Files
Bubberstation/code/game/objects/items/storage/boxes
panvxv 255801a668 Chaplain's armors fixes and tweaks - matching body parts covered with coresponding sprites (#92446)
## About The Pull Request
Matching body parts covered of chaplain's armor to sprites. I think a
leftover from times when those armours where subtype of riot armour.

<img width="75" height="69"
alt="474691928-183826a3-79e5-431e-aed5-b9a02a2c382e"
src="https://github.com/user-attachments/assets/072228c8-6b04-4aef-b656-aae757af6a7a"
/>

Adept armor was covering arms, hands and feet yet it sprite wasn't
covering those parts. In exchange gave bone bracers to the kit so it
wasn't the worst choice.
<img width="66" height="77" alt="obraz"
src="https://github.com/user-attachments/assets/f3b3ab73-df07-4dc9-890a-47122163f3f5"
/>

Same for Divine Archer coat. It's unique boots and bracers now have
armor. Boots provide less protection to keep the archer comfortable
while on the move (RP reason). (Real reason: so armor from coat and
boots don't give too much legs protection)

## Why It's Good For The Game
Makes Chaplain's armor less confusing. No exposed arms with secret 50%
melee resist. Exposed limbs are actually exposed.
Profane Kit getting something unique - really strong helmet against
melee.
## Changelog
🆑
add: Bone bracers to Divine Adept kit
qol: Adept robes doesn't cover arms, hands and feet as to match the
sprite
qol: Ancient armour doesn't cover hands as to match the sprite
qol: Divine Archer coat doesn't cover arms, hands and feet as to match
the sprite
qol: Divine Archer bracers now have the same armor as Divine Archer coat
balance: Divine Archer boots have their own unique armor
/🆑
2025-08-07 14:13:15 +00:00
..
2025-05-02 23:25:58 +02:00