Files
Bubberstation/code/game/objects/items/tools/crowbar.dm
T
carlarctg 285c7acf24 Refactors snipping cuffs into a bespoke cuffsnapping element (#75432)
Refactors snipping cuffs into a bespoke cuffsnapping element, adding
support for delayed cuffsnipping. Adds this element to box cutters!
Effectively speaking everything is the same as usual.

It's cool, it's based and elementized and modularized and not
hardcodeized on the jaws of life anymore. Plus it could be used in the
future for things (it won't)
2023-05-25 17:57:50 +00:00

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/obj/item/crowbar
name = "pocket crowbar"
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
inhand_icon_state = "crowbar"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
usesound = 'sound/items/crowbar.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 5
throwforce = 7
demolition_mod = 1.25
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.5)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
armor_type = /datum/armor/item_crowbar
var/force_opens = FALSE
/datum/armor/item_crowbar
fire = 50
acid = 30
/obj/item/crowbar/Initialize(mapload)
. = ..()
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
/obj/item/crowbar/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/crowbar/red
icon_state = "crowbar_red"
inhand_icon_state = "crowbar_red"
force = 8
/obj/item/crowbar/abductor
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
icon_state = "crowbar"
belt_icon_state = "crowbar_alien"
toolspeed = 0.1
/obj/item/crowbar/large
name = "large crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
force = 12
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 3
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7)
icon_state = "crowbar_large"
worn_icon_state = "crowbar"
toolspeed = 0.7
/obj/item/crowbar/large/emergency
name = "emergency crowbar"
desc = "It's a bulky crowbar. It almost seems deliberately designed to not be able to fit inside of a backpack."
w_class = WEIGHT_CLASS_BULKY
/obj/item/crowbar/large/heavy //from space ruin
name = "heavy crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
force = 20
icon_state = "crowbar_powergame"
inhand_icon_state = "crowbar_red"
/obj/item/crowbar/large/old
name = "old crowbar"
desc = "It's an old crowbar. Much larger than the pocket sized ones, carrying a lot more heft. They don't make 'em like they used to."
throwforce = 10
throw_speed = 2
/obj/item/crowbar/large/old/Initialize(mapload)
. = ..()
if(prob(50))
icon_state = "crowbar_powergame"
/obj/item/crowbar/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science."
icon_state = "jaws"
inhand_icon_state = "jawsoflife"
worn_icon_state = "jawsoflife"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2.25, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/titanium = SHEET_MATERIAL_AMOUNT*1.75)
usesound = 'sound/items/jaws_pry.ogg'
force = 15
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.7
force_opens = TRUE
/// Used on Initialize, how much time to cut cable restraints and zipties.
var/snap_time_weak_handcuffs = 0 SECONDS
/// Used on Initialize, how much time to cut real handcuffs. Null means it can't.
var/snap_time_strong_handcuffs = 0 SECONDS
/obj/item/crowbar/power/Initialize(mapload)
. = ..()
AddComponent(/datum/component/transforming, \
force_on = force, \
throwforce_on = throwforce, \
hitsound_on = hitsound, \
w_class_on = w_class, \
clumsy_check = FALSE, \
inhand_icon_change = FALSE, \
)
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
/*
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
*
* Toggles between crowbar and wirecutters and gives feedback to the user.
*/
/obj/item/crowbar/power/proc/on_transform(obj/item/source, mob/user, active)
SIGNAL_HANDLER
tool_behaviour = (active ? TOOL_WIRECUTTER : TOOL_CROWBAR)
balloon_alert(user, "attached [active ? "cutting" : "prying"]")
playsound(user ? user : src, 'sound/items/change_jaws.ogg', 50, TRUE)
if(tool_behaviour == TOOL_CROWBAR)
RemoveElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
else
AddElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
return COMPONENT_NO_DEFAULT_MESSAGE
/obj/item/crowbar/power/syndicate
name = "Syndicate jaws of life"
desc = "A pocket sized re-engineered copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
icon_state = "jaws_syndie"
w_class = WEIGHT_CLASS_SMALL
toolspeed = 0.5
force_opens = TRUE
/obj/item/crowbar/power/examine()
. = ..()
. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
/obj/item/crowbar/power/suicide_act(mob/living/user)
if(tool_behaviour == TOOL_CROWBAR)
user.visible_message(span_suicide("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
else
user.visible_message(span_suicide("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!"))
playsound(loc, 'sound/items/jaws_cut.ogg', 50, TRUE, -1)
if(iscarbon(user))
var/mob/living/carbon/suicide_victim = user
var/obj/item/bodypart/target_bodypart = suicide_victim.get_bodypart(BODY_ZONE_HEAD)
if(target_bodypart)
target_bodypart.drop_limb()
playsound(loc, SFX_DESECRATION, 50, TRUE, -1)
return BRUTELOSS
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, simple but powerful."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "crowbar_cyborg"
worn_icon_state = "crowbar"
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
/obj/item/crowbar/mechremoval
name = "mech removal tool"
desc = "A... really big crowbar. You're pretty sure it could pry open a mech, but it seems unwieldy otherwise."
icon_state = "mechremoval0"
base_icon_state = "mechremoval"
inhand_icon_state = null
icon = 'icons/obj/mechremoval.dmi'
w_class = WEIGHT_CLASS_HUGE
slot_flags = NONE
toolspeed = 1.25
armor_type = /datum/armor/crowbar_mechremoval
resistance_flags = FIRE_PROOF
bare_wound_bonus = 15
wound_bonus = 10
/datum/armor/crowbar_mechremoval
bomb = 100
fire = 100
/obj/item/crowbar/mechremoval/Initialize(mapload)
. = ..()
transform = transform.Translate(0, -8)
AddComponent(/datum/component/two_handed, force_unwielded = 5, force_wielded = 19, icon_wielded = "[base_icon_state]1")
/obj/item/crowbar/mechremoval/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/crowbar/mechremoval/proc/empty_mech(obj/vehicle/sealed/mecha/mech, mob/user)
if(!HAS_TRAIT(src, TRAIT_WIELDED))
mech.balloon_alert(user, "not wielded!")
return
if(!LAZYLEN(mech.occupants) || (LAZYLEN(mech.occupants) == 1 && mech.mecha_flags & SILICON_PILOT)) //if no occupants, or only an ai
mech.balloon_alert(user, "it's empty!")
return
user.log_message("tried to pry open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
var/mech_dir = mech.dir
mech.balloon_alert(user, "prying open...")
playsound(mech, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
if(!use_tool(mech, user, mech.enclosed ? 5 SECONDS : 3 SECONDS, volume = 0, extra_checks = CALLBACK(src, PROC_REF(extra_checks), mech, mech_dir)))
mech.balloon_alert(user, "interrupted!")
return
user.log_message("pried open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
for(var/mob/living/occupant as anything in mech.occupants)
if(isAI(occupant))
continue
mech.mob_exit(occupant, randomstep = TRUE)
playsound(mech, 'sound/machines/airlockforced.ogg', 75, TRUE)
/obj/item/crowbar/mechremoval/proc/extra_checks(obj/vehicle/sealed/mecha/mech, mech_dir)
return HAS_TRAIT(src, TRAIT_WIELDED) && LAZYLEN(mech.occupants) && mech.dir == mech_dir