Files
Bubberstation/code/game/objects/items/granters.dm
2018-06-19 18:57:44 -04:00

396 lines
18 KiB
Plaintext

///books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)///
/obj/item/book/granter
due_date = 0 // Game time in deciseconds
unique = 1 // 0 Normal book, 1 Should not be treated as normal book, unable to be copied, unable to be modified
var/list/remarks = list() //things to read about while learning.
var/pages_to_mastery = 3 //Essentially controls how long a mob must keep the book in his hand to actually successfully learn
var/reading = FALSE //sanity
var/oneuse = TRUE //default this is true, but admins can var this to 0 if we wanna all have a pass around of the rod form book
var/used = FALSE //only really matters if oneuse but it might be nice to know if someone's used it for admin investigations perhaps
/obj/item/book/granter/proc/turn_page(mob/user)
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
return TRUE
return FALSE
/obj/item/book/granter/proc/recoil(mob/user) //nothing so some books can just return
/obj/item/book/granter/proc/onlearned(mob/user)
used = TRUE
/obj/item/book/granter/attack_self(mob/user)
if(reading == TRUE)
to_chat(user, "<span class='warning'>You're already reading this!</span>")
return FALSE
return TRUE
///ACTION BUTTONS///
/obj/item/book/granter/action
var/granted_action
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
/obj/item/book/granter/action/attack_self(mob/user)
. = ..()
if(!.)
return
if(!granted_action)
return
var/datum/action/G = new granted_action
for(var/datum/action/A in user.actions)
if(A.type == G.type)
to_chat(user, "<span class='notice'>You already know all about [actionname].</span>")
qdel(G)
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(G)
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
G.Grant(user)
reading = FALSE
/obj/item/book/granter/action/drink_fling
granted_action = /datum/action/innate/drink_fling
name = "Tapper: This One's For You"
desc = "A seminal work on the dying art of booze sliding."
icon_state = "barbook"
actionname = "drink flinging"
oneuse = FALSE
remarks = list("The trick is keeping a low center of gravity it seems...", "The viscosity of the liquid is important...", "Accounting for crosswinds... really?", "Drag coefficients of various popular drinking glasses...", "What the heck is laminar flow and why does it matter here?", "Greasing the bar seems like it'd be cheating...", "I don't think I'll be working with superfluids...")
/datum/action/innate/drink_fling
name = "Drink Flinging"
desc = "Toggles your ability to satisfyingly throw glasses without spilling them."
button_icon_state = "drinkfling_off"
check_flags = 0
/datum/action/innate/drink_fling/Activate()
button_icon_state = "drinkfling_on"
active = TRUE
UpdateButtonIcon()
/datum/action/innate/drink_fling/Deactivate()
button_icon_state = "drinkfling_off"
active = FALSE
UpdateButtonIcon()
///SPELLS///
/obj/item/book/granter/spell
var/spell
var/spellname = "conjure bugs"
/obj/item/book/granter/spell/attack_self(mob/user)
. = ..()
if(!.)
return
if(!spell)
return
var/obj/effect/proc_holder/spell/S = new spell
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == S.type)
if(user.mind)
if(iswizard(user))
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy howto book can provide.</span>")
else
to_chat(user,"<span class='notice'>You've already read this one.</span>")
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(S)
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
user.mind.AddSpell(S)
user.log_message("<font color='orange'>learned the spell [spellname] ([S]).</font>", INDIVIDUAL_ATTACK_LOG)
onlearned(user)
reading = FALSE
/obj/item/book/granter/spell/recoil(mob/user)
user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
/obj/item/book/granter/spell/onlearned(mob/user)
..()
if(oneuse)
user.visible_message("<span class='caution'>[src] glows dark for a second!</span>")
/obj/item/book/granter/spell/fireball
spell = /obj/effect/proc_holder/spell/aimed/fireball
spellname = "fireball"
icon_state ="bookfireball"
desc = "This book feels warm to the touch."
remarks = list("Aim...AIM, FOOL!", "Just catching them on fire won't do...", "Accounting for crosswinds... really?", "I think I just burned my hand...", "Why the dumb stance? It's just a flick of the hand...", "OMEE... ONI... Ugh...", "What's the difference between a fireball and a pyroblast...")
/obj/item/book/granter/spell/fireball/recoil(mob/user)
..()
explosion(user.loc, 1, 0, 2, 3, FALSE, FALSE, 2)
qdel(src)
/obj/item/book/granter/spell/sacredflame
spell = /obj/effect/proc_holder/spell/targeted/sacred_flame
spellname = "sacred flame"
icon_state ="booksacredflame"
desc = "Become one with the flames that burn within... and invite others to do so as well."
remarks = list("Well, it's one way to stop an attacker...", "I'm gonna need some good gear to stop myself from burning to death...", "Keep a fire extinguisher handy, got it...", "I think I just burned my hand...", "Apply flame directly to chest for proper ignition...", "No pain, no gain...", "One with the flame...")
/obj/item/book/granter/spell/smoke
spell = /obj/effect/proc_holder/spell/targeted/smoke
spellname = "smoke"
icon_state ="booksmoke"
desc = "This book is overflowing with the dank arts."
remarks = list("Smoke Bomb! Heh...", "Smoke bomb would do just fine too...", "Wait, there's a machine that does the same thing in chemistry?", "This book smells awful...", "Why all these weed jokes? Just tell me how to cast it...", "Wind will ruin the whole spell, good thing we're in space... Right?", "So this is how the spider clan does it...")
/obj/item/book/granter/spell/smoke/lesser //Chaplain smoke book
spell = /obj/effect/proc_holder/spell/targeted/smoke/lesser
/obj/item/book/granter/spell/smoke/recoil(mob/user)
..()
to_chat(user,"<span class='caution'>Your stomach rumbles...</span>")
if(user.nutrition)
user.nutrition = 200
if(user.nutrition <= 0)
user.nutrition = 0
/obj/item/book/granter/spell/blind
spell = /obj/effect/proc_holder/spell/targeted/trigger/blind
spellname = "blind"
icon_state ="bookblind"
desc = "This book looks blurry, no matter how you look at it."
remarks = list("Well I can't learn anything if I can't read the damn thing!", "Why would you use a dark font on a dark background...", "Ah, I can't see an Oh, I'm fine...", "I can't see my hand...!", "I'm manually blinking, damn you book...", "I can't read this page, but somehow I feel like I learned something from it...", "Hey, who turned off the lights?")
/obj/item/book/granter/spell/blind/recoil(mob/user)
..()
to_chat(user,"<span class='warning'>You go blind!</span>")
user.blind_eyes(10)
/obj/item/book/granter/spell/mindswap
spell = /obj/effect/proc_holder/spell/targeted/mind_transfer
spellname = "mindswap"
icon_state ="bookmindswap"
desc = "This book's cover is pristine, though its pages look ragged and torn."
var/mob/stored_swap //Used in used book recoils to store an identity for mindswaps
remarks = list("If you mindswap from a mouse, they will be helpless when you recover...", "Wait, where am I...?", "This book is giving me a horrible headache...", "This page is blank, but I feel words popping into my head...", "GYNU... GYRO... Ugh...", "The voices in my head need to stop, I'm trying to read here...", "I don't think anyone will be happy when I cast this spell...")
/obj/item/book/granter/spell/mindswap/onlearned()
spellname = pick("fireball","smoke","blind","forcewall","knock","barnyard","charge")
icon_state = "book[spellname]"
name = "spellbook of [spellname]" //Note, desc doesn't change by design
..()
/obj/item/book/granter/spell/mindswap/recoil(mob/user)
..()
if(stored_swap in GLOB.dead_mob_list)
stored_swap = null
if(!stored_swap)
stored_swap = user
to_chat(user,"<span class='warning'>For a moment you feel like you don't even know who you are anymore.</span>")
return
if(stored_swap == user)
to_chat(user,"<span class='notice'>You stare at the book some more, but there doesn't seem to be anything else to learn...</span>")
return
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new
if(swapper.cast(list(stored_swap), user, TRUE, TRUE))
to_chat(user,"<span class='warning'>You're suddenly somewhere else... and someone else?!</span>")
to_chat(stored_swap,"<span class='warning'>Suddenly you're staring at [src] again... where are you, who are you?!</span>")
else
user.visible_message("<span class='warning'>[src] fizzles slightly as it stops glowing!</span>") //if the mind_transfer failed to transfer mobs, likely due to the target being catatonic.
stored_swap = null
/obj/item/book/granter/spell/forcewall
spell = /obj/effect/proc_holder/spell/targeted/forcewall
spellname = "forcewall"
icon_state ="bookforcewall"
desc = "This book has a dedication to mimes everywhere inside the front cover."
remarks = list("I can go through the wall! Neat.", "Why are there so many mime references...?", "This would cause much grief in a hallway...", "This is some surprisingly strong magic to create a wall nobody can pass through...", "Why the dumb stance? It's just a flick of the hand...", "Why are the pages so hard to turn, is this even paper?", "I can't mo Oh, i'm fine...")
/obj/item/book/granter/spell/forcewall/recoil(mob/living/user)
..()
to_chat(user,"<span class='warning'>You suddenly feel very solid!</span>")
user.Stun(40, ignore_canstun = TRUE)
user.petrify(30)
/obj/item/book/granter/spell/knock
spell = /obj/effect/proc_holder/spell/aoe_turf/knock
spellname = "knock"
icon_state ="bookknock"
desc = "This book is hard to hold closed properly."
remarks = list("Open Sesame!", "So THAT'S the magic password!", "Slow down, book. I still haven't finished this page...", "The book won't stop moving!", "I think this is hurting the spine of the book...", "I can't get to the next page, it's stuck t- I'm good, it just turned to the next page on it's own.", "Yeah, staff of doors does the same thing. Go figure...")
/obj/item/book/granter/spell/knock/recoil(mob/living/user)
..()
to_chat(user,"<span class='warning'>You're knocked down!</span>")
user.Knockdown(40)
/obj/item/book/granter/spell/barnyard
spell = /obj/effect/proc_holder/spell/targeted/barnyardcurse
spellname = "barnyard"
icon_state ="bookhorses"
desc = "This book is more horse than your mind has room for."
remarks = list("Moooooooo!","Moo!","Moooo!", "NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!", "Oink!", "Squeeeeeeee!", "Oink Oink!", "Ree!!", "Reee!!", "REEE!!", "REEEEE!!")
/obj/item/book/granter/spell/barnyard/recoil(mob/living/carbon/user)
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.item_flags |= NODROP //curses!
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
magichead.voicechange = TRUE //NEEEEIIGHH
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
else
to_chat(user,"<span class='notice'>I say thee neigh</span>") //It still lives here
/obj/item/book/granter/spell/charge
spell = /obj/effect/proc_holder/spell/targeted/charge
spellname = "charge"
icon_state ="bookcharge"
desc = "This book is made of 100% postconsumer wizard."
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO")
/obj/item/book/granter/spell/charge/recoil(mob/user)
..()
to_chat(user,"<span class='warning'>[src] suddenly feels very warm!</span>")
empulse(src, 1, 1)
/obj/item/book/granter/spell/summonitem
spell = /obj/effect/proc_holder/spell/targeted/summonitem
spellname = "instant summons"
icon_state ="booksummons"
desc = "This book is bright and garish, very hard to miss."
remarks = list("I can't look away from the book!", "The words seem to pop around the page...", "I just need to focus on one item...", "Make sure to have a good grip on it when casting...", "Slow down, book. I still haven't finished this page...", "Sounds pretty great with some other magical artifacts...", "Magicians must love this one.")
/obj/item/book/granter/spell/summonitem/recoil(mob/user)
..()
to_chat(user,"<span class='warning'>[src] suddenly vanishes!</span>")
qdel(src)
/obj/item/book/granter/spell/random
icon_state = "random_book"
/obj/item/book/granter/spell/random/Initialize()
. = ..()
var/static/banned_spells = list(/obj/item/book/granter/spell/mimery_blockade, /obj/item/book/granter/spell/mimery_guns)
var/real_type = pick(subtypesof(/obj/item/book/granter/spell) - banned_spells)
new real_type(loc)
return INITIALIZE_HINT_QDEL
///MARTIAL ARTS///
/obj/item/book/granter/martial
var/martial
var/martialname = "bug jitsu"
var/greet = "You feel like you have mastered the art in breaking code. Nice work, jackass."
/obj/item/book/granter/martial/attack_self(mob/user)
. = ..()
if(!.)
return
if(!martial)
return
var/datum/martial_art/MA = new martial
if(user.mind.martial_art)
for(var/datum/martial_art/knownmartial in user.mind.martial_art)
if(knownmartial.type == MA.type)
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(MA)
return
if(do_after(user,50, user))
to_chat(user, "[greet]")
MA.teach(user)
user.log_message("<font color='orange'>learned the martial art [martialname] ([MA]).</font>", INDIVIDUAL_ATTACK_LOG)
onlearned(user)
reading = FALSE
/obj/item/book/granter/martial/cqc
martial = /datum/martial_art/cqc
name = "old manual"
martialname = "close quarters combat"
desc = "A small, black manual. There are drawn instructions of tactical hand-to-hand combat."
greet = "<span class='boldannounce'>You've mastered the basics of CQC.</span>"
icon_state = "cqcmanual"
remarks = list("Kick... Slam...", "Lock... Kick...", "Strike their abdomen, neck and back for critical damage...", "Slam... Lock...", "I could probably combine this with some other martial arts!", "Words that kill...", "The last and final moment is yours...")
/obj/item/book/granter/martial/cqc/onlearned(mob/living/carbon/user)
..()
if(oneuse == TRUE)
to_chat(user, "<span class='warning'>[src] beeps ominously...</span>")
/obj/item/book/granter/martial/cqc/recoil(mob/living/carbon/user)
to_chat(user, "<span class='warning'>[src] explodes!</span>")
playsound(src,'sound/effects/explosion1.ogg',40,1)
user.flash_act(1, 1)
user.adjustBruteLoss(6)
user.adjustFireLoss(6)
qdel(src)
/obj/item/book/granter/martial/carp
martial = /datum/martial_art/the_sleeping_carp
name = "mysterious scroll"
martialname = "sleeping carp"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
greet = "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
remarks = list("I must prove myself worthy to the masters of the sleeping carp...", "Stance means everything...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Grab them first so they don't retaliate...", "I must prove myself worthy of this power...")
/obj/item/book/granter/martial/carp/onlearned(mob/living/carbon/user)
..()
if(oneuse == TRUE)
desc = "It's completely blank."
name = "empty scroll"
icon_state = "blankscroll"
/obj/item/book/granter/martial/plasma_fist
martial = /datum/martial_art/plasma_fist
name = "frayed scroll"
martialname = "plasma fist"
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
greet = "<span class='boldannounce'>You have learned the ancient martial art of Plasma Fist. Your combos are extremely hard to pull off, but include some of the most deadly moves ever seen including \
the plasma fist, which when pulled off will make someone violently explode.</span>"
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
remarks = list("Balance...", "Power...", "Control...", "Mastery...", "Vigilance...", "Skill...")
/obj/item/book/granter/martial/plasma_fist/onlearned(mob/living/carbon/user)
..()
if(oneuse == TRUE)
desc = "It's completely blank."
name = "empty scroll"
icon_state = "blankscroll"
// I did not include mushpunch's grant, it is not a book and the item does it just fine.