots provide less protection to keep the archer comfortable while on the move (RP reason). (Real reason: so armor from coat and boots don't give too much legs protection) ## Why It's Good For The Game Makes Chaplain's armor less confusing. No exposed arms with secret 50% melee resist. Exposed limbs are actually exposed. Profane Kit getting something unique - really strong helmet against melee. ## Changelog 🆑 add: Bone bracers to Divine Adept kit qol: Adept robes doesn't cover arms, hands and feet as to match the sprite qol: Ancient armour doesn't cover hands as to match the sprite qol: Divine Archer coat doesn't cover arms, hands and feet as to match the sprite qol: Divine Archer bracers now have the same armor as Divine Archer coat balance: Divine Archer boots have their own unique armor /🆑